//This file is automatically rebuilt by the Cesium build process. export default "uniform sampler2D u_opaqueDepthTexture;\n\ uniform sampler2D u_translucentDepthTexture;\n\ \n\ varying vec2 v_textureCoordinates;\n\ \n\ void main()\n\ {\n\ float opaqueDepth = texture2D(u_opaqueDepthTexture, v_textureCoordinates).r;\n\ float translucentDepth = texture2D(u_translucentDepthTexture, v_textureCoordinates).r;\n\ translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth);\n\ gl_FragColor = czm_packDepth(translucentDepth);\n\ }\n\ ";