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							- "use strict";
 
- var __importDefault = (this && this.__importDefault) || function (mod) {
 
-     return (mod && mod.__esModule) ? mod : { "default": mod };
 
- };
 
- Object.defineProperty(exports, "__esModule", { value: true });
 
- var distance_1 = __importDefault(require("@turf/distance"));
 
- var intersect_1 = __importDefault(require("@turf/intersect"));
 
- var helpers_1 = require("@turf/helpers");
 
- /**
 
-  * Takes a bounding box and the diameter of the cell and returns a {@link FeatureCollection} of flat-topped
 
-  * hexagons or triangles ({@link Polygon} features) aligned in an "odd-q" vertical grid as
 
-  * described in [Hexagonal Grids](http://www.redblobgames.com/grids/hexagons/).
 
-  *
 
-  * @name hexGrid
 
-  * @param {BBox} bbox extent in [minX, minY, maxX, maxY] order
 
-  * @param {number} cellSide length of the side of the the hexagons or triangles, in units. It will also coincide with the
 
-  * radius of the circumcircle of the hexagons.
 
-  * @param {Object} [options={}] Optional parameters
 
-  * @param {string} [options.units='kilometers'] used in calculating cell size, can be degrees, radians, miles, or kilometers
 
-  * @param {Object} [options.properties={}] passed to each hexagon or triangle of the grid
 
-  * @param {Feature<Polygon>} [options.mask] if passed a Polygon or MultiPolygon, the grid Points will be created only inside it
 
-  * @param {boolean} [options.triangles=false] whether to return as triangles instead of hexagons
 
-  * @returns {FeatureCollection<Polygon>} a hexagonal grid
 
-  * @example
 
-  * var bbox = [-96,31,-84,40];
 
-  * var cellSide = 50;
 
-  * var options = {units: 'miles'};
 
-  *
 
-  * var hexgrid = turf.hexGrid(bbox, cellSide, options);
 
-  *
 
-  * //addToMap
 
-  * var addToMap = [hexgrid];
 
-  */
 
- function hexGrid(bbox, cellSide, options) {
 
-     if (options === void 0) { options = {}; }
 
-     // Issue => https://github.com/Turfjs/turf/issues/1284
 
-     var clonedProperties = JSON.stringify(options.properties || {});
 
-     var west = bbox[0], south = bbox[1], east = bbox[2], north = bbox[3];
 
-     var centerY = (south + north) / 2;
 
-     var centerX = (west + east) / 2;
 
-     // https://github.com/Turfjs/turf/issues/758
 
-     var xFraction = (cellSide * 2) / distance_1.default([west, centerY], [east, centerY], options);
 
-     var cellWidth = xFraction * (east - west);
 
-     var yFraction = (cellSide * 2) / distance_1.default([centerX, south], [centerX, north], options);
 
-     var cellHeight = yFraction * (north - south);
 
-     var radius = cellWidth / 2;
 
-     var hex_width = radius * 2;
 
-     var hex_height = (Math.sqrt(3) / 2) * cellHeight;
 
-     var box_width = east - west;
 
-     var box_height = north - south;
 
-     var x_interval = (3 / 4) * hex_width;
 
-     var y_interval = hex_height;
 
-     // adjust box_width so all hexagons will be inside the bbox
 
-     var x_span = (box_width - hex_width) / (hex_width - radius / 2);
 
-     var x_count = Math.floor(x_span);
 
-     var x_adjust = (x_count * x_interval - radius / 2 - box_width) / 2 -
 
-         radius / 2 +
 
-         x_interval / 2;
 
-     // adjust box_height so all hexagons will be inside the bbox
 
-     var y_count = Math.floor((box_height - hex_height) / hex_height);
 
-     var y_adjust = (box_height - y_count * hex_height) / 2;
 
-     var hasOffsetY = y_count * hex_height - box_height > hex_height / 2;
 
-     if (hasOffsetY) {
 
-         y_adjust -= hex_height / 4;
 
-     }
 
-     // Precompute cosines and sines of angles used in hexagon creation for performance gain
 
-     var cosines = [];
 
-     var sines = [];
 
-     for (var i = 0; i < 6; i++) {
 
-         var angle = ((2 * Math.PI) / 6) * i;
 
-         cosines.push(Math.cos(angle));
 
-         sines.push(Math.sin(angle));
 
-     }
 
-     var results = [];
 
-     for (var x = 0; x <= x_count; x++) {
 
-         for (var y = 0; y <= y_count; y++) {
 
-             var isOdd = x % 2 === 1;
 
-             if (y === 0 && isOdd)
 
-                 continue;
 
-             if (y === 0 && hasOffsetY)
 
-                 continue;
 
-             var center_x = x * x_interval + west - x_adjust;
 
-             var center_y = y * y_interval + south + y_adjust;
 
-             if (isOdd) {
 
-                 center_y -= hex_height / 2;
 
-             }
 
-             if (options.triangles === true) {
 
-                 hexTriangles([center_x, center_y], cellWidth / 2, cellHeight / 2, JSON.parse(clonedProperties), cosines, sines).forEach(function (triangle) {
 
-                     if (options.mask) {
 
-                         if (intersect_1.default(options.mask, triangle))
 
-                             results.push(triangle);
 
-                     }
 
-                     else {
 
-                         results.push(triangle);
 
-                     }
 
-                 });
 
-             }
 
-             else {
 
-                 var hex = hexagon([center_x, center_y], cellWidth / 2, cellHeight / 2, JSON.parse(clonedProperties), cosines, sines);
 
-                 if (options.mask) {
 
-                     if (intersect_1.default(options.mask, hex))
 
-                         results.push(hex);
 
-                 }
 
-                 else {
 
-                     results.push(hex);
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     return helpers_1.featureCollection(results);
 
- }
 
- /**
 
-  * Creates hexagon
 
-  *
 
-  * @private
 
-  * @param {Array<number>} center of the hexagon
 
-  * @param {number} rx half hexagon width
 
-  * @param {number} ry half hexagon height
 
-  * @param {Object} properties passed to each hexagon
 
-  * @param {Array<number>} cosines precomputed
 
-  * @param {Array<number>} sines precomputed
 
-  * @returns {Feature<Polygon>} hexagon
 
-  */
 
- function hexagon(center, rx, ry, properties, cosines, sines) {
 
-     var vertices = [];
 
-     for (var i = 0; i < 6; i++) {
 
-         var x = center[0] + rx * cosines[i];
 
-         var y = center[1] + ry * sines[i];
 
-         vertices.push([x, y]);
 
-     }
 
-     //first and last vertex must be the same
 
-     vertices.push(vertices[0].slice());
 
-     return helpers_1.polygon([vertices], properties);
 
- }
 
- /**
 
-  * Creates triangles composing an hexagon
 
-  *
 
-  * @private
 
-  * @param {Array<number>} center of the hexagon
 
-  * @param {number} rx half triangle width
 
-  * @param {number} ry half triangle height
 
-  * @param {Object} properties passed to each triangle
 
-  * @param {Array<number>} cosines precomputed
 
-  * @param {Array<number>} sines precomputed
 
-  * @returns {Array<Feature<Polygon>>} triangles
 
-  */
 
- function hexTriangles(center, rx, ry, properties, cosines, sines) {
 
-     var triangles = [];
 
-     for (var i = 0; i < 6; i++) {
 
-         var vertices = [];
 
-         vertices.push(center);
 
-         vertices.push([center[0] + rx * cosines[i], center[1] + ry * sines[i]]);
 
-         vertices.push([
 
-             center[0] + rx * cosines[(i + 1) % 6],
 
-             center[1] + ry * sines[(i + 1) % 6],
 
-         ]);
 
-         vertices.push(center);
 
-         triangles.push(helpers_1.polygon([vertices], properties));
 
-     }
 
-     return triangles;
 
- }
 
- exports.default = hexGrid;
 
 
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