import Cartesian3 from "../Core/Cartesian3.js"; import Check from "../Core/Check.js"; import clone from "../Core/clone.js"; import combine from "../Core/combine.js"; import defaultValue from "../Core/defaultValue.js"; import defer from "../Core/defer.js"; import defined from "../Core/defined.js"; import destroyObject from "../Core/destroyObject.js"; import DeveloperError from "../Core/DeveloperError.js"; import CesiumMath from "../Core/Math.js"; import HilbertOrder from "../Core/HilbertOrder.js"; import Matrix3 from "../Core/Matrix3.js"; import Rectangle from "../Core/Rectangle.js"; import S2Cell from "../Core/S2Cell.js"; import ImplicitSubtree from "./ImplicitSubtree.js"; import hasExtension from "./hasExtension.js"; import MetadataSemantic from "./MetadataSemantic.js"; import parseBoundingVolumeSemantics from "./parseBoundingVolumeSemantics.js"; /** * A specialized {@link Cesium3DTileContent} that lazily evaluates an implicit * tileset. It is somewhat similar in operation to a * {@link Tileset3DTileContent} in that once the content is constructed, it * updates the tileset tree with more tiles. However, unlike external tilesets, * child subtrees are represented as additional placeholder nodes with * Implicit3DTileContent. *

* Implements the {@link Cesium3DTileContent} interface. *

* * @alias Implicit3DTileContent * @constructor * * @param {Cesium3DTileset} tileset The tileset this content belongs to * @param {Cesium3DTile} tile The tile this content belongs to. * @param {Resource} resource The resource for the tileset * @param {Object} [json] The JSON object containing the subtree. Mutually exclusive with arrayBuffer. * @param {ArrayBuffer} [arrayBuffer] The array buffer that stores the content payload. Mutually exclusive with json. * @param {Number} [byteOffset=0] The offset into the array buffer, if one was provided * * @exception {DeveloperError} One of json and arrayBuffer must be defined. * * @private * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. */ export default function Implicit3DTileContent( tileset, tile, resource, json, arrayBuffer, byteOffset ) { //>>includeStart('debug', pragmas.debug); Check.defined("tile.implicitTileset", tile.implicitTileset); Check.defined("tile.implicitCoordinates", tile.implicitCoordinates); if (defined(json) === defined(arrayBuffer)) { throw new DeveloperError("One of json and arrayBuffer must be defined."); } //>>includeEnd('debug'); const implicitTileset = tile.implicitTileset; const implicitCoordinates = tile.implicitCoordinates; this._implicitTileset = implicitTileset; this._implicitCoordinates = implicitCoordinates; this._implicitSubtree = undefined; this._tileset = tileset; this._tile = tile; this._resource = resource; this._readyPromise = defer(); this._metadata = undefined; this.featurePropertiesDirty = false; this._group = undefined; const templateValues = implicitCoordinates.getTemplateValues(); const subtreeResource = implicitTileset.subtreeUriTemplate.getDerivedResource( { templateValues: templateValues, } ); this._url = subtreeResource.getUrlComponent(true); initialize(this, json, arrayBuffer, byteOffset); } Object.defineProperties(Implicit3DTileContent.prototype, { featuresLength: { get: function () { return 0; }, }, pointsLength: { get: function () { return 0; }, }, trianglesLength: { get: function () { return 0; }, }, geometryByteLength: { get: function () { return 0; }, }, texturesByteLength: { get: function () { return 0; }, }, batchTableByteLength: { get: function () { return 0; }, }, innerContents: { get: function () { return undefined; }, }, readyPromise: { get: function () { return this._readyPromise.promise; }, }, tileset: { get: function () { return this._tileset; }, }, tile: { get: function () { return this._tile; }, }, url: { get: function () { return this._url; }, }, /** * Part of the {@link Cesium3DTileContent} interface. Implicit3DTileContent * always returns undefined. Only transcoded tiles have content metadata. * @memberof Implicit3DTileContent.prototype * @private */ metadata: { get: function () { return undefined; }, set: function () { //>>includeStart('debug', pragmas.debug); throw new DeveloperError("Implicit3DTileContent cannot have metadata"); //>>includeEnd('debug'); }, }, batchTable: { get: function () { return undefined; }, }, group: { get: function () { return this._group; }, set: function (value) { this._group = value; }, }, }); /** * Initialize the implicit content by parsing the subtree resource and setting * up a promise chain to expand the immediate subtree. * * @param {Implicit3DTileContent} content The implicit content * @param {Object} [json] The JSON containing the subtree. Mutually exclusive with arrayBuffer. * @param {ArrayBuffer} [arrayBuffer] The ArrayBuffer containing a subtree binary. Mutually exclusive with json. * @param {Number} [byteOffset=0] The byte offset into the arrayBuffer * @private */ function initialize(content, json, arrayBuffer, byteOffset) { byteOffset = defaultValue(byteOffset, 0); let uint8Array; if (defined(arrayBuffer)) { uint8Array = new Uint8Array(arrayBuffer, byteOffset); } const subtree = new ImplicitSubtree( content._resource, json, uint8Array, content._implicitTileset, content._implicitCoordinates ); content._implicitSubtree = subtree; subtree.readyPromise .then(function () { expandSubtree(content, subtree); content._readyPromise.resolve(); }) .catch(function (error) { content._readyPromise.reject(error); }); } /** * Expand a single subtree placeholder tile. This transcodes the subtree into * a tree of {@link Cesium3DTile}. The root of this tree is stored in * the placeholder tile's children array. This method also creates placeholder * tiles for the child subtrees to be lazily expanded as needed. * * @param {Implicit3DTileContent} content The content * @param {ImplicitSubtree} subtree The parsed subtree * @private */ function expandSubtree(content, subtree) { const placeholderTile = content._tile; // Parse the tiles inside this immediate subtree const childIndex = content._implicitCoordinates.childIndex; const results = transcodeSubtreeTiles( content, subtree, placeholderTile, childIndex ); // Link the new subtree to the existing placeholder tile. placeholderTile.children.push(results.rootTile); // for each child subtree, make new placeholder tiles const childSubtrees = listChildSubtrees(content, subtree, results.bottomRow); for (let i = 0; i < childSubtrees.length; i++) { const subtreeLocator = childSubtrees[i]; const leafTile = subtreeLocator.tile; const implicitChildTile = makePlaceholderChildSubtree( content, leafTile, subtreeLocator.childIndex ); leafTile.children.push(implicitChildTile); } } /** * A pair of (tile, childIndex) used for finding child subtrees. * * @typedef {Object} ChildSubtreeLocator * @property {Cesium3DTile} tile One of the tiles in the bottommost row of the subtree. * @property {Number} childIndex The morton index of the child tile relative to its parent * @private */ /** * Determine what child subtrees exist and return a list of information * * @param {Implicit3DTileContent} content The implicit content * @param {ImplicitSubtree} subtree The subtree for looking up availability * @param {Array} bottomRow The bottom row of tiles in a transcoded subtree * @returns {ChildSubtreeLocator[]} A list of identifiers for the child subtrees. * @private */ function listChildSubtrees(content, subtree, bottomRow) { const results = []; const branchingFactor = content._implicitTileset.branchingFactor; for (let i = 0; i < bottomRow.length; i++) { const leafTile = bottomRow[i]; if (!defined(leafTile)) { continue; } for (let j = 0; j < branchingFactor; j++) { const index = i * branchingFactor + j; if (subtree.childSubtreeIsAvailableAtIndex(index)) { results.push({ tile: leafTile, childIndex: j, }); } } } return results; } /** * Results of transcodeSubtreeTiles, containing the root tile of the * subtree and the bottom row of nodes for further processing. * * @typedef {Object} TranscodedSubtree * @property {Cesium3DTile} rootTile The transcoded root tile of the subtree * @property {Array} bottomRow The bottom row of transcoded tiles. This is helpful for processing child subtrees * @private */ /** * Transcode the implicitly-defined tiles within this subtree and generate * explicit {@link Cesium3DTile} objects. This function only transcode tiles, * child subtrees are handled separately. * * @param {Implicit3DTileContent} content The implicit content * @param {ImplicitSubtree} subtree The subtree to get availability information * @param {Cesium3DTile} placeholderTile The placeholder tile, used for constructing the subtree root tile * @param {Number} childIndex The Morton index of the root tile relative to parentOfRootTile * @returns {TranscodedSubtree} The newly created subtree of tiles * @private */ function transcodeSubtreeTiles(content, subtree, placeholderTile, childIndex) { const rootBitIndex = 0; const rootParentIsPlaceholder = true; const rootTile = deriveChildTile( content, subtree, placeholderTile, childIndex, rootBitIndex, rootParentIsPlaceholder ); // Sliding window over the levels of the tree. // Each row is branchingFactor * length of previous row // Tiles within a row are ordered by Morton index. let parentRow = [rootTile]; let currentRow = []; const implicitTileset = content._implicitTileset; for (let level = 1; level < implicitTileset.subtreeLevels; level++) { const levelOffset = subtree.getLevelOffset(level); const numberOfChildren = implicitTileset.branchingFactor * parentRow.length; for ( let childMortonIndex = 0; childMortonIndex < numberOfChildren; childMortonIndex++ ) { const childBitIndex = levelOffset + childMortonIndex; if (!subtree.tileIsAvailableAtIndex(childBitIndex)) { currentRow.push(undefined); continue; } const parentMortonIndex = subtree.getParentMortonIndex(childMortonIndex); const parentTile = parentRow[parentMortonIndex]; const childChildIndex = childMortonIndex % implicitTileset.branchingFactor; const childTile = deriveChildTile( content, subtree, parentTile, childChildIndex, childBitIndex ); parentTile.children.push(childTile); currentRow.push(childTile); } parentRow = currentRow; currentRow = []; } return { rootTile: rootTile, // At the end of the last loop, bottomRow was moved to parentRow bottomRow: parentRow, }; } function getGeometricError(tileMetadata, implicitTileset, implicitCoordinates) { const semantic = MetadataSemantic.TILE_GEOMETRIC_ERROR; if (defined(tileMetadata) && tileMetadata.hasPropertyBySemantic(semantic)) { return tileMetadata.getPropertyBySemantic(semantic); } return ( implicitTileset.geometricError / Math.pow(2, implicitCoordinates.level) ); } /** * Given a parent tile and information about which child to create, derive * the properties of the child tile implicitly. *

* This creates a real tile for rendering, not a placeholder tile like some of * the other methods of ImplicitTileset. *

* * @param {Implicit3DTileContent} implicitContent The implicit content * @param {ImplicitSubtree} subtree The subtree the child tile belongs to * @param {Cesium3DTile} parentTile The parent of the new child tile * @param {Number} childIndex The morton index of the child tile relative to its parent * @param {Number} childBitIndex The index of the child tile within the tile's availability information. * @param {Boolean} [parentIsPlaceholderTile=false] True if parentTile is a placeholder tile. This is true for the root of each subtree. * @returns {Cesium3DTile} The new child tile. * @private */ function deriveChildTile( implicitContent, subtree, parentTile, childIndex, childBitIndex, parentIsPlaceholderTile ) { const implicitTileset = implicitContent._implicitTileset; let implicitCoordinates; if (defaultValue(parentIsPlaceholderTile, false)) { implicitCoordinates = parentTile.implicitCoordinates; } else { implicitCoordinates = parentTile.implicitCoordinates.getChildCoordinates( childIndex ); } // Parse metadata and bounding volume semantics at the beginning // as the bounding volumes are needed below. let tileMetadata; let tileBounds; let contentBounds; if (defined(subtree.tilePropertyTableJson)) { tileMetadata = subtree.getTileMetadataView(implicitCoordinates); const boundingVolumeSemantics = parseBoundingVolumeSemantics(tileMetadata); tileBounds = boundingVolumeSemantics.tile; contentBounds = boundingVolumeSemantics.content; } // Content is not loaded at this point, so this flag is set for future reference. const contentPropertyTableJsons = subtree.contentPropertyTableJsons; const length = contentPropertyTableJsons.length; let hasImplicitContentMetadata = false; for (let i = 0; i < length; i++) { if (subtree.contentIsAvailableAtCoordinates(implicitCoordinates, i)) { hasImplicitContentMetadata = true; break; } } const boundingVolume = getTileBoundingVolume( implicitTileset, implicitCoordinates, childIndex, parentIsPlaceholderTile, parentTile, tileBounds ); const contentJsons = []; for (let i = 0; i < implicitTileset.contentCount; i++) { if (!subtree.contentIsAvailableAtIndex(childBitIndex, i)) { continue; } const childContentTemplate = implicitTileset.contentUriTemplates[i]; const childContentUri = childContentTemplate.getDerivedResource({ templateValues: implicitCoordinates.getTemplateValues(), }).url; const contentJson = { uri: childContentUri, }; const contentBoundingVolume = getContentBoundingVolume( boundingVolume, contentBounds ); if (defined(contentBoundingVolume)) { contentJson.boundingVolume = contentBoundingVolume; } // combine() is used to pass through any additional properties the // user specified such as extras or extensions contentJsons.push(combine(contentJson, implicitTileset.contentHeaders[i])); } const childGeometricError = getGeometricError( tileMetadata, implicitTileset, implicitCoordinates ); const tileJson = { boundingVolume: boundingVolume, geometricError: childGeometricError, refine: implicitTileset.refine, contents: contentJsons, }; // combine() is used to pass through any additional properties the // user specified such as extras or extensions. const deep = true; const rootHeader = clone(implicitTileset.tileHeader, deep); delete rootHeader.boundingVolume; delete rootHeader.transform; const combinedTileJson = combine(tileJson, rootHeader, deep); const childTile = makeTile( implicitContent, implicitTileset.baseResource, combinedTileJson, parentTile ); childTile.implicitCoordinates = implicitCoordinates; childTile.implicitSubtree = subtree; childTile.metadata = tileMetadata; childTile.hasImplicitContentMetadata = hasImplicitContentMetadata; return childTile; } /** * Checks whether the bounding volume's heights can be updated. * Returns true if the minimumHeight/maximumHeight parameter * is defined and the bounding volume is a region or S2 cell. * * @param {Object} [boundingVolume] The bounding volume * @param {Object} [tileBounds] The tile bounds * @param {Number} [tileBounds.minimumHeight] The minimum height * @param {Number} [tileBounds.maximumHeight] The maximum height * @returns {Boolean} Whether the bounding volume's heights can be updated * @private */ function canUpdateHeights(boundingVolume, tileBounds) { return ( defined(boundingVolume) && defined(tileBounds) && (defined(tileBounds.minimumHeight) || defined(tileBounds.maximumHeight)) && (hasExtension(boundingVolume, "3DTILES_bounding_volume_S2") || defined(boundingVolume.region)) ); } /** * Update the minimum and maximum height of the bounding volume. * This is typically used to tighten a bounding volume using the * TILE_MINIMUM_HEIGHT and TILE_MAXIMUM_HEIGHT * semantics. Heights are only updated if the respective * minimumHeight/maximumHeight parameter is defined and the * bounding volume is a region or S2 cell. * * @param {Object} boundingVolume The bounding volume * @param {Object} [tileBounds] The tile bounds * @param {Number} [tileBounds.minimumHeight] The new minimum height * @param {Number} [tileBounds.maximumHeight] The new maximum height * @private */ function updateHeights(boundingVolume, tileBounds) { if (!defined(tileBounds)) { return; } if (hasExtension(boundingVolume, "3DTILES_bounding_volume_S2")) { updateS2CellHeights( boundingVolume.extensions["3DTILES_bounding_volume_S2"], tileBounds.minimumHeight, tileBounds.maximumHeight ); } else if (defined(boundingVolume.region)) { updateRegionHeights( boundingVolume.region, tileBounds.minimumHeight, tileBounds.maximumHeight ); } } /** * For a bounding region, update the minimum and maximum height. This * is typically used to tighten a bounding volume using the * TILE_MINIMUM_HEIGHT and TILE_MAXIMUM_HEIGHT * semantics. Heights are only updated if the respective * minimumHeight/maximumHeight parameter is defined. * * @param {Array} region A 6-element array describing the bounding region * @param {Number} [minimumHeight] The new minimum height * @param {Number} [maximumHeight] The new maximum height * @private */ function updateRegionHeights(region, minimumHeight, maximumHeight) { if (defined(minimumHeight)) { region[4] = minimumHeight; } if (defined(maximumHeight)) { region[5] = maximumHeight; } } /** * For a bounding S2 cell, update the minimum and maximum height. This * is typically used to tighten a bounding volume using the * TILE_MINIMUM_HEIGHT and TILE_MAXIMUM_HEIGHT * semantics. Heights are only updated if the respective * minimumHeight/maximumHeight parameter is defined. * * @param {Object} s2CellVolume An object describing the S2 cell * @param {Number} [minimumHeight] The new minimum height * @param {Number} [maximumHeight] The new maximum height * @private */ function updateS2CellHeights(s2CellVolume, minimumHeight, maximumHeight) { if (defined(minimumHeight)) { s2CellVolume.minimumHeight = minimumHeight; } if (defined(maximumHeight)) { s2CellVolume.maximumHeight = maximumHeight; } } /** * Gets the tile's bounding volume, which may be specified via * metadata semantics such as TILE_BOUNDING_BOX or implicitly * derived from the implicit root tile's bounding volume. *

* Priority of bounding volume types: *

    *
  1. Explicit min/max height *
      *
    1. With explicit region
    2. *
    3. With implicit S2
    4. *
    5. With implicit region
    6. *
    *
  2. *
  3. Explicit box
  4. *
  5. Explicit region
  6. *
  7. Explicit sphere
  8. *
  9. Implicit S2
  10. *
  11. Implicit box
  12. *
  13. Implicit region
  14. *
*

* * @param {ImplicitTileset} implicitTileset The implicit tileset struct which holds the root bounding volume * @param {ImplicitTileCoordinates} implicitCoordinates The coordinates of the child tile * @param {Number} childIndex The morton index of the child tile relative to its parent * @param {Boolean} parentIsPlaceholderTile True if parentTile is a placeholder tile. This is true for the root of each subtree. * @param {Cesium3DTile} parentTile The parent of the new child tile * @param {Object} [tileBounds] The tile bounds * @returns {Object} An object containing the JSON for a bounding volume * @private */ function getTileBoundingVolume( implicitTileset, implicitCoordinates, childIndex, parentIsPlaceholderTile, parentTile, tileBounds ) { let boundingVolume; if ( !defined(tileBounds) || !defined(tileBounds.boundingVolume) || (!canUpdateHeights(tileBounds.boundingVolume, tileBounds) && canUpdateHeights(implicitTileset.boundingVolume, tileBounds)) ) { boundingVolume = deriveBoundingVolume( implicitTileset, implicitCoordinates, childIndex, defaultValue(parentIsPlaceholderTile, false), parentTile ); } else { boundingVolume = tileBounds.boundingVolume; } // The TILE_MINIMUM_HEIGHT and TILE_MAXIMUM_HEIGHT metadata semantics // can be used to tighten the bounding volume updateHeights(boundingVolume, tileBounds); return boundingVolume; } /** * Gets the content bounding volume, which may be specified via * metadata semantics such as CONTENT_BOUNDING_BOX. *

* Priority of bounding volume types: *

    *
  1. Explicit min/max height *
      *
    1. With explicit region
    2. *
    3. With tile bounding volume (S2 or region)
    4. *
    *
  2. *
  3. Explicit box
  4. *
  5. Explicit region
  6. *
  7. Explicit sphere
  8. *
  9. Tile bounding volume (when content.boundingVolume is undefined)
  10. *
*

* * @param {Object} tileBoundingVolume An object containing the JSON for the tile's bounding volume * @param {Object} [contentBounds] The content bounds * @returns {Object|undefined} An object containing the JSON for a bounding volume, or undefined if there is no bounding volume * @private */ function getContentBoundingVolume(tileBoundingVolume, contentBounds) { // content bounding volumes can only be specified via // metadata semantics such as CONTENT_BOUNDING_BOX let contentBoundingVolume; if (defined(contentBounds)) { contentBoundingVolume = contentBounds.boundingVolume; } // The CONTENT_MINIMUM_HEIGHT and CONTENT_MAXIMUM_HEIGHT metadata semantics // can be used to tighten the bounding volume if (canUpdateHeights(contentBoundingVolume, contentBounds)) { updateHeights(contentBoundingVolume, contentBounds); } else if (canUpdateHeights(tileBoundingVolume, contentBounds)) { contentBoundingVolume = clone(tileBoundingVolume, true); updateHeights(contentBoundingVolume, contentBounds); } return contentBoundingVolume; } /** * Given the coordinates of a tile, derive its bounding volume from the root. * * @param {ImplicitTileset} implicitTileset The implicit tileset struct which holds the root bounding volume * @param {ImplicitTileCoordinates} implicitCoordinates The coordinates of the child tile * @param {Number} childIndex The morton index of the child tile relative to its parent * @param {Boolean} parentIsPlaceholderTile True if parentTile is a placeholder tile. This is true for the root of each subtree. * @param {Cesium3DTile} parentTile The parent of the new child tile * @returns {Object} An object containing the JSON for a bounding volume * @private */ function deriveBoundingVolume( implicitTileset, implicitCoordinates, childIndex, parentIsPlaceholderTile, parentTile ) { const rootBoundingVolume = implicitTileset.boundingVolume; if (hasExtension(rootBoundingVolume, "3DTILES_bounding_volume_S2")) { return deriveBoundingVolumeS2( parentIsPlaceholderTile, parentTile, childIndex, implicitCoordinates.level, implicitCoordinates.x, implicitCoordinates.y, implicitCoordinates.z ); } if (defined(rootBoundingVolume.region)) { const childRegion = deriveBoundingRegion( rootBoundingVolume.region, implicitCoordinates.level, implicitCoordinates.x, implicitCoordinates.y, implicitCoordinates.z ); return { region: childRegion, }; } const childBox = deriveBoundingBox( rootBoundingVolume.box, implicitCoordinates.level, implicitCoordinates.x, implicitCoordinates.y, implicitCoordinates.z ); return { box: childBox, }; } /** * Derive a bounding volume for a descendant tile (child, grandchild, etc.), * assuming a quadtree or octree implicit tiling scheme. The (level, x, y, [z]) * coordinates are given to select the descendant tile and compute its position * and dimensions. *

* If z is present, octree subdivision is used. Otherwise, quadtree subdivision * is used. Quadtrees are always divided at the midpoint of the the horizontal * dimensions, i.e. (x, y), leaving the z axis unchanged. *

* * @param {Boolean} parentIsPlaceholderTile True if parentTile is a placeholder tile. This is true for the root of each subtree. * @param {Cesium3DTile} parentTile The parent of the new child tile * @param {Number} childIndex The morton index of the child tile relative to its parent * @param {Number} level The level of the descendant tile relative to the root implicit tile * @param {Number} x The x coordinate of the descendant tile * @param {Number} y The y coordinate of the descendant tile * @param {Number} [z] The z coordinate of the descendant tile (octree only) * @returns {Object} An object with the 3DTILES_bounding_volume_S2 extension. * @private */ function deriveBoundingVolumeS2( parentIsPlaceholderTile, parentTile, childIndex, level, x, y, z ) { //>>includeStart('debug', pragmas.debug); Check.typeOf.bool("parentIsPlaceholderTile", parentIsPlaceholderTile); Check.typeOf.object("parentTile", parentTile); Check.typeOf.number("childIndex", childIndex); Check.typeOf.number("level", level); Check.typeOf.number("x", x); Check.typeOf.number("y", y); if (defined(z)) { Check.typeOf.number("z", z); } //>>includeEnd('debug'); const boundingVolumeS2 = parentTile._boundingVolume; // Handle the placeholder tile case, where we just duplicate the placeholder's bounding volume. if (parentIsPlaceholderTile) { return { extensions: { "3DTILES_bounding_volume_S2": { token: S2Cell.getTokenFromId(boundingVolumeS2.s2Cell._cellId), minimumHeight: boundingVolumeS2.minimumHeight, maximumHeight: boundingVolumeS2.maximumHeight, }, }, }; } // Extract the first 3 face bits from the 64-bit S2 cell ID. // eslint-disable-next-line no-undef const face = Number(parentTile._boundingVolume.s2Cell._cellId >> BigInt(61)); // The Hilbert curve is rotated for the "odd" faces on the S2 Earthcube. // See http://s2geometry.io/devguide/img/s2cell_global.jpg const position = face % 2 === 0 ? HilbertOrder.encode2D(level, x, y) : HilbertOrder.encode2D(level, y, x); // eslint-disable-next-line no-undef const cell = S2Cell.fromFacePositionLevel(face, BigInt(position), level); let minHeight, maxHeight; if (defined(z)) { const midpointHeight = (boundingVolumeS2.maximumHeight + boundingVolumeS2.minimumHeight) / 2; minHeight = childIndex < 4 ? boundingVolumeS2.minimumHeight : midpointHeight; maxHeight = childIndex < 4 ? midpointHeight : boundingVolumeS2.maximumHeight; } else { minHeight = boundingVolumeS2.minimumHeight; maxHeight = boundingVolumeS2.maximumHeight; } return { extensions: { "3DTILES_bounding_volume_S2": { token: S2Cell.getTokenFromId(cell._cellId), minimumHeight: minHeight, maximumHeight: maxHeight, }, }, }; } const scratchScaleFactors = new Cartesian3(); const scratchRootCenter = new Cartesian3(); const scratchCenter = new Cartesian3(); const scratchHalfAxes = new Matrix3(); /** * Derive a bounding volume for a descendant tile (child, grandchild, etc.), * assuming a quadtree or octree implicit tiling scheme. The (level, x, y, [z]) * coordinates are given to select the descendant tile and compute its position * and dimensions. *

* If z is present, octree subdivision is used. Otherwise, quadtree subdivision * is used. Quadtrees are always divided at the midpoint of the the horizontal * dimensions, i.e. (x, y), leaving the z axis unchanged. *

*

* This computes the child volume directly from the root bounding volume rather * than recursively subdividing to minimize floating point error. *

* * @param {Number[]} rootBox An array of 12 numbers representing the bounding box of the root tile * @param {Number} level The level of the descendant tile relative to the root implicit tile * @param {Number} x The x coordinate of the descendant tile * @param {Number} y The y coordinate of the descendant tile * @param {Number} [z] The z coordinate of the descendant tile (octree only) * @returns {Number[]} An array of 12 numbers representing the bounding box of the descendant tile. * @private */ function deriveBoundingBox(rootBox, level, x, y, z) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object("rootBox", rootBox); Check.typeOf.number("level", level); Check.typeOf.number("x", x); Check.typeOf.number("y", y); if (defined(z)) { Check.typeOf.number("z", z); } //>>includeEnd('debug'); if (level === 0) { return rootBox; } const rootCenter = Cartesian3.unpack(rootBox, 0, scratchRootCenter); const rootHalfAxes = Matrix3.unpack(rootBox, 3, scratchHalfAxes); const tileScale = Math.pow(2, -level); const modelSpaceX = -1 + (2 * x + 1) * tileScale; const modelSpaceY = -1 + (2 * y + 1) * tileScale; let modelSpaceZ = 0; const scaleFactors = Cartesian3.fromElements( tileScale, tileScale, 1, scratchScaleFactors ); if (defined(z)) { modelSpaceZ = -1 + (2 * z + 1) * tileScale; scaleFactors.z = tileScale; } let center = Cartesian3.fromElements( modelSpaceX, modelSpaceY, modelSpaceZ, scratchCenter ); center = Matrix3.multiplyByVector(rootHalfAxes, center, scratchCenter); center = Cartesian3.add(center, rootCenter, scratchCenter); let halfAxes = Matrix3.clone(rootHalfAxes); halfAxes = Matrix3.multiplyByScale(halfAxes, scaleFactors, halfAxes); const childBox = new Array(12); Cartesian3.pack(center, childBox); Matrix3.pack(halfAxes, childBox, 3); return childBox; } const scratchRectangle = new Rectangle(); /** * Derive a bounding volume for a descendant tile (child, grandchild, etc.), * assuming a quadtree or octree implicit tiling scheme. The (level, x, y, [z]) * coordinates are given to select the descendant tile and compute its position * and dimensions. *

* If z is present, octree subdivision is used. Otherwise, quadtree subdivision * is used. Quadtrees are always divided at the midpoint of the the horizontal * dimensions, i.e. (mid_longitude, mid_latitude), leaving the height values * unchanged. *

*

* This computes the child volume directly from the root bounding volume rather * than recursively subdividing to minimize floating point error. *

* @param {Number[]} rootRegion An array of 6 numbers representing the root implicit tile * @param {Number} level The level of the descendant tile relative to the root implicit tile * @param {Number} x The x coordinate of the descendant tile * @param {Number} y The x coordinate of the descendant tile * @param {Number} [z] The z coordinate of the descendant tile (octree only) * @returns {Number[]} An array of 6 numbers representing the bounding region of the descendant tile * @private */ function deriveBoundingRegion(rootRegion, level, x, y, z) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object("rootRegion", rootRegion); Check.typeOf.number("level", level); Check.typeOf.number("x", x); Check.typeOf.number("y", y); if (defined(z)) { Check.typeOf.number("z", z); } //>>includeEnd('debug'); if (level === 0) { return rootRegion.slice(); } const rectangle = Rectangle.unpack(rootRegion, 0, scratchRectangle); const rootMinimumHeight = rootRegion[4]; const rootMaximumHeight = rootRegion[5]; const tileScale = Math.pow(2, -level); const childWidth = tileScale * rectangle.width; const west = CesiumMath.negativePiToPi(rectangle.west + x * childWidth); const east = CesiumMath.negativePiToPi(west + childWidth); const childHeight = tileScale * rectangle.height; const south = CesiumMath.negativePiToPi(rectangle.south + y * childHeight); const north = CesiumMath.negativePiToPi(south + childHeight); // Height is only subdivided for octrees; It remains constant for quadtrees. let minimumHeight = rootMinimumHeight; let maximumHeight = rootMaximumHeight; if (defined(z)) { const childThickness = tileScale * (rootMaximumHeight - rootMinimumHeight); minimumHeight += z * childThickness; maximumHeight = minimumHeight + childThickness; } return [west, south, east, north, minimumHeight, maximumHeight]; } /** * Create a placeholder 3D Tile whose content will be an Implicit3DTileContent * for lazy evaluation of a child subtree. * * @param {Implicit3DTileContent} content The content object. * @param {Cesium3DTile} parentTile The parent of the new child subtree. * @param {Number} childIndex The morton index of the child tile relative to its parent * @returns {Cesium3DTile} The new placeholder tile * @private */ function makePlaceholderChildSubtree(content, parentTile, childIndex) { const implicitTileset = content._implicitTileset; const implicitCoordinates = parentTile.implicitCoordinates.getChildCoordinates( childIndex ); const childBoundingVolume = deriveBoundingVolume( implicitTileset, implicitCoordinates, childIndex, false, parentTile ); // Ignore tile metadata when computing geometric error for the placeholder tile // since the child subtree's metadata hasn't been loaded yet. // The actual geometric error will be computed in deriveChildTile. const childGeometricError = getGeometricError( undefined, implicitTileset, implicitCoordinates ); const childContentUri = implicitTileset.subtreeUriTemplate.getDerivedResource( { templateValues: implicitCoordinates.getTemplateValues(), } ).url; const tileJson = { boundingVolume: childBoundingVolume, geometricError: childGeometricError, refine: implicitTileset.refine, contents: [ { uri: childContentUri, }, ], }; const tile = makeTile( content, implicitTileset.baseResource, tileJson, parentTile ); tile.implicitTileset = implicitTileset; tile.implicitCoordinates = implicitCoordinates; return tile; } /** * Make a {@link Cesium3DTile}. This uses the content's tile's constructor instead * of importing Cesium3DTile. This is to avoid a circular dependency between * this file and Cesium3DTile.js * @param {Implicit3DTileContent} content The implicit content * @param {Resource} baseResource The base resource for the tileset * @param {Object} tileJson The JSON header for the tile * @param {Cesium3DTile} parentTile The parent of the new tile * @returns {Cesium3DTile} The newly created tile. * @private */ function makeTile(content, baseResource, tileJson, parentTile) { const Cesium3DTile = content._tile.constructor; return new Cesium3DTile(content._tileset, baseResource, tileJson, parentTile); } /** * Part of the {@link Cesium3DTileContent} interface. Implicit3DTileContent * always returns false since a tile of this type does not have any features. * @private */ Implicit3DTileContent.prototype.hasProperty = function (batchId, name) { return false; }; /** * Part of the {@link Cesium3DTileContent} interface. Implicit3DTileContent * always returns undefined since a tile of this type does not have any features. * @private */ Implicit3DTileContent.prototype.getFeature = function (batchId) { return undefined; }; Implicit3DTileContent.prototype.applyDebugSettings = function ( enabled, color ) {}; Implicit3DTileContent.prototype.applyStyle = function (style) {}; Implicit3DTileContent.prototype.update = function (tileset, frameState) {}; Implicit3DTileContent.prototype.isDestroyed = function () { return false; }; Implicit3DTileContent.prototype.destroy = function () { this._implicitSubtree = this._implicitSubtree && this._implicitSubtree.destroy(); return destroyObject(this); }; // Exposed for testing Implicit3DTileContent._deriveBoundingBox = deriveBoundingBox; Implicit3DTileContent._deriveBoundingRegion = deriveBoundingRegion; Implicit3DTileContent._deriveBoundingVolumeS2 = deriveBoundingVolumeS2;