//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * A built-in GLSL vec2 constant for defining the depth range.\n\ * This is a workaround to a bug where IE11 does not implement gl_DepthRange.\n\ *\n\ * @alias czm_depthRange\n\ * @glslConstant\n\ *\n\ * @example\n\ * // GLSL declaration\n\ * float depthRangeNear = czm_depthRange.near;\n\ * float depthRangeFar = czm_depthRange.far;\n\ *\n\ */\n\ const czm_depthRangeStruct czm_depthRange = czm_depthRangeStruct(0.0, 1.0);\n\ ";