import WebGLConstants from "./WebGLConstants.js"; /** * Winding order defines the order of vertices for a triangle to be considered front-facing. * * @enum {Number} */ const WindingOrder = { /** * Vertices are in clockwise order. * * @type {Number} * @constant */ CLOCKWISE: WebGLConstants.CW, /** * Vertices are in counter-clockwise order. * * @type {Number} * @constant */ COUNTER_CLOCKWISE: WebGLConstants.CCW, }; /** * @private */ WindingOrder.validate = function (windingOrder) { return ( windingOrder === WindingOrder.CLOCKWISE || windingOrder === WindingOrder.COUNTER_CLOCKWISE ); }; export default Object.freeze(WindingOrder);