//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Struct for representing the output of a custom vertex shader.\n\ * \n\ * @name czm_modelVertexOutput\n\ * @glslStruct\n\ *\n\ * @see {@link CustomShader}\n\ * @see {@link Model}\n\ *\n\ * @property {vec3} positionMC The position of the vertex in model coordinates\n\ * @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives. \n\ */\n\ struct czm_modelVertexOutput {\n\ vec3 positionMC;\n\ float pointSize;\n\ };\n\ ";