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- 'use strict';
- module.exports = rbush;
- module.exports.default = rbush;
- var quickselect = require('quickselect');
- function rbush(maxEntries, format) {
- if (!(this instanceof rbush)) return new rbush(maxEntries, format);
- // max entries in a node is 9 by default; min node fill is 40% for best performance
- this._maxEntries = Math.max(4, maxEntries || 9);
- this._minEntries = Math.max(2, Math.ceil(this._maxEntries * 0.4));
- if (format) {
- this._initFormat(format);
- }
- this.clear();
- }
- rbush.prototype = {
- all: function () {
- return this._all(this.data, []);
- },
- search: function (bbox) {
- var node = this.data,
- result = [],
- toBBox = this.toBBox;
- if (!intersects(bbox, node)) return result;
- var nodesToSearch = [],
- i, len, child, childBBox;
- while (node) {
- for (i = 0, len = node.children.length; i < len; i++) {
- child = node.children[i];
- childBBox = node.leaf ? toBBox(child) : child;
- if (intersects(bbox, childBBox)) {
- if (node.leaf) result.push(child);
- else if (contains(bbox, childBBox)) this._all(child, result);
- else nodesToSearch.push(child);
- }
- }
- node = nodesToSearch.pop();
- }
- return result;
- },
- collides: function (bbox) {
- var node = this.data,
- toBBox = this.toBBox;
- if (!intersects(bbox, node)) return false;
- var nodesToSearch = [],
- i, len, child, childBBox;
- while (node) {
- for (i = 0, len = node.children.length; i < len; i++) {
- child = node.children[i];
- childBBox = node.leaf ? toBBox(child) : child;
- if (intersects(bbox, childBBox)) {
- if (node.leaf || contains(bbox, childBBox)) return true;
- nodesToSearch.push(child);
- }
- }
- node = nodesToSearch.pop();
- }
- return false;
- },
- load: function (data) {
- if (!(data && data.length)) return this;
- if (data.length < this._minEntries) {
- for (var i = 0, len = data.length; i < len; i++) {
- this.insert(data[i]);
- }
- return this;
- }
- // recursively build the tree with the given data from scratch using OMT algorithm
- var node = this._build(data.slice(), 0, data.length - 1, 0);
- if (!this.data.children.length) {
- // save as is if tree is empty
- this.data = node;
- } else if (this.data.height === node.height) {
- // split root if trees have the same height
- this._splitRoot(this.data, node);
- } else {
- if (this.data.height < node.height) {
- // swap trees if inserted one is bigger
- var tmpNode = this.data;
- this.data = node;
- node = tmpNode;
- }
- // insert the small tree into the large tree at appropriate level
- this._insert(node, this.data.height - node.height - 1, true);
- }
- return this;
- },
- insert: function (item) {
- if (item) this._insert(item, this.data.height - 1);
- return this;
- },
- clear: function () {
- this.data = createNode([]);
- return this;
- },
- remove: function (item, equalsFn) {
- if (!item) return this;
- var node = this.data,
- bbox = this.toBBox(item),
- path = [],
- indexes = [],
- i, parent, index, goingUp;
- // depth-first iterative tree traversal
- while (node || path.length) {
- if (!node) { // go up
- node = path.pop();
- parent = path[path.length - 1];
- i = indexes.pop();
- goingUp = true;
- }
- if (node.leaf) { // check current node
- index = findItem(item, node.children, equalsFn);
- if (index !== -1) {
- // item found, remove the item and condense tree upwards
- node.children.splice(index, 1);
- path.push(node);
- this._condense(path);
- return this;
- }
- }
- if (!goingUp && !node.leaf && contains(node, bbox)) { // go down
- path.push(node);
- indexes.push(i);
- i = 0;
- parent = node;
- node = node.children[0];
- } else if (parent) { // go right
- i++;
- node = parent.children[i];
- goingUp = false;
- } else node = null; // nothing found
- }
- return this;
- },
- toBBox: function (item) { return item; },
- compareMinX: compareNodeMinX,
- compareMinY: compareNodeMinY,
- toJSON: function () { return this.data; },
- fromJSON: function (data) {
- this.data = data;
- return this;
- },
- _all: function (node, result) {
- var nodesToSearch = [];
- while (node) {
- if (node.leaf) result.push.apply(result, node.children);
- else nodesToSearch.push.apply(nodesToSearch, node.children);
- node = nodesToSearch.pop();
- }
- return result;
- },
- _build: function (items, left, right, height) {
- var N = right - left + 1,
- M = this._maxEntries,
- node;
- if (N <= M) {
- // reached leaf level; return leaf
- node = createNode(items.slice(left, right + 1));
- calcBBox(node, this.toBBox);
- return node;
- }
- if (!height) {
- // target height of the bulk-loaded tree
- height = Math.ceil(Math.log(N) / Math.log(M));
- // target number of root entries to maximize storage utilization
- M = Math.ceil(N / Math.pow(M, height - 1));
- }
- node = createNode([]);
- node.leaf = false;
- node.height = height;
- // split the items into M mostly square tiles
- var N2 = Math.ceil(N / M),
- N1 = N2 * Math.ceil(Math.sqrt(M)),
- i, j, right2, right3;
- multiSelect(items, left, right, N1, this.compareMinX);
- for (i = left; i <= right; i += N1) {
- right2 = Math.min(i + N1 - 1, right);
- multiSelect(items, i, right2, N2, this.compareMinY);
- for (j = i; j <= right2; j += N2) {
- right3 = Math.min(j + N2 - 1, right2);
- // pack each entry recursively
- node.children.push(this._build(items, j, right3, height - 1));
- }
- }
- calcBBox(node, this.toBBox);
- return node;
- },
- _chooseSubtree: function (bbox, node, level, path) {
- var i, len, child, targetNode, area, enlargement, minArea, minEnlargement;
- while (true) {
- path.push(node);
- if (node.leaf || path.length - 1 === level) break;
- minArea = minEnlargement = Infinity;
- for (i = 0, len = node.children.length; i < len; i++) {
- child = node.children[i];
- area = bboxArea(child);
- enlargement = enlargedArea(bbox, child) - area;
- // choose entry with the least area enlargement
- if (enlargement < minEnlargement) {
- minEnlargement = enlargement;
- minArea = area < minArea ? area : minArea;
- targetNode = child;
- } else if (enlargement === minEnlargement) {
- // otherwise choose one with the smallest area
- if (area < minArea) {
- minArea = area;
- targetNode = child;
- }
- }
- }
- node = targetNode || node.children[0];
- }
- return node;
- },
- _insert: function (item, level, isNode) {
- var toBBox = this.toBBox,
- bbox = isNode ? item : toBBox(item),
- insertPath = [];
- // find the best node for accommodating the item, saving all nodes along the path too
- var node = this._chooseSubtree(bbox, this.data, level, insertPath);
- // put the item into the node
- node.children.push(item);
- extend(node, bbox);
- // split on node overflow; propagate upwards if necessary
- while (level >= 0) {
- if (insertPath[level].children.length > this._maxEntries) {
- this._split(insertPath, level);
- level--;
- } else break;
- }
- // adjust bboxes along the insertion path
- this._adjustParentBBoxes(bbox, insertPath, level);
- },
- // split overflowed node into two
- _split: function (insertPath, level) {
- var node = insertPath[level],
- M = node.children.length,
- m = this._minEntries;
- this._chooseSplitAxis(node, m, M);
- var splitIndex = this._chooseSplitIndex(node, m, M);
- var newNode = createNode(node.children.splice(splitIndex, node.children.length - splitIndex));
- newNode.height = node.height;
- newNode.leaf = node.leaf;
- calcBBox(node, this.toBBox);
- calcBBox(newNode, this.toBBox);
- if (level) insertPath[level - 1].children.push(newNode);
- else this._splitRoot(node, newNode);
- },
- _splitRoot: function (node, newNode) {
- // split root node
- this.data = createNode([node, newNode]);
- this.data.height = node.height + 1;
- this.data.leaf = false;
- calcBBox(this.data, this.toBBox);
- },
- _chooseSplitIndex: function (node, m, M) {
- var i, bbox1, bbox2, overlap, area, minOverlap, minArea, index;
- minOverlap = minArea = Infinity;
- for (i = m; i <= M - m; i++) {
- bbox1 = distBBox(node, 0, i, this.toBBox);
- bbox2 = distBBox(node, i, M, this.toBBox);
- overlap = intersectionArea(bbox1, bbox2);
- area = bboxArea(bbox1) + bboxArea(bbox2);
- // choose distribution with minimum overlap
- if (overlap < minOverlap) {
- minOverlap = overlap;
- index = i;
- minArea = area < minArea ? area : minArea;
- } else if (overlap === minOverlap) {
- // otherwise choose distribution with minimum area
- if (area < minArea) {
- minArea = area;
- index = i;
- }
- }
- }
- return index;
- },
- // sorts node children by the best axis for split
- _chooseSplitAxis: function (node, m, M) {
- var compareMinX = node.leaf ? this.compareMinX : compareNodeMinX,
- compareMinY = node.leaf ? this.compareMinY : compareNodeMinY,
- xMargin = this._allDistMargin(node, m, M, compareMinX),
- yMargin = this._allDistMargin(node, m, M, compareMinY);
- // if total distributions margin value is minimal for x, sort by minX,
- // otherwise it's already sorted by minY
- if (xMargin < yMargin) node.children.sort(compareMinX);
- },
- // total margin of all possible split distributions where each node is at least m full
- _allDistMargin: function (node, m, M, compare) {
- node.children.sort(compare);
- var toBBox = this.toBBox,
- leftBBox = distBBox(node, 0, m, toBBox),
- rightBBox = distBBox(node, M - m, M, toBBox),
- margin = bboxMargin(leftBBox) + bboxMargin(rightBBox),
- i, child;
- for (i = m; i < M - m; i++) {
- child = node.children[i];
- extend(leftBBox, node.leaf ? toBBox(child) : child);
- margin += bboxMargin(leftBBox);
- }
- for (i = M - m - 1; i >= m; i--) {
- child = node.children[i];
- extend(rightBBox, node.leaf ? toBBox(child) : child);
- margin += bboxMargin(rightBBox);
- }
- return margin;
- },
- _adjustParentBBoxes: function (bbox, path, level) {
- // adjust bboxes along the given tree path
- for (var i = level; i >= 0; i--) {
- extend(path[i], bbox);
- }
- },
- _condense: function (path) {
- // go through the path, removing empty nodes and updating bboxes
- for (var i = path.length - 1, siblings; i >= 0; i--) {
- if (path[i].children.length === 0) {
- if (i > 0) {
- siblings = path[i - 1].children;
- siblings.splice(siblings.indexOf(path[i]), 1);
- } else this.clear();
- } else calcBBox(path[i], this.toBBox);
- }
- },
- _initFormat: function (format) {
- // data format (minX, minY, maxX, maxY accessors)
- // uses eval-type function compilation instead of just accepting a toBBox function
- // because the algorithms are very sensitive to sorting functions performance,
- // so they should be dead simple and without inner calls
- var compareArr = ['return a', ' - b', ';'];
- this.compareMinX = new Function('a', 'b', compareArr.join(format[0]));
- this.compareMinY = new Function('a', 'b', compareArr.join(format[1]));
- this.toBBox = new Function('a',
- 'return {minX: a' + format[0] +
- ', minY: a' + format[1] +
- ', maxX: a' + format[2] +
- ', maxY: a' + format[3] + '};');
- }
- };
- function findItem(item, items, equalsFn) {
- if (!equalsFn) return items.indexOf(item);
- for (var i = 0; i < items.length; i++) {
- if (equalsFn(item, items[i])) return i;
- }
- return -1;
- }
- // calculate node's bbox from bboxes of its children
- function calcBBox(node, toBBox) {
- distBBox(node, 0, node.children.length, toBBox, node);
- }
- // min bounding rectangle of node children from k to p-1
- function distBBox(node, k, p, toBBox, destNode) {
- if (!destNode) destNode = createNode(null);
- destNode.minX = Infinity;
- destNode.minY = Infinity;
- destNode.maxX = -Infinity;
- destNode.maxY = -Infinity;
- for (var i = k, child; i < p; i++) {
- child = node.children[i];
- extend(destNode, node.leaf ? toBBox(child) : child);
- }
- return destNode;
- }
- function extend(a, b) {
- a.minX = Math.min(a.minX, b.minX);
- a.minY = Math.min(a.minY, b.minY);
- a.maxX = Math.max(a.maxX, b.maxX);
- a.maxY = Math.max(a.maxY, b.maxY);
- return a;
- }
- function compareNodeMinX(a, b) { return a.minX - b.minX; }
- function compareNodeMinY(a, b) { return a.minY - b.minY; }
- function bboxArea(a) { return (a.maxX - a.minX) * (a.maxY - a.minY); }
- function bboxMargin(a) { return (a.maxX - a.minX) + (a.maxY - a.minY); }
- function enlargedArea(a, b) {
- return (Math.max(b.maxX, a.maxX) - Math.min(b.minX, a.minX)) *
- (Math.max(b.maxY, a.maxY) - Math.min(b.minY, a.minY));
- }
- function intersectionArea(a, b) {
- var minX = Math.max(a.minX, b.minX),
- minY = Math.max(a.minY, b.minY),
- maxX = Math.min(a.maxX, b.maxX),
- maxY = Math.min(a.maxY, b.maxY);
- return Math.max(0, maxX - minX) *
- Math.max(0, maxY - minY);
- }
- function contains(a, b) {
- return a.minX <= b.minX &&
- a.minY <= b.minY &&
- b.maxX <= a.maxX &&
- b.maxY <= a.maxY;
- }
- function intersects(a, b) {
- return b.minX <= a.maxX &&
- b.minY <= a.maxY &&
- b.maxX >= a.minX &&
- b.maxY >= a.minY;
- }
- function createNode(children) {
- return {
- children: children,
- height: 1,
- leaf: true,
- minX: Infinity,
- minY: Infinity,
- maxX: -Infinity,
- maxY: -Infinity
- };
- }
- // sort an array so that items come in groups of n unsorted items, with groups sorted between each other;
- // combines selection algorithm with binary divide & conquer approach
- function multiSelect(arr, left, right, n, compare) {
- var stack = [left, right],
- mid;
- while (stack.length) {
- right = stack.pop();
- left = stack.pop();
- if (right - left <= n) continue;
- mid = left + Math.ceil((right - left) / n / 2) * n;
- quickselect(arr, mid, left, right, compare);
- stack.push(left, mid, mid, right);
- }
- }
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