import BoundingSphere from "../Core/BoundingSphere.js"; import Cartesian3 from "../Core/Cartesian3.js"; import Check from "../Core/Check.js"; import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js"; import GeometryInstance from "../Core/GeometryInstance.js"; import CesiumMath from "../Core/Math.js"; import Matrix4 from "../Core/Matrix4.js"; import SphereOutlineGeometry from "../Core/SphereOutlineGeometry.js"; import PerInstanceColorAppearance from "./PerInstanceColorAppearance.js"; import Primitive from "./Primitive.js"; /** * A tile bounding volume specified as a sphere. * @alias TileBoundingSphere * @constructor * * @param {Cartesian3} [center=Cartesian3.ZERO] The center of the bounding sphere. * @param {Number} [radius=0.0] The radius of the bounding sphere. * * @private */ function TileBoundingSphere(center, radius) { if (radius === 0) { radius = CesiumMath.EPSILON7; } this._boundingSphere = new BoundingSphere(center, radius); } Object.defineProperties(TileBoundingSphere.prototype, { /** * The center of the bounding sphere * * @memberof TileBoundingSphere.prototype * * @type {Cartesian3} * @readonly */ center: { get: function () { return this._boundingSphere.center; }, }, /** * The radius of the bounding sphere * * @memberof TileBoundingSphere.prototype * * @type {Number} * @readonly */ radius: { get: function () { return this._boundingSphere.radius; }, }, /** * The underlying bounding volume * * @memberof TileBoundingSphere.prototype * * @type {Object} * @readonly */ boundingVolume: { get: function () { return this._boundingSphere; }, }, /** * The underlying bounding sphere * * @memberof TileBoundingSphere.prototype * * @type {BoundingSphere} * @readonly */ boundingSphere: { get: function () { return this._boundingSphere; }, }, }); /** * Computes the distance between this bounding sphere and the camera attached to frameState. * * @param {FrameState} frameState The frameState to which the camera is attached. * @returns {Number} The distance between the camera and the bounding sphere in meters. Returns 0 if the camera is inside the bounding volume. * */ TileBoundingSphere.prototype.distanceToCamera = function (frameState) { //>>includeStart('debug', pragmas.debug); Check.defined("frameState", frameState); //>>includeEnd('debug'); const boundingSphere = this._boundingSphere; return Math.max( 0.0, Cartesian3.distance(boundingSphere.center, frameState.camera.positionWC) - boundingSphere.radius ); }; /** * Determines which side of a plane this sphere is located. * * @param {Plane} plane The plane to test against. * @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane * the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is * on the opposite side, and {@link Intersect.INTERSECTING} if the sphere * intersects the plane. */ TileBoundingSphere.prototype.intersectPlane = function (plane) { //>>includeStart('debug', pragmas.debug); Check.defined("plane", plane); //>>includeEnd('debug'); return BoundingSphere.intersectPlane(this._boundingSphere, plane); }; /** * Update the bounding sphere after the tile is transformed. * * @param {Cartesian3} center The center of the bounding sphere. * @param {Number} radius The radius of the bounding sphere. */ TileBoundingSphere.prototype.update = function (center, radius) { Cartesian3.clone(center, this._boundingSphere.center); this._boundingSphere.radius = radius; }; /** * Creates a debug primitive that shows the outline of the sphere. * * @param {Color} color The desired color of the primitive's mesh * @return {Primitive} */ TileBoundingSphere.prototype.createDebugVolume = function (color) { //>>includeStart('debug', pragmas.debug); Check.defined("color", color); //>>includeEnd('debug'); const geometry = new SphereOutlineGeometry({ radius: this.radius, }); const modelMatrix = Matrix4.fromTranslation( this.center, new Matrix4.clone(Matrix4.IDENTITY) ); const instance = new GeometryInstance({ geometry: geometry, id: "outline", modelMatrix: modelMatrix, attributes: { color: ColorGeometryInstanceAttribute.fromColor(color), }, }); return new Primitive({ geometryInstances: instance, appearance: new PerInstanceColorAppearance({ translucent: false, flat: true, }), asynchronous: false, }); }; export default TileBoundingSphere;