# @turf/bezier-spline ## bezierSpline Takes a [line][1] and returns a curved version by applying a [Bezier spline][2] algorithm. The bezier spline implementation is by [Leszek Rybicki][3]. **Parameters** - `line` **[Feature][4]<[LineString][5]>** input LineString - `options` **[Object][6]** Optional parameters (optional, default `{}`) - `options.properties` **[Object][6]** Translate properties to output (optional, default `{}`) - `options.resolution` **[number][7]** time in milliseconds between points (optional, default `10000`) - `options.sharpness` **[number][7]** a measure of how curvy the path should be between splines (optional, default `0.85`) **Examples** ```javascript var line = turf.lineString([ [-76.091308, 18.427501], [-76.695556, 18.729501], [-76.552734, 19.40443], [-74.61914, 19.134789], [-73.652343, 20.07657], [-73.157958, 20.210656] ]); var curved = turf.bezierSpline(line); //addToMap var addToMap = [line, curved] curved.properties = { stroke: '#0F0' }; ``` Returns **[Feature][4]<[LineString][5]>** curved line [1]: https://tools.ietf.org/html/rfc7946#section-3.1.4 [2]: http://en.wikipedia.org/wiki/B%C3%A9zier_spline [3]: http://leszek.rybicki.cc/ [4]: https://tools.ietf.org/html/rfc7946#section-3.2 [5]: https://tools.ietf.org/html/rfc7946#section-3.1.4 [6]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object [7]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Number --- This module is part of the [Turfjs project](http://turfjs.org/), an open source module collection dedicated to geographic algorithms. It is maintained in the [Turfjs/turf](https://github.com/Turfjs/turf) repository, where you can create PRs and issues. ### Installation Install this module individually: ```sh $ npm install @turf/bezier-spline ``` Or install the Turf module that includes it as a function: ```sh $ npm install @turf/turf ```