import AssociativeArray from "../Core/AssociativeArray.js"; import Cartesian3 from "../Core/Cartesian3.js"; import Color from "../Core/Color.js"; import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js"; import defined from "../Core/defined.js"; import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js"; import DistanceDisplayConditionGeometryInstanceAttribute from "../Core/DistanceDisplayConditionGeometryInstanceAttribute.js"; import OffsetGeometryInstanceAttribute from "../Core/OffsetGeometryInstanceAttribute.js"; import ShowGeometryInstanceAttribute from "../Core/ShowGeometryInstanceAttribute.js"; import Primitive from "../Scene/Primitive.js"; import BoundingSphereState from "./BoundingSphereState.js"; import ColorMaterialProperty from "./ColorMaterialProperty.js"; import MaterialProperty from "./MaterialProperty.js"; import Property from "./Property.js"; const distanceDisplayConditionScratch = new DistanceDisplayCondition(); const defaultDistanceDisplayCondition = new DistanceDisplayCondition(); const defaultOffset = Cartesian3.ZERO; const offsetScratch = new Cartesian3(); function Batch( primitives, appearanceType, materialProperty, depthFailAppearanceType, depthFailMaterialProperty, closed, shadows ) { this.primitives = primitives; this.appearanceType = appearanceType; this.materialProperty = materialProperty; this.depthFailAppearanceType = depthFailAppearanceType; this.depthFailMaterialProperty = depthFailMaterialProperty; this.closed = closed; this.shadows = shadows; this.updaters = new AssociativeArray(); this.createPrimitive = true; this.primitive = undefined; this.oldPrimitive = undefined; this.geometry = new AssociativeArray(); this.material = undefined; this.depthFailMaterial = undefined; this.updatersWithAttributes = new AssociativeArray(); this.attributes = new AssociativeArray(); this.invalidated = false; this.removeMaterialSubscription = materialProperty.definitionChanged.addEventListener( Batch.prototype.onMaterialChanged, this ); this.subscriptions = new AssociativeArray(); this.showsUpdated = new AssociativeArray(); } Batch.prototype.onMaterialChanged = function () { this.invalidated = true; }; Batch.prototype.isMaterial = function (updater) { const material = this.materialProperty; const updaterMaterial = updater.fillMaterialProperty; const depthFailMaterial = this.depthFailMaterialProperty; const updaterDepthFailMaterial = updater.depthFailMaterialProperty; if ( updaterMaterial === material && updaterDepthFailMaterial === depthFailMaterial ) { return true; } let equals = defined(material) && material.equals(updaterMaterial); equals = ((!defined(depthFailMaterial) && !defined(updaterDepthFailMaterial)) || (defined(depthFailMaterial) && depthFailMaterial.equals(updaterDepthFailMaterial))) && equals; return equals; }; Batch.prototype.add = function (time, updater) { const id = updater.id; this.updaters.set(id, updater); this.geometry.set(id, updater.createFillGeometryInstance(time)); if ( !updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty) || !Property.isConstant(updater.terrainOffsetProperty) ) { this.updatersWithAttributes.set(id, updater); } else { const that = this; this.subscriptions.set( id, updater.entity.definitionChanged.addEventListener(function ( entity, propertyName, newValue, oldValue ) { if (propertyName === "isShowing") { that.showsUpdated.set(updater.id, updater); } }) ); } this.createPrimitive = true; }; Batch.prototype.remove = function (updater) { const id = updater.id; this.createPrimitive = this.geometry.remove(id) || this.createPrimitive; if (this.updaters.remove(id)) { this.updatersWithAttributes.remove(id); const unsubscribe = this.subscriptions.get(id); if (defined(unsubscribe)) { unsubscribe(); this.subscriptions.remove(id); this.showsUpdated.remove(id); } return true; } return false; }; const colorScratch = new Color(); Batch.prototype.update = function (time) { let isUpdated = true; let primitive = this.primitive; const primitives = this.primitives; const geometries = this.geometry.values; let i; if (this.createPrimitive) { const geometriesLength = geometries.length; if (geometriesLength > 0) { if (defined(primitive)) { if (!defined(this.oldPrimitive)) { this.oldPrimitive = primitive; } else { primitives.remove(primitive); } } this.material = MaterialProperty.getValue( time, this.materialProperty, this.material ); let depthFailAppearance; if (defined(this.depthFailMaterialProperty)) { this.depthFailMaterial = MaterialProperty.getValue( time, this.depthFailMaterialProperty, this.depthFailMaterial ); depthFailAppearance = new this.depthFailAppearanceType({ material: this.depthFailMaterial, translucent: this.depthFailMaterial.isTranslucent(), closed: this.closed, }); } primitive = new Primitive({ show: false, asynchronous: true, geometryInstances: geometries.slice(), appearance: new this.appearanceType({ material: this.material, translucent: this.material.isTranslucent(), closed: this.closed, }), depthFailAppearance: depthFailAppearance, shadows: this.shadows, }); primitives.add(primitive); isUpdated = false; } else { if (defined(primitive)) { primitives.remove(primitive); primitive = undefined; } const oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); this.oldPrimitive = undefined; } } this.attributes.removeAll(); this.primitive = primitive; this.createPrimitive = false; } else if (defined(primitive) && primitive.ready) { primitive.show = true; if (defined(this.oldPrimitive)) { primitives.remove(this.oldPrimitive); this.oldPrimitive = undefined; } this.material = MaterialProperty.getValue( time, this.materialProperty, this.material ); this.primitive.appearance.material = this.material; if ( defined(this.depthFailAppearanceType) && !(this.depthFailMaterialProperty instanceof ColorMaterialProperty) ) { this.depthFailMaterial = MaterialProperty.getValue( time, this.depthFailMaterialProperty, this.depthFailMaterial ); this.primitive.depthFailAppearance.material = this.depthFailMaterial; } const updatersWithAttributes = this.updatersWithAttributes.values; const length = updatersWithAttributes.length; for (i = 0; i < length; i++) { const updater = updatersWithAttributes[i]; const entity = updater.entity; const instance = this.geometry.get(updater.id); let attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } if ( defined(this.depthFailAppearanceType) && this.depthFailMaterialProperty instanceof ColorMaterialProperty && !updater.depthFailMaterialProperty.isConstant ) { const depthFailColorProperty = updater.depthFailMaterialProperty.color; const depthFailColor = Property.getValueOrDefault( depthFailColorProperty, time, Color.WHITE, colorScratch ); if (!Color.equals(attributes._lastDepthFailColor, depthFailColor)) { attributes._lastDepthFailColor = Color.clone( depthFailColor, attributes._lastDepthFailColor ); attributes.depthFailColor = ColorGeometryInstanceAttribute.toValue( depthFailColor, attributes.depthFailColor ); } } const show = entity.isShowing && (updater.hasConstantFill || updater.isFilled(time)); const currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue( show, attributes.show ); } const distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty; if (!Property.isConstant(distanceDisplayConditionProperty)) { const distanceDisplayCondition = Property.getValueOrDefault( distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch ); if ( !DistanceDisplayCondition.equals( distanceDisplayCondition, attributes._lastDistanceDisplayCondition ) ) { attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone( distanceDisplayCondition, attributes._lastDistanceDisplayCondition ); attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue( distanceDisplayCondition, attributes.distanceDisplayCondition ); } } const offsetProperty = updater.terrainOffsetProperty; if (!Property.isConstant(offsetProperty)) { const offset = Property.getValueOrDefault( offsetProperty, time, defaultOffset, offsetScratch ); if (!Cartesian3.equals(offset, attributes._lastOffset)) { attributes._lastOffset = Cartesian3.clone( offset, attributes._lastOffset ); attributes.offset = OffsetGeometryInstanceAttribute.toValue( offset, attributes.offset ); } } } this.updateShows(primitive); } else if (defined(primitive) && !primitive.ready) { isUpdated = false; } return isUpdated; }; Batch.prototype.updateShows = function (primitive) { const showsUpdated = this.showsUpdated.values; const length = showsUpdated.length; for (let i = 0; i < length; i++) { const updater = showsUpdated[i]; const entity = updater.entity; const instance = this.geometry.get(updater.id); let attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } const show = entity.isShowing; const currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue( show, attributes.show ); instance.attributes.show.value[0] = attributes.show[0]; } } this.showsUpdated.removeAll(); }; Batch.prototype.contains = function (updater) { return this.updaters.contains(updater.id); }; Batch.prototype.getBoundingSphere = function (updater, result) { const primitive = this.primitive; if (!primitive.ready) { return BoundingSphereState.PENDING; } const attributes = primitive.getGeometryInstanceAttributes(updater.entity); if ( !defined(attributes) || !defined(attributes.boundingSphere) || (defined(attributes.show) && attributes.show[0] === 0) ) { return BoundingSphereState.FAILED; } attributes.boundingSphere.clone(result); return BoundingSphereState.DONE; }; Batch.prototype.destroy = function () { const primitive = this.primitive; const primitives = this.primitives; if (defined(primitive)) { primitives.remove(primitive); } const oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); } this.removeMaterialSubscription(); }; /** * @private */ function StaticGeometryPerMaterialBatch( primitives, appearanceType, depthFailAppearanceType, closed, shadows ) { this._items = []; this._primitives = primitives; this._appearanceType = appearanceType; this._depthFailAppearanceType = depthFailAppearanceType; this._closed = closed; this._shadows = shadows; } StaticGeometryPerMaterialBatch.prototype.add = function (time, updater) { const items = this._items; const length = items.length; for (let i = 0; i < length; i++) { const item = items[i]; if (item.isMaterial(updater)) { item.add(time, updater); return; } } const batch = new Batch( this._primitives, this._appearanceType, updater.fillMaterialProperty, this._depthFailAppearanceType, updater.depthFailMaterialProperty, this._closed, this._shadows ); batch.add(time, updater); items.push(batch); }; StaticGeometryPerMaterialBatch.prototype.remove = function (updater) { const items = this._items; const length = items.length; for (let i = length - 1; i >= 0; i--) { const item = items[i]; if (item.remove(updater)) { if (item.updaters.length === 0) { items.splice(i, 1); item.destroy(); } break; } } }; StaticGeometryPerMaterialBatch.prototype.update = function (time) { let i; const items = this._items; const length = items.length; for (i = length - 1; i >= 0; i--) { const item = items[i]; if (item.invalidated) { items.splice(i, 1); const updaters = item.updaters.values; const updatersLength = updaters.length; for (let h = 0; h < updatersLength; h++) { this.add(time, updaters[h]); } item.destroy(); } } let isUpdated = true; for (i = 0; i < items.length; i++) { isUpdated = items[i].update(time) && isUpdated; } return isUpdated; }; StaticGeometryPerMaterialBatch.prototype.getBoundingSphere = function ( updater, result ) { const items = this._items; const length = items.length; for (let i = 0; i < length; i++) { const item = items[i]; if (item.contains(updater)) { return item.getBoundingSphere(updater, result); } } return BoundingSphereState.FAILED; }; StaticGeometryPerMaterialBatch.prototype.removeAllPrimitives = function () { const items = this._items; const length = items.length; for (let i = 0; i < length; i++) { items[i].destroy(); } this._items.length = 0; }; export default StaticGeometryPerMaterialBatch;