import Check from "../Core/Check.js";
import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import MetadataClassProperty from "./MetadataClassProperty.js";
/**
* A metadata class.
*
*
* See the {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_metadata|3DTILES_metadata Extension} for 3D Tiles
*
*
* @param {Object} options Object with the following properties:
* @param {String} options.id The ID of the class.
* @param {Object} options.class The class JSON object.
* @param {Object.} [options.enums] A dictionary of enums.
*
* @alias MetadataClass
* @constructor
* @private
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
*/
function MetadataClass(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
const id = options.id;
const classDefinition = options.class;
//>>includeStart('debug', pragmas.debug);
Check.typeOf.string("options.id", id);
Check.typeOf.object("options.class", classDefinition);
//>>includeEnd('debug');
const properties = {};
const propertiesBySemantic = {};
for (const propertyId in classDefinition.properties) {
if (classDefinition.properties.hasOwnProperty(propertyId)) {
const property = new MetadataClassProperty({
id: propertyId,
property: classDefinition.properties[propertyId],
enums: options.enums,
});
properties[propertyId] = property;
if (defined(property.semantic)) {
propertiesBySemantic[property.semantic] = property;
}
}
}
this._properties = properties;
this._propertiesBySemantic = propertiesBySemantic;
this._id = id;
this._name = classDefinition.name;
this._description = classDefinition.description;
this._extras = classDefinition.extras;
this._extensions = classDefinition.extensions;
}
Object.defineProperties(MetadataClass.prototype, {
/**
* The class properties.
*
* @memberof MetadataClass.prototype
* @type {Object.}
* @readonly
* @private
*/
properties: {
get: function () {
return this._properties;
},
},
/**
* A dictionary mapping semantics to class properties.
*
* @memberof MetadataClass.prototype
* @type {Object.}
* @readonly
*
* @private
*/
propertiesBySemantic: {
get: function () {
return this._propertiesBySemantic;
},
},
/**
* The ID of the class.
*
* @memberof MetadataClass.prototype
* @type {String}
* @readonly
* @private
*/
id: {
get: function () {
return this._id;
},
},
/**
* The name of the class.
*
* @memberof MetadataClass.prototype
* @type {String}
* @readonly
* @private
*/
name: {
get: function () {
return this._name;
},
},
/**
* The description of the class.
*
* @memberof MetadataClass.prototype
* @type {String}
* @readonly
* @private
*/
description: {
get: function () {
return this._description;
},
},
/**
* Extras in the JSON object.
*
* @memberof MetadataClass.prototype
* @type {*}
* @readonly
* @private
*/
extras: {
get: function () {
return this._extras;
},
},
/**
* Extensions in the JSON object.
*
* @memberof MetadataClass.prototype
* @type {Object}
* @readonly
* @private
*/
extensions: {
get: function () {
return this._extensions;
},
},
});
/**
* The class name given to the metadata class when a batch
* table is loaded from 3D Tiles 1.0 formats.
*
* @private
*/
MetadataClass.BATCH_TABLE_CLASS_NAME = "_batchTable";
export default MetadataClass;