//This file is automatically rebuilt by the Cesium build process. export default "uniform samplerCube u_cubeMap;\n\ \n\ varying vec3 v_texCoord;\n\ \n\ void main()\n\ {\n\ vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));\n\ gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);\n\ }\n\ ";