import Cartesian3 from "../Core/Cartesian3.js"; import Check from "../Core/Check.js"; import defaultValue from "../Core/defaultValue.js"; import CesiumMath from "../Core/Math.js"; /** * A ParticleEmitter that emits particles from a circle. * Particles will be positioned within a circle and have initial velocities going along the z vector. * * @alias CircleEmitter * @constructor * * @param {Number} [radius=1.0] The radius of the circle in meters. */ function CircleEmitter(radius) { radius = defaultValue(radius, 1.0); //>>includeStart('debug', pragmas.debug); Check.typeOf.number.greaterThan("radius", radius, 0.0); //>>includeEnd('debug'); this._radius = defaultValue(radius, 1.0); } Object.defineProperties(CircleEmitter.prototype, { /** * The radius of the circle in meters. * @memberof CircleEmitter.prototype * @type {Number} * @default 1.0 */ radius: { get: function () { return this._radius; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number.greaterThan("value", value, 0.0); //>>includeEnd('debug'); this._radius = value; }, }, }); /** * Initializes the given {@link Particle} by setting it's position and velocity. * * @private * @param {Particle} particle The particle to initialize. */ CircleEmitter.prototype.emit = function (particle) { const theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI); const rad = CesiumMath.randomBetween(0.0, this._radius); const x = rad * Math.cos(theta); const y = rad * Math.sin(theta); const z = 0.0; particle.position = Cartesian3.fromElements(x, y, z, particle.position); particle.velocity = Cartesian3.clone(Cartesian3.UNIT_Z, particle.velocity); }; export default CircleEmitter;