/** * This enumerated type is used to determine how the vertices of the terrain mesh are compressed. * * @enum {Number} * * @private */ const TerrainQuantization = { /** * The vertices are not compressed. * * @type {Number} * @constant */ NONE: 0, /** * The vertices are compressed to 12 bits. * * @type {Number} * @constant */ BITS12: 1, }; export default Object.freeze(TerrainQuantization);