import Cartesian3 from "./Cartesian3.js"; import defaultValue from "./defaultValue.js"; import defined from "./defined.js"; import DeveloperError from "./DeveloperError.js"; import Spline from "./Spline.js"; /** * A spline that uses piecewise linear interpolation to create a curve. * * @alias LinearSpline * @constructor * * @param {object} options Object with the following properties: * @param {number[]} options.times An array of strictly increasing, unit-less, floating-point times at each point. * The values are in no way connected to the clock time. They are the parameterization for the curve. * @param {number[]|Cartesian3[]} options.points The array of control points. * * @exception {DeveloperError} points.length must be greater than or equal to 2. * @exception {DeveloperError} times.length must be equal to points.length. * * * @example * const times = [ 0.0, 1.5, 3.0, 4.5, 6.0 ]; * const spline = new Cesium.LinearSpline({ * times : times, * points : [ * new Cesium.Cartesian3(1235398.0, -4810983.0, 4146266.0), * new Cesium.Cartesian3(1372574.0, -5345182.0, 4606657.0), * new Cesium.Cartesian3(-757983.0, -5542796.0, 4514323.0), * new Cesium.Cartesian3(-2821260.0, -5248423.0, 4021290.0), * new Cesium.Cartesian3(-2539788.0, -4724797.0, 3620093.0) * ] * }); * * const p0 = spline.evaluate(times[0]); * * @see ConstantSpline * @see SteppedSpline * @see HermiteSpline * @see CatmullRomSpline * @see QuaternionSpline * @see MorphWeightSpline */ function LinearSpline(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); const points = options.points; const times = options.times; //>>includeStart('debug', pragmas.debug); if (!defined(points) || !defined(times)) { throw new DeveloperError("points and times are required."); } if (points.length < 2) { throw new DeveloperError( "points.length must be greater than or equal to 2." ); } if (times.length !== points.length) { throw new DeveloperError("times.length must be equal to points.length."); } //>>includeEnd('debug'); this._times = times; this._points = points; this._pointType = Spline.getPointType(points[0]); this._lastTimeIndex = 0; } Object.defineProperties(LinearSpline.prototype, { /** * An array of times for the control points. * * @memberof LinearSpline.prototype * * @type {number[]} * @readonly */ times: { get: function () { return this._times; }, }, /** * An array of {@link Cartesian3} control points. * * @memberof LinearSpline.prototype * * @type {number[]|Cartesian3[]} * @readonly */ points: { get: function () { return this._points; }, }, }); /** * Finds an index i in times such that the parameter * time is in the interval [times[i], times[i + 1]]. * @function * * @param {number} time The time. * @returns {number} The index for the element at the start of the interval. * * @exception {DeveloperError} time must be in the range [t0, tn], where t0 * is the first element in the array times and tn is the last element * in the array times. */ LinearSpline.prototype.findTimeInterval = Spline.prototype.findTimeInterval; /** * Wraps the given time to the period covered by the spline. * @function * * @param {number} time The time. * @return {number} The time, wrapped around to the updated animation. */ LinearSpline.prototype.wrapTime = Spline.prototype.wrapTime; /** * Clamps the given time to the period covered by the spline. * @function * * @param {number} time The time. * @return {number} The time, clamped to the animation period. */ LinearSpline.prototype.clampTime = Spline.prototype.clampTime; /** * Evaluates the curve at a given time. * * @param {number} time The time at which to evaluate the curve. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {number|Cartesian3} The modified result parameter or a new instance of the point on the curve at the given time. * * @exception {DeveloperError} time must be in the range [t0, tn], where t0 * is the first element in the array times and tn is the last element * in the array times. */ LinearSpline.prototype.evaluate = function (time, result) { const points = this.points; const times = this.times; const i = (this._lastTimeIndex = this.findTimeInterval( time, this._lastTimeIndex )); const u = (time - times[i]) / (times[i + 1] - times[i]); const PointType = this._pointType; if (PointType === Number) { return (1.0 - u) * points[i] + u * points[i + 1]; } if (!defined(result)) { result = new Cartesian3(); } return Cartesian3.lerp(points[i], points[i + 1], u, result); }; export default LinearSpline;