import Color from "../Core/Color.js"; import defined from "../Core/defined.js"; /** * A feature of a {@link Cesium3DTileset}. *
* Provides access to a feature's properties stored in the tile's batch table, as well * as the ability to show/hide a feature and change its highlight color via * {@link Cesium3DTileFeature#show} and {@link Cesium3DTileFeature#color}, respectively. *
*
 * Modifications to a Cesium3DTileFeature object have the lifetime of the tile's
 * content.  If the tile's content is unloaded, e.g., due to it going out of view and needing
 * to free space in the cache for visible tiles, listen to the {@link Cesium3DTileset#tileUnload} event to save any
 * modifications. Also listen to the {@link Cesium3DTileset#tileVisible} event to reapply any modifications.
 * 
* Do not construct this directly. Access it through {@link Cesium3DTileContent#getFeature} * or picking using {@link Scene#pick}. *
* * @alias Cesium3DTileFeature * @constructor * * @example * // On mouse over, display all the properties for a feature in the console log. * handler.setInputAction(function(movement) { * const feature = scene.pick(movement.endPosition); * if (feature instanceof Cesium.Cesium3DTileFeature) { * const propertyNames = feature.getPropertyNames(); * const length = propertyNames.length; * for (let i = 0; i < length; ++i) { * const propertyName = propertyNames[i]; * console.log(propertyName + ': ' + feature.getProperty(propertyName)); * } * } * }, Cesium.ScreenSpaceEventType.MOUSE_MOVE); */ function Cesium3DTileFeature(content, batchId) { this._content = content; this._batchId = batchId; this._color = undefined; // for calling getColor } Object.defineProperties(Cesium3DTileFeature.prototype, { /** * Gets or sets if the feature will be shown. This is set for all features * when a style's show is evaluated. * * @memberof Cesium3DTileFeature.prototype * * @type {Boolean} * * @default true */ show: { get: function () { return this._content.batchTable.getShow(this._batchId); }, set: function (value) { this._content.batchTable.setShow(this._batchId, value); }, }, /** * Gets or sets the highlight color multiplied with the feature's color. When * this is white, the feature's color is not changed. This is set for all features * when a style's color is evaluated. * * @memberof Cesium3DTileFeature.prototype * * @type {Color} * * @default {@link Color.WHITE} */ color: { get: function () { if (!defined(this._color)) { this._color = new Color(); } return this._content.batchTable.getColor(this._batchId, this._color); }, set: function (value) { this._content.batchTable.setColor(this._batchId, value); }, }, /** * Gets a typed array containing the ECEF positions of the polyline. * Returns undefined if {@link Cesium3DTileset#vectorKeepDecodedPositions} is false * or the feature is not a polyline in a vector tile. * * @memberof Cesium3DTileFeature.prototype * * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. * * @type {Float64Array} */ polylinePositions: { get: function () { if (!defined(this._content.getPolylinePositions)) { return undefined; } return this._content.getPolylinePositions(this._batchId); }, }, /** * Gets the content of the tile containing the feature. * * @memberof Cesium3DTileFeature.prototype * * @type {Cesium3DTileContent} * * @readonly * @private */ content: { get: function () { return this._content; }, }, /** * Gets the tileset containing the feature. * * @memberof Cesium3DTileFeature.prototype * * @type {Cesium3DTileset} * * @readonly */ tileset: { get: function () { return this._content.tileset; }, }, /** * All objects returned by {@link Scene#pick} have aprimitive property. This returns
   * the tileset containing the feature.
   *
   * @memberof Cesium3DTileFeature.prototype
   *
   * @type {Cesium3DTileset}
   *
   * @readonly
   */
  primitive: {
    get: function () {
      return this._content.tileset;
    },
  },
  /**
   * Get the feature ID associated with this feature. For 3D Tiles 1.0, the
   * batch ID is returned. For EXT_mesh_features, this is the feature ID from
   * the selected feature ID set.
   *
   * @memberof Cesium3DTileFeature.prototype
   *
   * @type {Number}
   *
   * @readonly
   * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
   */
  featureId: {
    get: function () {
      return this._batchId;
    },
  },
  /**
   * @private
   */
  pickId: {
    get: function () {
      return this._content.batchTable.getPickColor(this._batchId);
    },
  },
});
/**
 * Returns whether the feature contains this property. This includes properties from this feature's
 * class and inherited classes when using a batch table hierarchy.
 *
 * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy}
 *
 * @param {String} name The case-sensitive name of the property.
 * @returns {Boolean} Whether the feature contains this property.
 */
Cesium3DTileFeature.prototype.hasProperty = function (name) {
  return this._content.batchTable.hasProperty(this._batchId, name);
};
/**
 * Returns an array of property names for the feature. This includes properties from this feature's
 * class and inherited classes when using a batch table hierarchy.
 *
 * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy}
 *
 * @param {String[]} [results] An array into which to store the results.
 * @returns {String[]} The names of the feature's properties.
 */
Cesium3DTileFeature.prototype.getPropertyNames = function (results) {
  return this._content.batchTable.getPropertyNames(this._batchId, results);
};
/**
 * Returns a copy of the value of the feature's property with the given name. This includes properties from this feature's
 * class and inherited classes when using a batch table hierarchy.
 *
 * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy}
 *
 * @param {String} name The case-sensitive name of the property.
 * @returns {*} The value of the property or undefined if the feature does not have this property.
 *
 * @example
 * // Display all the properties for a feature in the console log.
 * const propertyNames = feature.getPropertyNames();
 * const length = propertyNames.length;
 * for (let i = 0; i < length; ++i) {
 *     const propertyName = propertyNames[i];
 *     console.log(propertyName + ': ' + feature.getProperty(propertyName));
 * }
 */
Cesium3DTileFeature.prototype.getProperty = function (name) {
  return this._content.batchTable.getProperty(this._batchId, name);
};
/**
 * Returns a copy of the feature's property with the given name, examining all
 * the metadata from 3D Tiles 1.0 formats, the EXT_structural_metadata and legacy
 * EXT_feature_metadata glTF extensions, and the metadata present either in the
 * tileset JSON (3D Tiles 1.1) or in the 3DTILES_metadata 3D Tiles extension.
 * Metadata is checked against name from most specific to most general and the
 * first match is returned. Metadata is checked in this order:
 *
 * * For 3D Tiles Next details, see the {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_metadata|3DTILES_metadata Extension} * for 3D Tiles, as well as the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension} * for glTF. For the legacy glTF extension, see {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} *
* * @param {Cesium3DTileContent} content The content for accessing the metadata * @param {Number} batchId The batch ID (or feature ID) of the feature to get a property for * @param {String} name The semantic or property ID of the feature. Semantics are checked before property IDs in each granularity of metadata. * @return {*} The value of the property orundefined if the feature does not have this property.
 *
 * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
 */
Cesium3DTileFeature.getPropertyInherited = function (content, batchId, name) {
  const batchTable = content.batchTable;
  if (defined(batchTable)) {
    if (batchTable.hasPropertyBySemantic(batchId, name)) {
      return batchTable.getPropertyBySemantic(batchId, name);
    }
    if (batchTable.hasProperty(batchId, name)) {
      return batchTable.getProperty(batchId, name);
    }
  }
  const contentMetadata = content.metadata;
  if (defined(contentMetadata)) {
    if (contentMetadata.hasPropertyBySemantic(name)) {
      return contentMetadata.getPropertyBySemantic(name);
    }
    if (contentMetadata.hasProperty(name)) {
      return contentMetadata.getProperty(name);
    }
  }
  const tile = content.tile;
  const tileMetadata = tile.metadata;
  if (defined(tileMetadata)) {
    if (tileMetadata.hasPropertyBySemantic(name)) {
      return tileMetadata.getPropertyBySemantic(name);
    }
    if (tileMetadata.hasProperty(name)) {
      return tileMetadata.getProperty(name);
    }
  }
  let subtreeMetadata;
  if (defined(tile.implicitSubtree)) {
    subtreeMetadata = tile.implicitSubtree.metadata;
  }
  if (defined(subtreeMetadata)) {
    if (subtreeMetadata.hasPropertyBySemantic(name)) {
      return subtreeMetadata.getPropertyBySemantic(name);
    }
    if (subtreeMetadata.hasProperty(name)) {
      return subtreeMetadata.getProperty(name);
    }
  }
  const groupMetadata = defined(content.group)
    ? content.group.metadata
    : undefined;
  if (defined(groupMetadata)) {
    if (groupMetadata.hasPropertyBySemantic(name)) {
      return groupMetadata.getPropertyBySemantic(name);
    }
    if (groupMetadata.hasProperty(name)) {
      return groupMetadata.getProperty(name);
    }
  }
  const tilesetMetadata = content.tileset.metadata;
  if (defined(tilesetMetadata)) {
    if (tilesetMetadata.hasPropertyBySemantic(name)) {
      return tilesetMetadata.getPropertyBySemantic(name);
    }
    if (tilesetMetadata.hasProperty(name)) {
      return tilesetMetadata.getProperty(name);
    }
  }
  return undefined;
};
/**
 * Returns a copy of the value of the feature's property with the given name.
 * If the feature is contained within a tileset that has metadata (3D Tiles 1.1)
 * or uses the 3DTILES_metadata extension, tileset, group and tile
 * metadata is inherited.
 * * To resolve name conflicts, this method resolves names from most specific to * least specific by metadata granularity in the order: feature, tile, group, * tileset. Within each granularity, semantics are resolved first, then other * properties. *
* @param {String} name The case-sensitive name of the property. * @returns {*} The value of the property orundefined if the feature does not have this property.
 * @private
 */
Cesium3DTileFeature.prototype.getPropertyInherited = function (name) {
  return Cesium3DTileFeature.getPropertyInherited(
    this._content,
    this._batchId,
    name
  );
};
/**
 * Sets the value of the feature's property with the given name.
 * * If a property with the given name doesn't exist, it is created. *
* * @param {String} name The case-sensitive name of the property. * @param {*} value The value of the property that will be copied. * * @exception {DeveloperError} Inherited batch table hierarchy property is read only. * * @example * const height = feature.getProperty('Height'); // e.g., the height of a building * * @example * const name = 'clicked'; * if (feature.getProperty(name)) { * console.log('already clicked'); * } else { * feature.setProperty(name, true); * console.log('first click'); * } */ Cesium3DTileFeature.prototype.setProperty = function (name, value) { this._content.batchTable.setProperty(this._batchId, name, value); // PERFORMANCE_IDEA: Probably overkill, but maybe only mark the tile dirty if the // property is in one of the style's expressions or - if it can be done quickly - // if the new property value changed the result of an expression. this._content.featurePropertiesDirty = true; }; /** * Returns whether the feature's class name equalsclassName. Unlike {@link Cesium3DTileFeature#isClass}
 * this function only checks the feature's exact class and not inherited classes.
 * 
 * This function returns false if no batch table hierarchy is present.
 * 
className
 *
 * @private
 */
Cesium3DTileFeature.prototype.isExactClass = function (className) {
  return this._content.batchTable.isExactClass(this._batchId, className);
};
/**
 * Returns whether the feature's class or any inherited classes are named className.
 * 
 * This function returns false if no batch table hierarchy is present.
 * 
className
 *
 * @private
 */
Cesium3DTileFeature.prototype.isClass = function (className) {
  return this._content.batchTable.isClass(this._batchId, className);
};
/**
 * Returns the feature's class name.
 * 
 * This function returns undefined if no batch table hierarchy is present.
 *