import barycentricCoordinates from "./barycentricCoordinates.js"; import Cartesian3 from "./Cartesian3.js"; import defined from "./defined.js"; const scratchBarycentricCoords = new Cartesian3(); /** * Determines if a point is inside a triangle. * * @function pointInsideTriangle * * @param {Cartesian2|Cartesian3} point The point to test. * @param {Cartesian2|Cartesian3} p0 The first point of the triangle. * @param {Cartesian2|Cartesian3} p1 The second point of the triangle. * @param {Cartesian2|Cartesian3} p2 The third point of the triangle. * @returns {Boolean} true if the point is inside the triangle; otherwise, false. * * @example * // Returns true * const p = new Cesium.Cartesian2(0.25, 0.25); * const b = Cesium.pointInsideTriangle(p, * new Cesium.Cartesian2(0.0, 0.0), * new Cesium.Cartesian2(1.0, 0.0), * new Cesium.Cartesian2(0.0, 1.0)); */ function pointInsideTriangle(point, p0, p1, p2) { const coords = barycentricCoordinates( point, p0, p1, p2, scratchBarycentricCoords ); if (!defined(coords)) { return false; } return coords.x > 0.0 && coords.y > 0.0 && coords.z > 0; } export default pointInsideTriangle;