//This file is automatically rebuilt by the Cesium build process. export default "uniform vec4 color;\n\ uniform float glowPower;\n\ uniform float taperPower;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ vec2 st = materialInput.st;\n\ float glow = glowPower / abs(st.t - 0.5) - (glowPower / 0.5);\n\ \n\ if (taperPower <= 0.99999) {\n\ glow *= min(1.0, taperPower / (0.5 - st.s * 0.5) - (taperPower / 0.5));\n\ }\n\ \n\ vec4 fragColor;\n\ fragColor.rgb = max(vec3(glow - 1.0 + color.rgb), color.rgb);\n\ fragColor.a = clamp(0.0, 1.0, glow) * color.a;\n\ fragColor = czm_gammaCorrect(fragColor);\n\ \n\ material.emission = fragColor.rgb;\n\ material.alpha = fragColor.a;\n\ \n\ return material;\n\ }\n\ ";