import WebGLConstants from "../Core/WebGLConstants.js"; /** * Determines the function used to compare two depths for the depth test. * * @enum {Number} */ const DepthFunction = { /** * The depth test never passes. * * @type {Number} * @constant */ NEVER: WebGLConstants.NEVER, /** * The depth test passes if the incoming depth is less than the stored depth. * * @type {Number} * @constant */ LESS: WebGLConstants.LESS, /** * The depth test passes if the incoming depth is equal to the stored depth. * * @type {Number} * @constant */ EQUAL: WebGLConstants.EQUAL, /** * The depth test passes if the incoming depth is less than or equal to the stored depth. * * @type {Number} * @constant */ LESS_OR_EQUAL: WebGLConstants.LEQUAL, /** * The depth test passes if the incoming depth is greater than the stored depth. * * @type {Number} * @constant */ GREATER: WebGLConstants.GREATER, /** * The depth test passes if the incoming depth is not equal to the stored depth. * * @type {Number} * @constant */ NOT_EQUAL: WebGLConstants.NOTEQUAL, /** * The depth test passes if the incoming depth is greater than or equal to the stored depth. * * @type {Number} * @constant */ GREATER_OR_EQUAL: WebGLConstants.GEQUAL, /** * The depth test always passes. * * @type {Number} * @constant */ ALWAYS: WebGLConstants.ALWAYS, }; export default Object.freeze(DepthFunction);