/** * Determines if the fragment is back facing * * @name czm_backFacing * @glslFunction * * @returns {bool} true if the fragment is back facing; otherwise, false. */ bool czm_backFacing() { // !gl_FrontFacing doesn't work as expected on Mac/Intel so use the more verbose form instead. See https://github.com/CesiumGS/cesium/pull/8494. return gl_FrontFacing == false; }