//This file is automatically rebuilt by the Cesium build process. export default "uniform sampler2D image;\n\ uniform float minimumHeight;\n\ uniform float maximumHeight;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ float scaledHeight = clamp((materialInput.height - minimumHeight) / (maximumHeight - minimumHeight), 0.0, 1.0);\n\ vec4 rampColor = texture(image, vec2(scaledHeight, 0.5));\n\ rampColor = czm_gammaCorrect(rampColor);\n\ material.diffuse = rampColor.rgb;\n\ material.alpha = rampColor.a;\n\ return material;\n\ }\n\ ";