import Cartesian2 from "./Cartesian2.js"; import Cartesian3 from "./Cartesian3.js"; import Check from "./Check.js"; import defined from "./defined.js"; import CesiumMath from "./Math.js"; const scratchCartesian1 = new Cartesian3(); const scratchCartesian2 = new Cartesian3(); const scratchCartesian3 = new Cartesian3(); /** * Computes the barycentric coordinates for a point with respect to a triangle. * * @function * * @param {Cartesian2|Cartesian3} point The point to test. * @param {Cartesian2|Cartesian3} p0 The first point of the triangle, corresponding to the barycentric x-axis. * @param {Cartesian2|Cartesian3} p1 The second point of the triangle, corresponding to the barycentric y-axis. * @param {Cartesian2|Cartesian3} p2 The third point of the triangle, corresponding to the barycentric z-axis. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3|undefined} The modified result parameter or a new Cartesian3 instance if one was not provided. If the triangle is degenerate the function will return undefined. * * @example * // Returns Cartesian3.UNIT_X * const p = new Cesium.Cartesian3(-1.0, 0.0, 0.0); * const b = Cesium.barycentricCoordinates(p, * new Cesium.Cartesian3(-1.0, 0.0, 0.0), * new Cesium.Cartesian3( 1.0, 0.0, 0.0), * new Cesium.Cartesian3( 0.0, 1.0, 1.0)); */ function barycentricCoordinates(point, p0, p1, p2, result) { //>>includeStart('debug', pragmas.debug); Check.defined("point", point); Check.defined("p0", p0); Check.defined("p1", p1); Check.defined("p2", p2); //>>includeEnd('debug'); if (!defined(result)) { result = new Cartesian3(); } // Implementation based on http://www.blackpawn.com/texts/pointinpoly/default.html. let v0; let v1; let v2; let dot00; let dot01; let dot02; let dot11; let dot12; if (!defined(p0.z)) { if (Cartesian2.equalsEpsilon(point, p0, CesiumMath.EPSILON14)) { return Cartesian3.clone(Cartesian3.UNIT_X, result); } if (Cartesian2.equalsEpsilon(point, p1, CesiumMath.EPSILON14)) { return Cartesian3.clone(Cartesian3.UNIT_Y, result); } if (Cartesian2.equalsEpsilon(point, p2, CesiumMath.EPSILON14)) { return Cartesian3.clone(Cartesian3.UNIT_Z, result); } v0 = Cartesian2.subtract(p1, p0, scratchCartesian1); v1 = Cartesian2.subtract(p2, p0, scratchCartesian2); v2 = Cartesian2.subtract(point, p0, scratchCartesian3); dot00 = Cartesian2.dot(v0, v0); dot01 = Cartesian2.dot(v0, v1); dot02 = Cartesian2.dot(v0, v2); dot11 = Cartesian2.dot(v1, v1); dot12 = Cartesian2.dot(v1, v2); } else { if (Cartesian3.equalsEpsilon(point, p0, CesiumMath.EPSILON14)) { return Cartesian3.clone(Cartesian3.UNIT_X, result); } if (Cartesian3.equalsEpsilon(point, p1, CesiumMath.EPSILON14)) { return Cartesian3.clone(Cartesian3.UNIT_Y, result); } if (Cartesian3.equalsEpsilon(point, p2, CesiumMath.EPSILON14)) { return Cartesian3.clone(Cartesian3.UNIT_Z, result); } v0 = Cartesian3.subtract(p1, p0, scratchCartesian1); v1 = Cartesian3.subtract(p2, p0, scratchCartesian2); v2 = Cartesian3.subtract(point, p0, scratchCartesian3); dot00 = Cartesian3.dot(v0, v0); dot01 = Cartesian3.dot(v0, v1); dot02 = Cartesian3.dot(v0, v2); dot11 = Cartesian3.dot(v1, v1); dot12 = Cartesian3.dot(v1, v2); } result.y = dot11 * dot02 - dot01 * dot12; result.z = dot00 * dot12 - dot01 * dot02; const q = dot00 * dot11 - dot01 * dot01; // Triangle is degenerate if (q === 0) { return undefined; } result.y /= q; result.z /= q; result.x = 1.0 - result.y - result.z; return result; } export default barycentricCoordinates;