import WebGLConstants from "../Core/WebGLConstants.js"; /** * Determines how two pixels' values are combined. * * @enum {Number} */ const BlendEquation = { /** * Pixel values are added componentwise. This is used in additive blending for translucency. * * @type {Number} * @constant */ ADD: WebGLConstants.FUNC_ADD, /** * Pixel values are subtracted componentwise (source - destination). This is used in alpha blending for translucency. * * @type {Number} * @constant */ SUBTRACT: WebGLConstants.FUNC_SUBTRACT, /** * Pixel values are subtracted componentwise (destination - source). * * @type {Number} * @constant */ REVERSE_SUBTRACT: WebGLConstants.FUNC_REVERSE_SUBTRACT, /** * Pixel values are given to the minimum function (min(source, destination)). * * This equation operates on each pixel color component. * * @type {Number} * @constant */ MIN: WebGLConstants.MIN, /** * Pixel values are given to the maximum function (max(source, destination)). * * This equation operates on each pixel color component. * * @type {Number} * @constant */ MAX: WebGLConstants.MAX, }; export default Object.freeze(BlendEquation);