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- import { Feature, FeatureCollection, Units, Properties, Polygon, BBox } from "@turf/helpers";
- /**
- * Takes a bounding box and the diameter of the cell and returns a {@link FeatureCollection} of flat-topped
- * hexagons or triangles ({@link Polygon} features) aligned in an "odd-q" vertical grid as
- * described in [Hexagonal Grids](http://www.redblobgames.com/grids/hexagons/).
- *
- * @name hexGrid
- * @param {BBox} bbox extent in [minX, minY, maxX, maxY] order
- * @param {number} cellSide length of the side of the the hexagons or triangles, in units. It will also coincide with the
- * radius of the circumcircle of the hexagons.
- * @param {Object} [options={}] Optional parameters
- * @param {string} [options.units='kilometers'] used in calculating cell size, can be degrees, radians, miles, or kilometers
- * @param {Object} [options.properties={}] passed to each hexagon or triangle of the grid
- * @param {Feature<Polygon>} [options.mask] if passed a Polygon or MultiPolygon, the grid Points will be created only inside it
- * @param {boolean} [options.triangles=false] whether to return as triangles instead of hexagons
- * @returns {FeatureCollection<Polygon>} a hexagonal grid
- * @example
- * var bbox = [-96,31,-84,40];
- * var cellSide = 50;
- * var options = {units: 'miles'};
- *
- * var hexgrid = turf.hexGrid(bbox, cellSide, options);
- *
- * //addToMap
- * var addToMap = [hexgrid];
- */
- declare function hexGrid<P = Properties>(bbox: BBox, cellSide: number, options?: {
- units?: Units;
- triangles?: boolean;
- properties?: P;
- mask?: Feature<Polygon> | Polygon;
- }): FeatureCollection<Polygon, P>;
- export default hexGrid;
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