//This file is automatically rebuilt by the Cesium build process. export default "void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) {\n\ \n\ vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC;\n\ vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC);\n\ czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection);\n\ \n\ float atmosphereInnerRadius = length(positionWC);\n\ \n\ computeScattering(\n\ primaryRay,\n\ length(cameraToPositionWC),\n\ lightDirection,\n\ atmosphereInnerRadius,\n\ rayleighColor,\n\ mieColor,\n\ opacity\n\ );\n\ }\n\ ";