/** * Determines if and how a glTF animation is looped. * * @enum {Number} * * @see ModelAnimationCollection#add */ const ModelAnimationLoop = { /** * Play the animation once; do not loop it. * * @type {Number} * @constant */ NONE: 0, /** * Loop the animation playing it from the start immediately after it stops. * * @type {Number} * @constant */ REPEAT: 1, /** * Loop the animation. First, playing it forward, then in reverse, then forward, and so on. * * @type {Number} * @constant */ MIRRORED_REPEAT: 2, }; export default Object.freeze(ModelAnimationLoop);