import Check from "../Core/Check.js"; import defaultValue from "../Core/defaultValue.js"; import defined from "../Core/defined.js"; import MetadataClassProperty from "./MetadataClassProperty.js"; /** * A metadata class. * *

* See the {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_metadata|3DTILES_metadata Extension} for 3D Tiles *

* * @param {Object} options Object with the following properties: * @param {String} options.id The ID of the class. * @param {Object} options.class The class JSON object. * @param {Object.} [options.enums] A dictionary of enums. * * @alias MetadataClass * @constructor * @private * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. */ function MetadataClass(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); const id = options.id; const classDefinition = options.class; //>>includeStart('debug', pragmas.debug); Check.typeOf.string("options.id", id); Check.typeOf.object("options.class", classDefinition); //>>includeEnd('debug'); const properties = {}; const propertiesBySemantic = {}; for (const propertyId in classDefinition.properties) { if (classDefinition.properties.hasOwnProperty(propertyId)) { const property = new MetadataClassProperty({ id: propertyId, property: classDefinition.properties[propertyId], enums: options.enums, }); properties[propertyId] = property; if (defined(property.semantic)) { propertiesBySemantic[property.semantic] = property; } } } this._properties = properties; this._propertiesBySemantic = propertiesBySemantic; this._id = id; this._name = classDefinition.name; this._description = classDefinition.description; this._extras = classDefinition.extras; this._extensions = classDefinition.extensions; } Object.defineProperties(MetadataClass.prototype, { /** * The class properties. * * @memberof MetadataClass.prototype * @type {Object.} * @readonly * @private */ properties: { get: function () { return this._properties; }, }, /** * A dictionary mapping semantics to class properties. * * @memberof MetadataClass.prototype * @type {Object.} * @readonly * * @private */ propertiesBySemantic: { get: function () { return this._propertiesBySemantic; }, }, /** * The ID of the class. * * @memberof MetadataClass.prototype * @type {String} * @readonly * @private */ id: { get: function () { return this._id; }, }, /** * The name of the class. * * @memberof MetadataClass.prototype * @type {String} * @readonly * @private */ name: { get: function () { return this._name; }, }, /** * The description of the class. * * @memberof MetadataClass.prototype * @type {String} * @readonly * @private */ description: { get: function () { return this._description; }, }, /** * Extras in the JSON object. * * @memberof MetadataClass.prototype * @type {*} * @readonly * @private */ extras: { get: function () { return this._extras; }, }, /** * Extensions in the JSON object. * * @memberof MetadataClass.prototype * @type {Object} * @readonly * @private */ extensions: { get: function () { return this._extensions; }, }, }); /** * The class name given to the metadata class when a batch * table is loaded from 3D Tiles 1.0 formats. * * @private */ MetadataClass.BATCH_TABLE_CLASS_NAME = "_batchTable"; export default MetadataClass;