/** * A tonemapping algorithm when rendering with high dynamic range. * * @enum {Number} * @private */ const Tonemapper = { /** * Use the Reinhard tonemapping operator. * * @type {Number} * @constant */ REINHARD: 0, /** * Use the modified Reinhard tonemapping operator. * * @type {Number} * @constant */ MODIFIED_REINHARD: 1, /** * Use the Filmic tonemapping operator. * * @type {Number} * @constant */ FILMIC: 2, /** * Use the ACES tonemapping operator. * * @type {Number} * @constant */ ACES: 3, /** * @private */ validate: function (tonemapper) { return ( tonemapper === Tonemapper.REINHARD || tonemapper === Tonemapper.MODIFIED_REINHARD || tonemapper === Tonemapper.FILMIC || tonemapper === Tonemapper.ACES ); }, }; export default Object.freeze(Tonemapper);