import WebGLConstants from "../Core/WebGLConstants.js"; /** * @private */ const TextureWrap = { CLAMP_TO_EDGE: WebGLConstants.CLAMP_TO_EDGE, REPEAT: WebGLConstants.REPEAT, MIRRORED_REPEAT: WebGLConstants.MIRRORED_REPEAT, validate: function (textureWrap) { return ( textureWrap === TextureWrap.CLAMP_TO_EDGE || textureWrap === TextureWrap.REPEAT || textureWrap === TextureWrap.MIRRORED_REPEAT ); }, }; export default Object.freeze(TextureWrap);