import Cartesian3 from "../Core/Cartesian3.js"; import Check from "../Core/Check.js"; import defaultValue from "../Core/defaultValue.js"; import CesiumMath from "../Core/Math.js"; const defaultAngle = CesiumMath.toRadians(30.0); /** * A ParticleEmitter that emits particles within a cone. * Particles will be positioned at the tip of the cone and have initial velocities going towards the base. * * @alias ConeEmitter * @constructor * * @param {Number} [angle=Cesium.Math.toRadians(30.0)] The angle of the cone in radians. */ function ConeEmitter(angle) { this._angle = defaultValue(angle, defaultAngle); } Object.defineProperties(ConeEmitter.prototype, { /** * The angle of the cone in radians. * @memberof CircleEmitter.prototype * @type {Number} * @default Cesium.Math.toRadians(30.0) */ angle: { get: function () { return this._angle; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number("value", value); //>>includeEnd('debug'); this._angle = value; }, }, }); /** * Initializes the given {Particle} by setting it's position and velocity. * * @private * @param {Particle} particle The particle to initialize */ ConeEmitter.prototype.emit = function (particle) { const radius = Math.tan(this._angle); // Compute a random point on the cone's base const theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI); const rad = CesiumMath.randomBetween(0.0, radius); const x = rad * Math.cos(theta); const y = rad * Math.sin(theta); const z = 1.0; particle.velocity = Cartesian3.fromElements(x, y, z, particle.velocity); Cartesian3.normalize(particle.velocity, particle.velocity); particle.position = Cartesian3.clone(Cartesian3.ZERO, particle.position); }; export default ConeEmitter;