import defaultValue from "../Core/defaultValue.js"; import Pass from "../Renderer/Pass.js"; /** * Defines a list of commands whose geometry are bound by near and far distances from the camera. * @alias FrustumCommands * @constructor * * @param {Number} [near=0.0] The lower bound or closest distance from the camera. * @param {Number} [far=0.0] The upper bound or farthest distance from the camera. * * @private */ function FrustumCommands(near, far) { this.near = defaultValue(near, 0.0); this.far = defaultValue(far, 0.0); const numPasses = Pass.NUMBER_OF_PASSES; const commands = new Array(numPasses); const indices = new Array(numPasses); for (let i = 0; i < numPasses; ++i) { commands[i] = []; indices[i] = 0; } this.commands = commands; this.indices = indices; } export default FrustumCommands;