import { isObject, featureCollection, polygon } from '@turf/helpers'; import { collectionOf } from '@turf/invariant'; import { voronoi as voronoi$1 } from 'd3-voronoi'; /** * @private * @param {Array>} coords representing a polygon * @returns {Feature} polygon */ function coordsToPolygon(coords) { coords = coords.slice(); coords.push(coords[0]); return polygon([coords]); } /** * Takes a FeatureCollection of points, and a bounding box, and returns a FeatureCollection * of Voronoi polygons. * * The Voronoi algorithim used comes from the d3-voronoi package. * * @name voronoi * @param {FeatureCollection} points to find the Voronoi polygons around. * @param {Object} [options={}] Optional parameters * @param {number[]} [options.bbox=[-180, -85, 180, -85]] clipping rectangle, in [minX, minY, maxX, MaxY] order. * @returns {FeatureCollection} a set of polygons, one per input point. * @example * var options = { * bbox: [-70, 40, -60, 60] * }; * var points = turf.randomPoint(100, options); * var voronoiPolygons = turf.voronoi(points, options); * * //addToMap * var addToMap = [voronoiPolygons, points]; */ function voronoi(points, options) { // Optional params options = options || {}; if (!isObject(options)) throw new Error("options is invalid"); var bbox = options.bbox || [-180, -85, 180, 85]; // Input Validation if (!points) throw new Error("points is required"); if (!Array.isArray(bbox)) throw new Error("bbox is invalid"); collectionOf(points, "Point", "points"); // Main return featureCollection( voronoi$1() .x(function (feature) { return feature.geometry.coordinates[0]; }) .y(function (feature) { return feature.geometry.coordinates[1]; }) .extent([ [bbox[0], bbox[1]], [bbox[2], bbox[3]], ]) .polygons(points.features) .map(coordsToPolygon) ); } export default voronoi;