import { a, t2 as t } from "./chunk-IR4PV7VK.js"; // node_modules/@arcgis/core/chunks/vec2.js function a2(t2, n) { return t2[0] = n[0], t2[1] = n[1], t2; } function r(t2, n, a3) { return t2[0] = n, t2[1] = a3, t2; } function s(t2, n, a3) { return t2[0] = n[0] + a3[0], t2[1] = n[1] + a3[1], t2; } function o(t2, n, a3) { return t2[0] = n[0] - a3[0], t2[1] = n[1] - a3[1], t2; } function u(t2, n, a3) { return t2[0] = n[0] * a3[0], t2[1] = n[1] * a3[1], t2; } function e(t2, n, a3) { return t2[0] = n[0] / a3[0], t2[1] = n[1] / a3[1], t2; } function c(t2, n) { return t2[0] = Math.ceil(n[0]), t2[1] = Math.ceil(n[1]), t2; } function i(t2, n) { return t2[0] = Math.floor(n[0]), t2[1] = Math.floor(n[1]), t2; } function f(t2, n, a3) { return t2[0] = Math.min(n[0], a3[0]), t2[1] = Math.min(n[1], a3[1]), t2; } function M(t2, n, a3) { return t2[0] = Math.max(n[0], a3[0]), t2[1] = Math.max(n[1], a3[1]), t2; } function h(t2, n) { return t2[0] = Math.round(n[0]), t2[1] = Math.round(n[1]), t2; } function l(t2, n, a3) { return t2[0] = n[0] * a3, t2[1] = n[1] * a3, t2; } function d(t2, n, a3, r2) { return t2[0] = n[0] + a3[0] * r2, t2[1] = n[1] + a3[1] * r2, t2; } function m(t2, n) { const a3 = n[0] - t2[0], r2 = n[1] - t2[1]; return Math.sqrt(a3 * a3 + r2 * r2); } function b(t2, n) { const a3 = n[0] - t2[0], r2 = n[1] - t2[1]; return a3 * a3 + r2 * r2; } function q(t2) { const n = t2[0], a3 = t2[1]; return Math.sqrt(n * n + a3 * a3); } function p(t2) { const n = t2[0], a3 = t2[1]; return n * n + a3 * a3; } function x(t2, n) { return t2[0] = -n[0], t2[1] = -n[1], t2; } function g(t2, n) { return t2[0] = 1 / n[0], t2[1] = 1 / n[1], t2; } function v(t2, n) { const a3 = n[0], r2 = n[1]; let s2 = a3 * a3 + r2 * r2; return s2 > 0 && (s2 = 1 / Math.sqrt(s2), t2[0] = n[0] * s2, t2[1] = n[1] * s2), t2; } function j(t2, n) { return t2[0] * n[0] + t2[1] * n[1]; } function y(t2, n, a3) { const r2 = n[0] * a3[1] - n[1] * a3[0]; return t2[0] = t2[1] = 0, t2[2] = r2, t2; } function A(t2, n, a3, r2) { const s2 = n[0], o2 = n[1]; return t2[0] = s2 + r2 * (a3[0] - s2), t2[1] = o2 + r2 * (a3[1] - o2), t2; } function P(t2, a3) { a3 = a3 || 1; const r2 = 2 * a() * Math.PI; return t2[0] = Math.cos(r2) * a3, t2[1] = Math.sin(r2) * a3, t2; } function _(t2, n, a3) { const r2 = n[0], s2 = n[1]; return t2[0] = a3[0] * r2 + a3[2] * s2, t2[1] = a3[1] * r2 + a3[3] * s2, t2; } function z(t2, n, a3) { const r2 = n[0], s2 = n[1]; return t2[0] = a3[0] * r2 + a3[2] * s2 + a3[4], t2[1] = a3[1] * r2 + a3[3] * s2 + a3[5], t2; } function D(t2, n, a3) { const r2 = n[0], s2 = n[1]; return t2[0] = a3[0] * r2 + a3[3] * s2 + a3[6], t2[1] = a3[1] * r2 + a3[4] * s2 + a3[7], t2; } function E(t2, n, a3) { const r2 = n[0], s2 = n[1]; return t2[0] = a3[0] * r2 + a3[4] * s2 + a3[12], t2[1] = a3[1] * r2 + a3[5] * s2 + a3[13], t2; } function I(t2, n, a3, r2) { const s2 = n[0] - a3[0], o2 = n[1] - a3[1], u2 = Math.sin(r2), e2 = Math.cos(r2); return t2[0] = s2 * e2 - o2 * u2 + a3[0], t2[1] = s2 * u2 + o2 * e2 + a3[1], t2; } function L(t2, n) { const a3 = t2[0], r2 = t2[1], s2 = n[0], o2 = n[1]; let u2 = a3 * a3 + r2 * r2; u2 > 0 && (u2 = 1 / Math.sqrt(u2)); let e2 = s2 * s2 + o2 * o2; e2 > 0 && (e2 = 1 / Math.sqrt(e2)); const c2 = (a3 * s2 + r2 * o2) * u2 * e2; return c2 > 1 ? 0 : c2 < -1 ? Math.PI : Math.acos(c2); } function O(t2) { return "vec2(" + t2[0] + ", " + t2[1] + ")"; } function S(t2, n) { return t2[0] === n[0] && t2[1] === n[1]; } function k(n, a3) { const r2 = n[0], s2 = n[1], o2 = a3[0], u2 = a3[1]; return Math.abs(r2 - o2) <= t * Math.max(1, Math.abs(r2), Math.abs(o2)) && Math.abs(s2 - u2) <= t * Math.max(1, Math.abs(s2), Math.abs(u2)); } function w(t2, n, a3, r2, s2) { let o2 = n[0] - a3[0], u2 = n[1] - a3[1]; const e2 = (r2[0] * o2 + r2[1] * u2) * (s2 - 1); return o2 = r2[0] * e2, u2 = r2[1] * e2, t2[0] = n[0] + o2, t2[1] = n[1] + u2, t2; } var B = q; var C = o; var F = u; var G = e; var H = m; var J = b; var K = p; var N = Object.freeze(Object.defineProperty({ __proto__: null, copy: a2, set: r, add: s, subtract: o, multiply: u, divide: e, ceil: c, floor: i, min: f, max: M, round: h, scale: l, scaleAndAdd: d, distance: m, squaredDistance: b, length: q, squaredLength: p, negate: x, inverse: g, normalize: v, dot: j, cross: y, lerp: A, random: P, transformMat2: _, transformMat2d: z, transformMat3: D, transformMat4: E, rotate: I, angle: L, str: O, exactEquals: S, equals: k, projectAndScale: w, len: B, sub: C, mul: F, div: G, dist: H, sqrDist: J, sqrLen: K }, Symbol.toStringTag, { value: "Module" })); export { a2 as a, r, s, o, l, m, b, q, x, v, j, y, z, C }; //# sourceMappingURL=chunk-6P6NA7JB.js.map