import WebGLConstants from "../Core/WebGLConstants.js"; /** * Determines which triangles, if any, are culled. * * @enum {Number} */ const CullFace = { /** * Front-facing triangles are culled. * * @type {Number} * @constant */ FRONT: WebGLConstants.FRONT, /** * Back-facing triangles are culled. * * @type {Number} * @constant */ BACK: WebGLConstants.BACK, /** * Both front-facing and back-facing triangles are culled. * * @type {Number} * @constant */ FRONT_AND_BACK: WebGLConstants.FRONT_AND_BACK, }; export default Object.freeze(CullFace);