import WebGLConstants from "../Core/WebGLConstants.js"; /** * Determines the function used to compare stencil values for the stencil test. * * @enum {Number} */ const StencilFunction = { /** * The stencil test never passes. * * @type {Number} * @constant */ NEVER: WebGLConstants.NEVER, /** * The stencil test passes when the masked reference value is less than the masked stencil value. * * @type {Number} * @constant */ LESS: WebGLConstants.LESS, /** * The stencil test passes when the masked reference value is equal to the masked stencil value. * * @type {Number} * @constant */ EQUAL: WebGLConstants.EQUAL, /** * The stencil test passes when the masked reference value is less than or equal to the masked stencil value. * * @type {Number} * @constant */ LESS_OR_EQUAL: WebGLConstants.LEQUAL, /** * The stencil test passes when the masked reference value is greater than the masked stencil value. * * @type {Number} * @constant */ GREATER: WebGLConstants.GREATER, /** * The stencil test passes when the masked reference value is not equal to the masked stencil value. * * @type {Number} * @constant */ NOT_EQUAL: WebGLConstants.NOTEQUAL, /** * The stencil test passes when the masked reference value is greater than or equal to the masked stencil value. * * @type {Number} * @constant */ GREATER_OR_EQUAL: WebGLConstants.GEQUAL, /** * The stencil test always passes. * * @type {Number} * @constant */ ALWAYS: WebGLConstants.ALWAYS, }; export default Object.freeze(StencilFunction);