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- "use strict";
- var __importDefault = (this && this.__importDefault) || function (mod) {
- return (mod && mod.__esModule) ? mod : { "default": mod };
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var helpers_1 = require("@turf/helpers");
- var invariant_1 = require("@turf/invariant");
- var spline_1 = __importDefault(require("./lib/spline"));
- /**
- * Takes a {@link LineString|line} and returns a curved version
- * by applying a [Bezier spline](http://en.wikipedia.org/wiki/B%C3%A9zier_spline)
- * algorithm.
- *
- * The bezier spline implementation is by [Leszek Rybicki](http://leszek.rybicki.cc/).
- *
- * @name bezierSpline
- * @param {Feature<LineString>} line input LineString
- * @param {Object} [options={}] Optional parameters
- * @param {Object} [options.properties={}] Translate properties to output
- * @param {number} [options.resolution=10000] time in milliseconds between points
- * @param {number} [options.sharpness=0.85] a measure of how curvy the path should be between splines
- * @returns {Feature<LineString>} curved line
- * @example
- * var line = turf.lineString([
- * [-76.091308, 18.427501],
- * [-76.695556, 18.729501],
- * [-76.552734, 19.40443],
- * [-74.61914, 19.134789],
- * [-73.652343, 20.07657],
- * [-73.157958, 20.210656]
- * ]);
- *
- * var curved = turf.bezierSpline(line);
- *
- * //addToMap
- * var addToMap = [line, curved]
- * curved.properties = { stroke: '#0F0' };
- */
- function bezier(line, options) {
- if (options === void 0) { options = {}; }
- // Optional params
- var resolution = options.resolution || 10000;
- var sharpness = options.sharpness || 0.85;
- var coords = [];
- var points = invariant_1.getGeom(line).coordinates.map(function (pt) {
- return { x: pt[0], y: pt[1] };
- });
- var spline = new spline_1.default({
- duration: resolution,
- points: points,
- sharpness: sharpness,
- });
- var pushCoord = function (time) {
- var pos = spline.pos(time);
- if (Math.floor(time / 100) % 2 === 0) {
- coords.push([pos.x, pos.y]);
- }
- };
- for (var i = 0; i < spline.duration; i += 10) {
- pushCoord(i);
- }
- pushCoord(spline.duration);
- return helpers_1.lineString(coords, options.properties);
- }
- exports.default = bezier;
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