//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Decompresses texture coordinates that were packed into a single float.\n\ *\n\ * @name czm_decompressTextureCoordinates\n\ * @glslFunction\n\ *\n\ * @param {float} encoded The compressed texture coordinates.\n\ * @returns {vec2} The decompressed texture coordinates.\n\ */\n\ vec2 czm_decompressTextureCoordinates(float encoded)\n\ {\n\ float temp = encoded / 4096.0;\n\ float xZeroTo4095 = floor(temp);\n\ float stx = xZeroTo4095 / 4095.0;\n\ float sty = (encoded - xZeroTo4095 * 4096.0) / 4095.0;\n\ return vec2(stx, sty);\n\ }\n\ ";