chunk-JSUXM6R5.js 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409
  1. import {
  2. T as T2
  3. } from "./chunk-AGCBSGET.js";
  4. import {
  5. t as t2
  6. } from "./chunk-J525NRN3.js";
  7. import {
  8. O as O2
  9. } from "./chunk-XXBIV3TZ.js";
  10. import {
  11. n as n3
  12. } from "./chunk-2DNADSBR.js";
  13. import {
  14. C as C2
  15. } from "./chunk-MI7HWWFL.js";
  16. import {
  17. A,
  18. B,
  19. C,
  20. D,
  21. E,
  22. F,
  23. G,
  24. H as H2,
  25. I,
  26. L,
  27. M as M2,
  28. O,
  29. S,
  30. T,
  31. U,
  32. V,
  33. a,
  34. b,
  35. c,
  36. d,
  37. g,
  38. h,
  39. i,
  40. j,
  41. k,
  42. l as l2,
  43. m,
  44. o as o2,
  45. p as p2,
  46. q,
  47. u as u2,
  48. v,
  49. w,
  50. x as x2,
  51. y,
  52. z as z2
  53. } from "./chunk-H4JLO5B2.js";
  54. import {
  55. H,
  56. M,
  57. P,
  58. _,
  59. e,
  60. l2 as l,
  61. o,
  62. r,
  63. u,
  64. x,
  65. z
  66. } from "./chunk-XNLG7T2T.js";
  67. import {
  68. n as n2
  69. } from "./chunk-IR4PV7VK.js";
  70. import {
  71. n,
  72. p2 as p,
  73. t2 as t
  74. } from "./chunk-GZT4BVFP.js";
  75. // node_modules/@arcgis/core/views/3d/support/meshProcessing.js
  76. function t3(t4, o5, n5) {
  77. const r4 = o5 / 3, c3 = new Uint32Array(n5 + 1), e3 = new Uint32Array(n5 + 1), s = (t5, o6) => {
  78. t5 < o6 ? c3[t5 + 1]++ : e3[o6 + 1]++;
  79. };
  80. for (let x3 = 0; x3 < r4; x3++) {
  81. const o6 = t4[3 * x3], n6 = t4[3 * x3 + 1], r5 = t4[3 * x3 + 2];
  82. s(o6, n6), s(n6, r5), s(r5, o6);
  83. }
  84. let f3 = 0, l5 = 0;
  85. for (let x3 = 0; x3 < n5; x3++) {
  86. const t5 = c3[x3 + 1], o6 = e3[x3 + 1];
  87. c3[x3 + 1] = f3, e3[x3 + 1] = l5, f3 += t5, l5 += o6;
  88. }
  89. const i2 = new Uint32Array(6 * r4), a3 = c3[n5], w5 = (t5, o6, n6) => {
  90. if (t5 < o6) {
  91. const r5 = c3[t5 + 1]++;
  92. i2[2 * r5] = o6, i2[2 * r5 + 1] = n6;
  93. } else {
  94. const r5 = e3[o6 + 1]++;
  95. i2[2 * a3 + 2 * r5] = t5, i2[2 * a3 + 2 * r5 + 1] = n6;
  96. }
  97. };
  98. for (let x3 = 0; x3 < r4; x3++) {
  99. const o6 = t4[3 * x3], n6 = t4[3 * x3 + 1], r5 = t4[3 * x3 + 2];
  100. w5(o6, n6, x3), w5(n6, r5, x3), w5(r5, o6, x3);
  101. }
  102. const y5 = (t5, o6) => {
  103. const n6 = 2 * t5, r5 = o6 - t5;
  104. for (let c4 = 1; c4 < r5; c4++) {
  105. const t6 = i2[n6 + 2 * c4], o7 = i2[n6 + 2 * c4 + 1];
  106. let r6 = c4 - 1;
  107. for (; r6 >= 0 && i2[n6 + 2 * r6] > t6; r6--)
  108. i2[n6 + 2 * r6 + 2] = i2[n6 + 2 * r6], i2[n6 + 2 * r6 + 3] = i2[n6 + 2 * r6 + 1];
  109. i2[n6 + 2 * r6 + 2] = t6, i2[n6 + 2 * r6 + 3] = o7;
  110. }
  111. };
  112. for (let x3 = 0; x3 < n5; x3++)
  113. y5(c3[x3], c3[x3 + 1]), y5(a3 + e3[x3], a3 + e3[x3 + 1]);
  114. const A4 = new Int32Array(3 * r4), U2 = (o6, n6) => o6 === t4[3 * n6] ? 0 : o6 === t4[3 * n6 + 1] ? 1 : o6 === t4[3 * n6 + 2] ? 2 : -1, u6 = (t5, o6) => {
  115. const n6 = U2(t5, o6);
  116. A4[3 * o6 + n6] = -1;
  117. }, p6 = (t5, o6, n6, r5) => {
  118. const c4 = U2(t5, o6);
  119. A4[3 * o6 + c4] = r5;
  120. const e4 = U2(n6, r5);
  121. A4[3 * r5 + e4] = o6;
  122. };
  123. for (let x3 = 0; x3 < n5; x3++) {
  124. let t5 = c3[x3];
  125. const o6 = c3[x3 + 1];
  126. let n6 = e3[x3];
  127. const r5 = e3[x3 + 1];
  128. for (; t5 < o6 && n6 < r5; ) {
  129. const o7 = i2[2 * t5], r6 = i2[2 * a3 + 2 * n6];
  130. o7 === r6 ? (p6(x3, i2[2 * t5 + 1], r6, i2[2 * a3 + 2 * n6 + 1]), t5++, n6++) : o7 < r6 ? (u6(x3, i2[2 * t5 + 1]), t5++) : (u6(r6, i2[2 * a3 + 2 * n6 + 1]), n6++);
  131. }
  132. for (; t5 < o6; )
  133. u6(x3, i2[2 * t5 + 1]), t5++;
  134. for (; n6 < r5; ) {
  135. u6(i2[2 * a3 + 2 * n6], i2[2 * a3 + 2 * n6 + 1]), n6++;
  136. }
  137. }
  138. return A4;
  139. }
  140. // node_modules/@arcgis/core/views/3d/support/buffer/workerHelper.js
  141. function z3(e3, t4) {
  142. return t4.push(e3.buffer), { buffer: e3.buffer, layout: F2(e3.layout) };
  143. }
  144. function F2(e3) {
  145. const t4 = new Array();
  146. return e3.fields.forEach((e4, r4) => {
  147. const o5 = { ...e4, constructor: J(e4.constructor) };
  148. t4.push([r4, o5]);
  149. }), { stride: e3.stride, fields: t4, fieldNames: e3.fieldNames };
  150. }
  151. var H3 = [y, u2, i, c, l2, p2, o2, m, T, h, a, b, d, A, O, x2, g, w, E, L, B, F, I, U, j, V, M2, S, k, q, v, z2, C, D, G, H2];
  152. function J(e3) {
  153. return `${e3.ElementType}_${e3.ElementCount}`;
  154. }
  155. var O3 = new Map();
  156. H3.forEach((e3) => O3.set(J(e3), e3));
  157. // node_modules/@arcgis/core/views/3d/support/buffer/glUtil.js
  158. function o3(t4, o5 = 0) {
  159. const n5 = t4.stride;
  160. return t4.fieldNames.filter((e3) => {
  161. const o6 = t4.fields.get(e3).optional;
  162. return !(o6 && o6.glPadding);
  163. }).map((i2) => {
  164. const s = t4.fields.get(i2), l5 = s.constructor.ElementCount, u6 = r2(s.constructor.ElementType), f3 = s.offset, c3 = !(!s.optional || !s.optional.glNormalized);
  165. return new t2(i2, l5, u6, f3, n5, c3, o5);
  166. });
  167. }
  168. function r2(t4) {
  169. const e3 = n4[t4];
  170. if (e3)
  171. return e3;
  172. throw new Error("BufferType not supported in WebGL");
  173. }
  174. var n4 = { u8: C2.UNSIGNED_BYTE, u16: C2.UNSIGNED_SHORT, u32: C2.UNSIGNED_INT, i8: C2.BYTE, i16: C2.SHORT, i32: C2.INT, f32: C2.FLOAT };
  175. // node_modules/@arcgis/core/views/3d/webgl-engine/lib/edgeRendering/bufferLayouts.js
  176. var A2 = T2().vec3f(O2.POSITION).u16(O2.COMPONENTINDEX).u16(O2.U16PADDING);
  177. var e2 = T2().vec2u8(O2.SIDENESS);
  178. var T3 = o3(e2);
  179. var E2 = T2().vec3f(O2.POSITION0).vec3f(O2.POSITION1).u16(O2.COMPONENTINDEX).u8(O2.VARIANTOFFSET, { glNormalized: true }).u8(O2.VARIANTSTROKE).u8(O2.VARIANTEXTENSION, { glNormalized: true }).u8(O2.U8PADDING, { glPadding: true }).u16(O2.U16PADDING, { glPadding: true });
  180. var S2 = E2.clone().vec3f(O2.NORMAL);
  181. var r3 = E2.clone().vec3f(O2.NORMALA).vec3f(O2.NORMALB);
  182. var o4 = new Map([[O2.POSITION0, 0], [O2.POSITION1, 1], [O2.COMPONENTINDEX, 2], [O2.VARIANTOFFSET, 3], [O2.VARIANTSTROKE, 4], [O2.VARIANTEXTENSION, 5], [O2.NORMAL, 6], [O2.NORMALA, 6], [O2.NORMALB, 7], [O2.SIDENESS, 8]]);
  183. // node_modules/@arcgis/core/views/3d/webgl-engine/lib/edgeRendering/edgeBufferWriters.js
  184. var a2 = class {
  185. updateSettings(t4) {
  186. this.settings = t4, this.edgeHashFunction = t4.reducedPrecision ? f : p3;
  187. }
  188. write(t4, o5, e3) {
  189. const n5 = this.edgeHashFunction(e3);
  190. W.seed = n5;
  191. const i2 = W.getIntRange(0, 255), r4 = W.getIntRange(0, this.settings.variants - 1), s = 0.7, a3 = W.getFloat(), c3 = 255 * (0.5 * g2(-(1 - Math.min(a3 / s, 1)) + Math.max(0, a3 - s) / (1 - s), 1.2) + 0.5);
  192. t4.position0.setVec(o5, e3.position0), t4.position1.setVec(o5, e3.position1), t4.componentIndex.set(o5, e3.componentIndex), t4.variantOffset.set(o5, i2), t4.variantStroke.set(o5, r4), t4.variantExtension.set(o5, c3);
  193. }
  194. trim(t4, o5) {
  195. return t4.slice(0, o5);
  196. }
  197. };
  198. var c2 = new Float32Array(6);
  199. var m2 = new Uint32Array(c2.buffer);
  200. var u3 = new Uint32Array(1);
  201. function p3(t4) {
  202. const o5 = c2;
  203. o5[0] = t4.position0[0], o5[1] = t4.position0[1], o5[2] = t4.position0[2], o5[3] = t4.position1[0], o5[4] = t4.position1[1], o5[5] = t4.position1[2], u3[0] = 5381;
  204. for (let e3 = 0; e3 < m2.length; e3++)
  205. u3[0] = 31 * u3[0] + m2[e3];
  206. return u3[0];
  207. }
  208. function f(t4) {
  209. const o5 = c2;
  210. o5[0] = h2(t4.position0[0]), o5[1] = h2(t4.position0[1]), o5[2] = h2(t4.position0[2]), o5[3] = h2(t4.position1[0]), o5[4] = h2(t4.position1[1]), o5[5] = h2(t4.position1[2]), u3[0] = 5381;
  211. for (let e3 = 0; e3 < m2.length; e3++)
  212. u3[0] = 31 * u3[0] + m2[e3];
  213. return u3[0];
  214. }
  215. var l3 = 1e4;
  216. function h2(t4) {
  217. return Math.round(t4 * l3) / l3;
  218. }
  219. function g2(t4, o5) {
  220. const e3 = t4 < 0 ? -1 : 1;
  221. return Math.abs(t4) ** o5 * e3;
  222. }
  223. var d2 = class {
  224. constructor() {
  225. this.commonWriter = new a2();
  226. }
  227. updateSettings(t4) {
  228. this.commonWriter.updateSettings(t4);
  229. }
  230. allocate(t4) {
  231. return S2.createBuffer(t4);
  232. }
  233. write(t4, n5, i2) {
  234. this.commonWriter.write(t4, n5, i2), u(y2, i2.faceNormal0, i2.faceNormal1), z(y2, y2), t4.normal.setVec(n5, y2);
  235. }
  236. trim(t4, o5) {
  237. return this.commonWriter.trim(t4, o5);
  238. }
  239. };
  240. d2.Layout = S2, d2.glLayout = o3(S2, 1);
  241. var w2 = class {
  242. constructor() {
  243. this.commonWriter = new a2();
  244. }
  245. updateSettings(t4) {
  246. this.commonWriter.updateSettings(t4);
  247. }
  248. allocate(t4) {
  249. return r3.createBuffer(t4);
  250. }
  251. write(t4, o5, e3) {
  252. this.commonWriter.write(t4, o5, e3), t4.normalA.setVec(o5, e3.faceNormal0), t4.normalB.setVec(o5, e3.faceNormal1);
  253. }
  254. trim(t4, o5) {
  255. return this.commonWriter.trim(t4, o5);
  256. }
  257. };
  258. w2.Layout = r3, w2.glLayout = o3(r3, 1);
  259. var y2 = n2();
  260. var W = new t();
  261. // node_modules/@arcgis/core/views/3d/webgl-engine/lib/edgeRendering/edgePreprocessing.js
  262. var p4 = -1;
  263. var u4;
  264. function h3(n5, i2, l5, f3 = N) {
  265. const g4 = n5.vertices.position, m4 = n5.vertices.componentIndex, u6 = M(f3.anglePlanar), h5 = M(f3.angleSignificantEdge), V3 = Math.cos(h5), S3 = Math.cos(u6), j2 = I2.edge, x3 = j2.position0, E3 = j2.position1, D3 = j2.faceNormal0, F3 = j2.faceNormal1, L3 = y3(n5), U2 = w3(n5), b3 = U2.length / 4, k2 = i2.allocate(b3);
  266. let C3 = 0;
  267. const H4 = b3, K = l5.allocate(H4);
  268. let M3 = 0, O4 = 0, P2 = 0;
  269. const T4 = p(0, b3), q2 = new Float32Array(b3);
  270. n(q2, (e3, t4, n6) => {
  271. g4.getVec(U2[4 * t4 + 0], x3), g4.getVec(U2[4 * t4 + 1], E3), n6[t4] = x(x3, E3);
  272. }), T4.sort((e3, t4) => q2[t4] - q2[e3]);
  273. const z4 = new Array(), B2 = new Array();
  274. for (let e3 = 0; e3 < b3; e3++) {
  275. const t4 = T4[e3], n6 = q2[t4], o5 = U2[4 * t4 + 0], r4 = U2[4 * t4 + 1], f4 = U2[4 * t4 + 2], h6 = U2[4 * t4 + 3], w5 = h6 === p4;
  276. if (g4.getVec(o5, x3), g4.getVec(r4, E3), w5)
  277. o(D3, L3[3 * f4 + 0], L3[3 * f4 + 1], L3[3 * f4 + 2]), r(F3, D3), j2.componentIndex = m4.get(o5), j2.cosAngle = P(D3, F3);
  278. else {
  279. if (o(D3, L3[3 * f4 + 0], L3[3 * f4 + 1], L3[3 * f4 + 2]), o(F3, L3[3 * h6 + 0], L3[3 * h6 + 1], L3[3 * h6 + 2]), j2.componentIndex = m4.get(o5), j2.cosAngle = P(D3, F3), A3(j2, S3))
  280. continue;
  281. j2.cosAngle < -0.9999 && r(F3, D3);
  282. }
  283. O4 += n6, P2++, w5 || v2(j2, V3) ? (i2.write(k2, C3++, j2), z4.push(n6)) : d3(j2, u6) && (l5.write(K, M3++, j2), B2.push(n6));
  284. }
  285. const G2 = new Float32Array(z4.reverse()), J2 = new Float32Array(B2.reverse());
  286. return { regular: { instancesData: i2.trim(k2, C3), lodInfo: { lengths: G2 } }, silhouette: { instancesData: l5.trim(K, M3), lodInfo: { lengths: J2 } }, averageEdgeLength: O4 / P2 };
  287. }
  288. function v2(e3, t4) {
  289. return e3.cosAngle < t4;
  290. }
  291. function A3(e3, t4) {
  292. return e3.cosAngle > t4;
  293. }
  294. function d3(e3, t4) {
  295. const o5 = l(e3.cosAngle), r4 = I2.fwd, s = I2.ortho;
  296. H(r4, e3.position1, e3.position0);
  297. return o5 * (P(_(s, e3.faceNormal0, e3.faceNormal1), r4) > 0 ? -1 : 1) > t4;
  298. }
  299. function w3(e3) {
  300. const t4 = e3.faces.length / 3, n5 = e3.faces, o5 = e3.neighbors;
  301. let r4 = 0;
  302. for (let a3 = 0; a3 < t4; a3++) {
  303. const e4 = o5[3 * a3 + 0], t5 = o5[3 * a3 + 1], s2 = o5[3 * a3 + 2], c4 = n5[3 * a3 + 0], i2 = n5[3 * a3 + 1], l5 = n5[3 * a3 + 2];
  304. r4 += e4 === p4 || c4 < i2 ? 1 : 0, r4 += t5 === p4 || i2 < l5 ? 1 : 0, r4 += s2 === p4 || l5 < c4 ? 1 : 0;
  305. }
  306. const s = new Int32Array(4 * r4);
  307. let c3 = 0;
  308. for (let a3 = 0; a3 < t4; a3++) {
  309. const e4 = o5[3 * a3 + 0], t5 = o5[3 * a3 + 1], r5 = o5[3 * a3 + 2], i2 = n5[3 * a3 + 0], l5 = n5[3 * a3 + 1], f3 = n5[3 * a3 + 2];
  310. (e4 === p4 || i2 < l5) && (s[c3++] = i2, s[c3++] = l5, s[c3++] = a3, s[c3++] = e4), (t5 === p4 || l5 < f3) && (s[c3++] = l5, s[c3++] = f3, s[c3++] = a3, s[c3++] = t5), (r5 === p4 || f3 < i2) && (s[c3++] = f3, s[c3++] = i2, s[c3++] = a3, s[c3++] = r5);
  311. }
  312. return s;
  313. }
  314. function y3(e3) {
  315. const t4 = e3.faces.length / 3, n5 = e3.vertices.position, o5 = e3.faces, r4 = V2.v0, s = V2.v1, c3 = V2.v2, a3 = new Float32Array(3 * t4);
  316. for (let i2 = 0; i2 < t4; i2++) {
  317. const e4 = o5[3 * i2 + 0], t5 = o5[3 * i2 + 1], m4 = o5[3 * i2 + 2];
  318. n5.getVec(e4, r4), n5.getVec(t5, s), n5.getVec(m4, c3), e(s, s, r4), e(c3, c3, r4), _(r4, s, c3), z(r4, r4), a3[3 * i2 + 0] = r4[0], a3[3 * i2 + 1] = r4[1], a3[3 * i2 + 2] = r4[2];
  319. }
  320. return a3;
  321. }
  322. !function(e3) {
  323. e3[e3.SOLID = 0] = "SOLID", e3[e3.SKETCH = 1] = "SKETCH";
  324. }(u4 || (u4 = {}));
  325. var I2 = { edge: { position0: n2(), position1: n2(), faceNormal0: n2(), faceNormal1: n2(), componentIndex: 0, cosAngle: 0 }, ortho: n2(), fwd: n2() };
  326. var V2 = { v0: n2(), v1: n2(), v2: n2() };
  327. var N = { anglePlanar: 4, angleSignificantEdge: 35 };
  328. // node_modules/@arcgis/core/views/3d/webgl-engine/lib/edgeRendering/EdgeProcessingWorker.js
  329. var u5 = class {
  330. async extract(e3) {
  331. const t4 = l4(e3), n5 = f2(t4), r4 = [t4.data.buffer];
  332. return { result: d4(n5, r4), transferList: r4 };
  333. }
  334. async extractComponentsEdgeLocations(e3) {
  335. const t4 = l4(e3), n5 = p5(t4.data, t4.skipDeduplicate, t4.indices, t4.indicesLength), i2 = h3(n5, L2, D2), s = [];
  336. return { result: z3(i2.regular.instancesData, s), transferList: s };
  337. }
  338. async extractEdgeLocations(e3) {
  339. const t4 = l4(e3), n5 = p5(t4.data, t4.skipDeduplicate, t4.indices, t4.indicesLength), i2 = h3(n5, w4, D2), s = [];
  340. return { result: z3(i2.regular.instancesData, s), transferList: s };
  341. }
  342. };
  343. function f2(e3) {
  344. const t4 = p5(e3.data, e3.skipDeduplicate, e3.indices, e3.indicesLength);
  345. return g3.updateSettings(e3.writerSettings), h4.updateSettings(e3.writerSettings), h3(t4, g3, h4);
  346. }
  347. function l4(e3) {
  348. return { data: A2.createView(e3.dataBuffer), indices: e3.indicesType === "Uint32Array" ? new Uint32Array(e3.indicesBuffer) : e3.indicesType === "Uint16Array" ? new Uint16Array(e3.indicesBuffer) : void 0, indicesLength: e3.indicesLength, writerSettings: e3.writerSettings, skipDeduplicate: e3.skipDeduplicate };
  349. }
  350. function d4(e3, t4) {
  351. t4.push(e3.regular.lodInfo.lengths.buffer), t4.push(e3.silhouette.lodInfo.lengths.buffer);
  352. return { regular: { instancesData: z3(e3.regular.instancesData, t4), lodInfo: { lengths: e3.regular.lodInfo.lengths.buffer } }, silhouette: { instancesData: z3(e3.silhouette.instancesData, t4), lodInfo: { lengths: e3.silhouette.lodInfo.lengths.buffer } }, averageEdgeLength: e3.averageEdgeLength };
  353. }
  354. function p5(n5, r4, i2, o5) {
  355. if (r4) {
  356. return { faces: i2, facesLength: o5, neighbors: t3(i2, o5, n5.count), vertices: n5 };
  357. }
  358. const a3 = n3(n5.buffer, n5.stride / 4, { originalIndices: i2, originalIndicesLength: o5 }), c3 = t3(a3.indices, o5, a3.uniqueCount);
  359. return { faces: a3.indices, facesLength: a3.indices.length, neighbors: c3, vertices: A2.createView(a3.buffer) };
  360. }
  361. var g3 = new d2();
  362. var h4 = new w2();
  363. var m3 = class {
  364. allocate(e3) {
  365. return b2.createBuffer(e3);
  366. }
  367. trim(e3, t4) {
  368. return e3.slice(0, t4);
  369. }
  370. write(e3, t4, n5) {
  371. e3.position0.setVec(t4, n5.position0), e3.position1.setVec(t4, n5.position1);
  372. }
  373. };
  374. var I3 = class {
  375. allocate(e3) {
  376. return y4.createBuffer(e3);
  377. }
  378. trim(e3, t4) {
  379. return e3.slice(0, t4);
  380. }
  381. write(e3, t4, n5) {
  382. e3.position0.setVec(t4, n5.position0), e3.position1.setVec(t4, n5.position1), e3.componentIndex.set(t4, n5.componentIndex);
  383. }
  384. };
  385. var w4 = new m3();
  386. var L2 = new I3();
  387. var D2 = { allocate: () => null, write: () => {
  388. }, trim: () => null };
  389. var b2 = T2().vec3f(O2.POSITION0).vec3f(O2.POSITION1);
  390. var y4 = T2().vec3f(O2.POSITION0).vec3f(O2.POSITION1).u16(O2.COMPONENTINDEX).u16(O2.U16PADDING, { glPadding: true });
  391. function v3() {
  392. return new u5();
  393. }
  394. export {
  395. u5 as u,
  396. f2 as f,
  397. b2 as b,
  398. y4 as y,
  399. v3 as v
  400. };
  401. //# sourceMappingURL=chunk-JSUXM6R5.js.map