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- (function (global, factory) {
- typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
- typeof define === 'function' && define.amd ? define(factory) :
- (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.polygonClipping = factory());
- }(this, (function () { 'use strict';
- function _classCallCheck(instance, Constructor) {
- if (!(instance instanceof Constructor)) {
- throw new TypeError("Cannot call a class as a function");
- }
- }
- function _defineProperties(target, props) {
- for (var i = 0; i < props.length; i++) {
- var descriptor = props[i];
- descriptor.enumerable = descriptor.enumerable || false;
- descriptor.configurable = true;
- if ("value" in descriptor) descriptor.writable = true;
- Object.defineProperty(target, descriptor.key, descriptor);
- }
- }
- function _createClass(Constructor, protoProps, staticProps) {
- if (protoProps) _defineProperties(Constructor.prototype, protoProps);
- if (staticProps) _defineProperties(Constructor, staticProps);
- return Constructor;
- }
- /**
- * splaytree v3.1.0
- * Fast Splay tree for Node and browser
- *
- * @author Alexander Milevski <info@w8r.name>
- * @license MIT
- * @preserve
- */
- var Node =
- /** @class */
- function () {
- function Node(key, data) {
- this.next = null;
- this.key = key;
- this.data = data;
- this.left = null;
- this.right = null;
- }
- return Node;
- }();
- /* follows "An implementation of top-down splaying"
- * by D. Sleator <sleator@cs.cmu.edu> March 1992
- */
- function DEFAULT_COMPARE(a, b) {
- return a > b ? 1 : a < b ? -1 : 0;
- }
- /**
- * Simple top down splay, not requiring i to be in the tree t.
- */
- function splay(i, t, comparator) {
- var N = new Node(null, null);
- var l = N;
- var r = N;
- while (true) {
- var cmp = comparator(i, t.key); //if (i < t.key) {
- if (cmp < 0) {
- if (t.left === null) break; //if (i < t.left.key) {
- if (comparator(i, t.left.key) < 0) {
- var y = t.left;
- /* rotate right */
- t.left = y.right;
- y.right = t;
- t = y;
- if (t.left === null) break;
- }
- r.left = t;
- /* link right */
- r = t;
- t = t.left; //} else if (i > t.key) {
- } else if (cmp > 0) {
- if (t.right === null) break; //if (i > t.right.key) {
- if (comparator(i, t.right.key) > 0) {
- var y = t.right;
- /* rotate left */
- t.right = y.left;
- y.left = t;
- t = y;
- if (t.right === null) break;
- }
- l.right = t;
- /* link left */
- l = t;
- t = t.right;
- } else break;
- }
- /* assemble */
- l.right = t.left;
- r.left = t.right;
- t.left = N.right;
- t.right = N.left;
- return t;
- }
- function insert(i, data, t, comparator) {
- var node = new Node(i, data);
- if (t === null) {
- node.left = node.right = null;
- return node;
- }
- t = splay(i, t, comparator);
- var cmp = comparator(i, t.key);
- if (cmp < 0) {
- node.left = t.left;
- node.right = t;
- t.left = null;
- } else if (cmp >= 0) {
- node.right = t.right;
- node.left = t;
- t.right = null;
- }
- return node;
- }
- function split(key, v, comparator) {
- var left = null;
- var right = null;
- if (v) {
- v = splay(key, v, comparator);
- var cmp = comparator(v.key, key);
- if (cmp === 0) {
- left = v.left;
- right = v.right;
- } else if (cmp < 0) {
- right = v.right;
- v.right = null;
- left = v;
- } else {
- left = v.left;
- v.left = null;
- right = v;
- }
- }
- return {
- left: left,
- right: right
- };
- }
- function merge(left, right, comparator) {
- if (right === null) return left;
- if (left === null) return right;
- right = splay(left.key, right, comparator);
- right.left = left;
- return right;
- }
- /**
- * Prints level of the tree
- */
- function printRow(root, prefix, isTail, out, printNode) {
- if (root) {
- out("" + prefix + (isTail ? '└── ' : '├── ') + printNode(root) + "\n");
- var indent = prefix + (isTail ? ' ' : '│ ');
- if (root.left) printRow(root.left, indent, false, out, printNode);
- if (root.right) printRow(root.right, indent, true, out, printNode);
- }
- }
- var Tree =
- /** @class */
- function () {
- function Tree(comparator) {
- if (comparator === void 0) {
- comparator = DEFAULT_COMPARE;
- }
- this._root = null;
- this._size = 0;
- this._comparator = comparator;
- }
- /**
- * Inserts a key, allows duplicates
- */
- Tree.prototype.insert = function (key, data) {
- this._size++;
- return this._root = insert(key, data, this._root, this._comparator);
- };
- /**
- * Adds a key, if it is not present in the tree
- */
- Tree.prototype.add = function (key, data) {
- var node = new Node(key, data);
- if (this._root === null) {
- node.left = node.right = null;
- this._size++;
- this._root = node;
- }
- var comparator = this._comparator;
- var t = splay(key, this._root, comparator);
- var cmp = comparator(key, t.key);
- if (cmp === 0) this._root = t;else {
- if (cmp < 0) {
- node.left = t.left;
- node.right = t;
- t.left = null;
- } else if (cmp > 0) {
- node.right = t.right;
- node.left = t;
- t.right = null;
- }
- this._size++;
- this._root = node;
- }
- return this._root;
- };
- /**
- * @param {Key} key
- * @return {Node|null}
- */
- Tree.prototype.remove = function (key) {
- this._root = this._remove(key, this._root, this._comparator);
- };
- /**
- * Deletes i from the tree if it's there
- */
- Tree.prototype._remove = function (i, t, comparator) {
- var x;
- if (t === null) return null;
- t = splay(i, t, comparator);
- var cmp = comparator(i, t.key);
- if (cmp === 0) {
- /* found it */
- if (t.left === null) {
- x = t.right;
- } else {
- x = splay(i, t.left, comparator);
- x.right = t.right;
- }
- this._size--;
- return x;
- }
- return t;
- /* It wasn't there */
- };
- /**
- * Removes and returns the node with smallest key
- */
- Tree.prototype.pop = function () {
- var node = this._root;
- if (node) {
- while (node.left) {
- node = node.left;
- }
- this._root = splay(node.key, this._root, this._comparator);
- this._root = this._remove(node.key, this._root, this._comparator);
- return {
- key: node.key,
- data: node.data
- };
- }
- return null;
- };
- /**
- * Find without splaying
- */
- Tree.prototype.findStatic = function (key) {
- var current = this._root;
- var compare = this._comparator;
- while (current) {
- var cmp = compare(key, current.key);
- if (cmp === 0) return current;else if (cmp < 0) current = current.left;else current = current.right;
- }
- return null;
- };
- Tree.prototype.find = function (key) {
- if (this._root) {
- this._root = splay(key, this._root, this._comparator);
- if (this._comparator(key, this._root.key) !== 0) return null;
- }
- return this._root;
- };
- Tree.prototype.contains = function (key) {
- var current = this._root;
- var compare = this._comparator;
- while (current) {
- var cmp = compare(key, current.key);
- if (cmp === 0) return true;else if (cmp < 0) current = current.left;else current = current.right;
- }
- return false;
- };
- Tree.prototype.forEach = function (visitor, ctx) {
- var current = this._root;
- var Q = [];
- /* Initialize stack s */
- var done = false;
- while (!done) {
- if (current !== null) {
- Q.push(current);
- current = current.left;
- } else {
- if (Q.length !== 0) {
- current = Q.pop();
- visitor.call(ctx, current);
- current = current.right;
- } else done = true;
- }
- }
- return this;
- };
- /**
- * Walk key range from `low` to `high`. Stops if `fn` returns a value.
- */
- Tree.prototype.range = function (low, high, fn, ctx) {
- var Q = [];
- var compare = this._comparator;
- var node = this._root;
- var cmp;
- while (Q.length !== 0 || node) {
- if (node) {
- Q.push(node);
- node = node.left;
- } else {
- node = Q.pop();
- cmp = compare(node.key, high);
- if (cmp > 0) {
- break;
- } else if (compare(node.key, low) >= 0) {
- if (fn.call(ctx, node)) return this; // stop if smth is returned
- }
- node = node.right;
- }
- }
- return this;
- };
- /**
- * Returns array of keys
- */
- Tree.prototype.keys = function () {
- var keys = [];
- this.forEach(function (_a) {
- var key = _a.key;
- return keys.push(key);
- });
- return keys;
- };
- /**
- * Returns array of all the data in the nodes
- */
- Tree.prototype.values = function () {
- var values = [];
- this.forEach(function (_a) {
- var data = _a.data;
- return values.push(data);
- });
- return values;
- };
- Tree.prototype.min = function () {
- if (this._root) return this.minNode(this._root).key;
- return null;
- };
- Tree.prototype.max = function () {
- if (this._root) return this.maxNode(this._root).key;
- return null;
- };
- Tree.prototype.minNode = function (t) {
- if (t === void 0) {
- t = this._root;
- }
- if (t) while (t.left) {
- t = t.left;
- }
- return t;
- };
- Tree.prototype.maxNode = function (t) {
- if (t === void 0) {
- t = this._root;
- }
- if (t) while (t.right) {
- t = t.right;
- }
- return t;
- };
- /**
- * Returns node at given index
- */
- Tree.prototype.at = function (index) {
- var current = this._root;
- var done = false;
- var i = 0;
- var Q = [];
- while (!done) {
- if (current) {
- Q.push(current);
- current = current.left;
- } else {
- if (Q.length > 0) {
- current = Q.pop();
- if (i === index) return current;
- i++;
- current = current.right;
- } else done = true;
- }
- }
- return null;
- };
- Tree.prototype.next = function (d) {
- var root = this._root;
- var successor = null;
- if (d.right) {
- successor = d.right;
- while (successor.left) {
- successor = successor.left;
- }
- return successor;
- }
- var comparator = this._comparator;
- while (root) {
- var cmp = comparator(d.key, root.key);
- if (cmp === 0) break;else if (cmp < 0) {
- successor = root;
- root = root.left;
- } else root = root.right;
- }
- return successor;
- };
- Tree.prototype.prev = function (d) {
- var root = this._root;
- var predecessor = null;
- if (d.left !== null) {
- predecessor = d.left;
- while (predecessor.right) {
- predecessor = predecessor.right;
- }
- return predecessor;
- }
- var comparator = this._comparator;
- while (root) {
- var cmp = comparator(d.key, root.key);
- if (cmp === 0) break;else if (cmp < 0) root = root.left;else {
- predecessor = root;
- root = root.right;
- }
- }
- return predecessor;
- };
- Tree.prototype.clear = function () {
- this._root = null;
- this._size = 0;
- return this;
- };
- Tree.prototype.toList = function () {
- return toList(this._root);
- };
- /**
- * Bulk-load items. Both array have to be same size
- */
- Tree.prototype.load = function (keys, values, presort) {
- if (values === void 0) {
- values = [];
- }
- if (presort === void 0) {
- presort = false;
- }
- var size = keys.length;
- var comparator = this._comparator; // sort if needed
- if (presort) sort(keys, values, 0, size - 1, comparator);
- if (this._root === null) {
- // empty tree
- this._root = loadRecursive(keys, values, 0, size);
- this._size = size;
- } else {
- // that re-builds the whole tree from two in-order traversals
- var mergedList = mergeLists(this.toList(), createList(keys, values), comparator);
- size = this._size + size;
- this._root = sortedListToBST({
- head: mergedList
- }, 0, size);
- }
- return this;
- };
- Tree.prototype.isEmpty = function () {
- return this._root === null;
- };
- Object.defineProperty(Tree.prototype, "size", {
- get: function get() {
- return this._size;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Tree.prototype, "root", {
- get: function get() {
- return this._root;
- },
- enumerable: true,
- configurable: true
- });
- Tree.prototype.toString = function (printNode) {
- if (printNode === void 0) {
- printNode = function printNode(n) {
- return String(n.key);
- };
- }
- var out = [];
- printRow(this._root, '', true, function (v) {
- return out.push(v);
- }, printNode);
- return out.join('');
- };
- Tree.prototype.update = function (key, newKey, newData) {
- var comparator = this._comparator;
- var _a = split(key, this._root, comparator),
- left = _a.left,
- right = _a.right;
- if (comparator(key, newKey) < 0) {
- right = insert(newKey, newData, right, comparator);
- } else {
- left = insert(newKey, newData, left, comparator);
- }
- this._root = merge(left, right, comparator);
- };
- Tree.prototype.split = function (key) {
- return split(key, this._root, this._comparator);
- };
- return Tree;
- }();
- function loadRecursive(keys, values, start, end) {
- var size = end - start;
- if (size > 0) {
- var middle = start + Math.floor(size / 2);
- var key = keys[middle];
- var data = values[middle];
- var node = new Node(key, data);
- node.left = loadRecursive(keys, values, start, middle);
- node.right = loadRecursive(keys, values, middle + 1, end);
- return node;
- }
- return null;
- }
- function createList(keys, values) {
- var head = new Node(null, null);
- var p = head;
- for (var i = 0; i < keys.length; i++) {
- p = p.next = new Node(keys[i], values[i]);
- }
- p.next = null;
- return head.next;
- }
- function toList(root) {
- var current = root;
- var Q = [];
- var done = false;
- var head = new Node(null, null);
- var p = head;
- while (!done) {
- if (current) {
- Q.push(current);
- current = current.left;
- } else {
- if (Q.length > 0) {
- current = p = p.next = Q.pop();
- current = current.right;
- } else done = true;
- }
- }
- p.next = null; // that'll work even if the tree was empty
- return head.next;
- }
- function sortedListToBST(list, start, end) {
- var size = end - start;
- if (size > 0) {
- var middle = start + Math.floor(size / 2);
- var left = sortedListToBST(list, start, middle);
- var root = list.head;
- root.left = left;
- list.head = list.head.next;
- root.right = sortedListToBST(list, middle + 1, end);
- return root;
- }
- return null;
- }
- function mergeLists(l1, l2, compare) {
- var head = new Node(null, null); // dummy
- var p = head;
- var p1 = l1;
- var p2 = l2;
- while (p1 !== null && p2 !== null) {
- if (compare(p1.key, p2.key) < 0) {
- p.next = p1;
- p1 = p1.next;
- } else {
- p.next = p2;
- p2 = p2.next;
- }
- p = p.next;
- }
- if (p1 !== null) {
- p.next = p1;
- } else if (p2 !== null) {
- p.next = p2;
- }
- return head.next;
- }
- function sort(keys, values, left, right, compare) {
- if (left >= right) return;
- var pivot = keys[left + right >> 1];
- var i = left - 1;
- var j = right + 1;
- while (true) {
- do {
- i++;
- } while (compare(keys[i], pivot) < 0);
- do {
- j--;
- } while (compare(keys[j], pivot) > 0);
- if (i >= j) break;
- var tmp = keys[i];
- keys[i] = keys[j];
- keys[j] = tmp;
- tmp = values[i];
- values[i] = values[j];
- values[j] = tmp;
- }
- sort(keys, values, left, j, compare);
- sort(keys, values, j + 1, right, compare);
- }
- /**
- * A bounding box has the format:
- *
- * { ll: { x: xmin, y: ymin }, ur: { x: xmax, y: ymax } }
- *
- */
- var isInBbox = function isInBbox(bbox, point) {
- return bbox.ll.x <= point.x && point.x <= bbox.ur.x && bbox.ll.y <= point.y && point.y <= bbox.ur.y;
- };
- /* Returns either null, or a bbox (aka an ordered pair of points)
- * If there is only one point of overlap, a bbox with identical points
- * will be returned */
- var getBboxOverlap = function getBboxOverlap(b1, b2) {
- // check if the bboxes overlap at all
- if (b2.ur.x < b1.ll.x || b1.ur.x < b2.ll.x || b2.ur.y < b1.ll.y || b1.ur.y < b2.ll.y) return null; // find the middle two X values
- var lowerX = b1.ll.x < b2.ll.x ? b2.ll.x : b1.ll.x;
- var upperX = b1.ur.x < b2.ur.x ? b1.ur.x : b2.ur.x; // find the middle two Y values
- var lowerY = b1.ll.y < b2.ll.y ? b2.ll.y : b1.ll.y;
- var upperY = b1.ur.y < b2.ur.y ? b1.ur.y : b2.ur.y; // put those middle values together to get the overlap
- return {
- ll: {
- x: lowerX,
- y: lowerY
- },
- ur: {
- x: upperX,
- y: upperY
- }
- };
- };
- /* Javascript doesn't do integer math. Everything is
- * floating point with percision Number.EPSILON.
- *
- * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/EPSILON
- */
- var epsilon = Number.EPSILON; // IE Polyfill
- if (epsilon === undefined) epsilon = Math.pow(2, -52);
- var EPSILON_SQ = epsilon * epsilon;
- /* FLP comparator */
- var cmp = function cmp(a, b) {
- // check if they're both 0
- if (-epsilon < a && a < epsilon) {
- if (-epsilon < b && b < epsilon) {
- return 0;
- }
- } // check if they're flp equal
- var ab = a - b;
- if (ab * ab < EPSILON_SQ * a * b) {
- return 0;
- } // normal comparison
- return a < b ? -1 : 1;
- };
- /**
- * This class rounds incoming values sufficiently so that
- * floating points problems are, for the most part, avoided.
- *
- * Incoming points are have their x & y values tested against
- * all previously seen x & y values. If either is 'too close'
- * to a previously seen value, it's value is 'snapped' to the
- * previously seen value.
- *
- * All points should be rounded by this class before being
- * stored in any data structures in the rest of this algorithm.
- */
- var PtRounder = /*#__PURE__*/function () {
- function PtRounder() {
- _classCallCheck(this, PtRounder);
- this.reset();
- }
- _createClass(PtRounder, [{
- key: "reset",
- value: function reset() {
- this.xRounder = new CoordRounder();
- this.yRounder = new CoordRounder();
- }
- }, {
- key: "round",
- value: function round(x, y) {
- return {
- x: this.xRounder.round(x),
- y: this.yRounder.round(y)
- };
- }
- }]);
- return PtRounder;
- }();
- var CoordRounder = /*#__PURE__*/function () {
- function CoordRounder() {
- _classCallCheck(this, CoordRounder);
- this.tree = new Tree(); // preseed with 0 so we don't end up with values < Number.EPSILON
- this.round(0);
- } // Note: this can rounds input values backwards or forwards.
- // You might ask, why not restrict this to just rounding
- // forwards? Wouldn't that allow left endpoints to always
- // remain left endpoints during splitting (never change to
- // right). No - it wouldn't, because we snap intersections
- // to endpoints (to establish independence from the segment
- // angle for t-intersections).
- _createClass(CoordRounder, [{
- key: "round",
- value: function round(coord) {
- var node = this.tree.add(coord);
- var prevNode = this.tree.prev(node);
- if (prevNode !== null && cmp(node.key, prevNode.key) === 0) {
- this.tree.remove(coord);
- return prevNode.key;
- }
- var nextNode = this.tree.next(node);
- if (nextNode !== null && cmp(node.key, nextNode.key) === 0) {
- this.tree.remove(coord);
- return nextNode.key;
- }
- return coord;
- }
- }]);
- return CoordRounder;
- }(); // singleton available by import
- var rounder = new PtRounder();
- /* Cross Product of two vectors with first point at origin */
- var crossProduct = function crossProduct(a, b) {
- return a.x * b.y - a.y * b.x;
- };
- /* Dot Product of two vectors with first point at origin */
- var dotProduct = function dotProduct(a, b) {
- return a.x * b.x + a.y * b.y;
- };
- /* Comparator for two vectors with same starting point */
- var compareVectorAngles = function compareVectorAngles(basePt, endPt1, endPt2) {
- var v1 = {
- x: endPt1.x - basePt.x,
- y: endPt1.y - basePt.y
- };
- var v2 = {
- x: endPt2.x - basePt.x,
- y: endPt2.y - basePt.y
- };
- var kross = crossProduct(v1, v2);
- return cmp(kross, 0);
- };
- var length = function length(v) {
- return Math.sqrt(dotProduct(v, v));
- };
- /* Get the sine of the angle from pShared -> pAngle to pShaed -> pBase */
- var sineOfAngle = function sineOfAngle(pShared, pBase, pAngle) {
- var vBase = {
- x: pBase.x - pShared.x,
- y: pBase.y - pShared.y
- };
- var vAngle = {
- x: pAngle.x - pShared.x,
- y: pAngle.y - pShared.y
- };
- return crossProduct(vAngle, vBase) / length(vAngle) / length(vBase);
- };
- /* Get the cosine of the angle from pShared -> pAngle to pShaed -> pBase */
- var cosineOfAngle = function cosineOfAngle(pShared, pBase, pAngle) {
- var vBase = {
- x: pBase.x - pShared.x,
- y: pBase.y - pShared.y
- };
- var vAngle = {
- x: pAngle.x - pShared.x,
- y: pAngle.y - pShared.y
- };
- return dotProduct(vAngle, vBase) / length(vAngle) / length(vBase);
- };
- /* Get the x coordinate where the given line (defined by a point and vector)
- * crosses the horizontal line with the given y coordiante.
- * In the case of parrallel lines (including overlapping ones) returns null. */
- var horizontalIntersection = function horizontalIntersection(pt, v, y) {
- if (v.y === 0) return null;
- return {
- x: pt.x + v.x / v.y * (y - pt.y),
- y: y
- };
- };
- /* Get the y coordinate where the given line (defined by a point and vector)
- * crosses the vertical line with the given x coordiante.
- * In the case of parrallel lines (including overlapping ones) returns null. */
- var verticalIntersection = function verticalIntersection(pt, v, x) {
- if (v.x === 0) return null;
- return {
- x: x,
- y: pt.y + v.y / v.x * (x - pt.x)
- };
- };
- /* Get the intersection of two lines, each defined by a base point and a vector.
- * In the case of parrallel lines (including overlapping ones) returns null. */
- var intersection = function intersection(pt1, v1, pt2, v2) {
- // take some shortcuts for vertical and horizontal lines
- // this also ensures we don't calculate an intersection and then discover
- // it's actually outside the bounding box of the line
- if (v1.x === 0) return verticalIntersection(pt2, v2, pt1.x);
- if (v2.x === 0) return verticalIntersection(pt1, v1, pt2.x);
- if (v1.y === 0) return horizontalIntersection(pt2, v2, pt1.y);
- if (v2.y === 0) return horizontalIntersection(pt1, v1, pt2.y); // General case for non-overlapping segments.
- // This algorithm is based on Schneider and Eberly.
- // http://www.cimec.org.ar/~ncalvo/Schneider_Eberly.pdf - pg 244
- var kross = crossProduct(v1, v2);
- if (kross == 0) return null;
- var ve = {
- x: pt2.x - pt1.x,
- y: pt2.y - pt1.y
- };
- var d1 = crossProduct(ve, v1) / kross;
- var d2 = crossProduct(ve, v2) / kross; // take the average of the two calculations to minimize rounding error
- var x1 = pt1.x + d2 * v1.x,
- x2 = pt2.x + d1 * v2.x;
- var y1 = pt1.y + d2 * v1.y,
- y2 = pt2.y + d1 * v2.y;
- var x = (x1 + x2) / 2;
- var y = (y1 + y2) / 2;
- return {
- x: x,
- y: y
- };
- };
- var SweepEvent = /*#__PURE__*/function () {
- _createClass(SweepEvent, null, [{
- key: "compare",
- // for ordering sweep events in the sweep event queue
- value: function compare(a, b) {
- // favor event with a point that the sweep line hits first
- var ptCmp = SweepEvent.comparePoints(a.point, b.point);
- if (ptCmp !== 0) return ptCmp; // the points are the same, so link them if needed
- if (a.point !== b.point) a.link(b); // favor right events over left
- if (a.isLeft !== b.isLeft) return a.isLeft ? 1 : -1; // we have two matching left or right endpoints
- // ordering of this case is the same as for their segments
- return Segment.compare(a.segment, b.segment);
- } // for ordering points in sweep line order
- }, {
- key: "comparePoints",
- value: function comparePoints(aPt, bPt) {
- if (aPt.x < bPt.x) return -1;
- if (aPt.x > bPt.x) return 1;
- if (aPt.y < bPt.y) return -1;
- if (aPt.y > bPt.y) return 1;
- return 0;
- } // Warning: 'point' input will be modified and re-used (for performance)
- }]);
- function SweepEvent(point, isLeft) {
- _classCallCheck(this, SweepEvent);
- if (point.events === undefined) point.events = [this];else point.events.push(this);
- this.point = point;
- this.isLeft = isLeft; // this.segment, this.otherSE set by factory
- }
- _createClass(SweepEvent, [{
- key: "link",
- value: function link(other) {
- if (other.point === this.point) {
- throw new Error('Tried to link already linked events');
- }
- var otherEvents = other.point.events;
- for (var i = 0, iMax = otherEvents.length; i < iMax; i++) {
- var evt = otherEvents[i];
- this.point.events.push(evt);
- evt.point = this.point;
- }
- this.checkForConsuming();
- }
- /* Do a pass over our linked events and check to see if any pair
- * of segments match, and should be consumed. */
- }, {
- key: "checkForConsuming",
- value: function checkForConsuming() {
- // FIXME: The loops in this method run O(n^2) => no good.
- // Maintain little ordered sweep event trees?
- // Can we maintaining an ordering that avoids the need
- // for the re-sorting with getLeftmostComparator in geom-out?
- // Compare each pair of events to see if other events also match
- var numEvents = this.point.events.length;
- for (var i = 0; i < numEvents; i++) {
- var evt1 = this.point.events[i];
- if (evt1.segment.consumedBy !== undefined) continue;
- for (var j = i + 1; j < numEvents; j++) {
- var evt2 = this.point.events[j];
- if (evt2.consumedBy !== undefined) continue;
- if (evt1.otherSE.point.events !== evt2.otherSE.point.events) continue;
- evt1.segment.consume(evt2.segment);
- }
- }
- }
- }, {
- key: "getAvailableLinkedEvents",
- value: function getAvailableLinkedEvents() {
- // point.events is always of length 2 or greater
- var events = [];
- for (var i = 0, iMax = this.point.events.length; i < iMax; i++) {
- var evt = this.point.events[i];
- if (evt !== this && !evt.segment.ringOut && evt.segment.isInResult()) {
- events.push(evt);
- }
- }
- return events;
- }
- /**
- * Returns a comparator function for sorting linked events that will
- * favor the event that will give us the smallest left-side angle.
- * All ring construction starts as low as possible heading to the right,
- * so by always turning left as sharp as possible we'll get polygons
- * without uncessary loops & holes.
- *
- * The comparator function has a compute cache such that it avoids
- * re-computing already-computed values.
- */
- }, {
- key: "getLeftmostComparator",
- value: function getLeftmostComparator(baseEvent) {
- var _this = this;
- var cache = new Map();
- var fillCache = function fillCache(linkedEvent) {
- var nextEvent = linkedEvent.otherSE;
- cache.set(linkedEvent, {
- sine: sineOfAngle(_this.point, baseEvent.point, nextEvent.point),
- cosine: cosineOfAngle(_this.point, baseEvent.point, nextEvent.point)
- });
- };
- return function (a, b) {
- if (!cache.has(a)) fillCache(a);
- if (!cache.has(b)) fillCache(b);
- var _cache$get = cache.get(a),
- asine = _cache$get.sine,
- acosine = _cache$get.cosine;
- var _cache$get2 = cache.get(b),
- bsine = _cache$get2.sine,
- bcosine = _cache$get2.cosine; // both on or above x-axis
- if (asine >= 0 && bsine >= 0) {
- if (acosine < bcosine) return 1;
- if (acosine > bcosine) return -1;
- return 0;
- } // both below x-axis
- if (asine < 0 && bsine < 0) {
- if (acosine < bcosine) return -1;
- if (acosine > bcosine) return 1;
- return 0;
- } // one above x-axis, one below
- if (bsine < asine) return -1;
- if (bsine > asine) return 1;
- return 0;
- };
- }
- }]);
- return SweepEvent;
- }();
- // segments and sweep events when all else is identical
- var segmentId = 0;
- var Segment = /*#__PURE__*/function () {
- _createClass(Segment, null, [{
- key: "compare",
- /* This compare() function is for ordering segments in the sweep
- * line tree, and does so according to the following criteria:
- *
- * Consider the vertical line that lies an infinestimal step to the
- * right of the right-more of the two left endpoints of the input
- * segments. Imagine slowly moving a point up from negative infinity
- * in the increasing y direction. Which of the two segments will that
- * point intersect first? That segment comes 'before' the other one.
- *
- * If neither segment would be intersected by such a line, (if one
- * or more of the segments are vertical) then the line to be considered
- * is directly on the right-more of the two left inputs.
- */
- value: function compare(a, b) {
- var alx = a.leftSE.point.x;
- var blx = b.leftSE.point.x;
- var arx = a.rightSE.point.x;
- var brx = b.rightSE.point.x; // check if they're even in the same vertical plane
- if (brx < alx) return 1;
- if (arx < blx) return -1;
- var aly = a.leftSE.point.y;
- var bly = b.leftSE.point.y;
- var ary = a.rightSE.point.y;
- var bry = b.rightSE.point.y; // is left endpoint of segment B the right-more?
- if (alx < blx) {
- // are the two segments in the same horizontal plane?
- if (bly < aly && bly < ary) return 1;
- if (bly > aly && bly > ary) return -1; // is the B left endpoint colinear to segment A?
- var aCmpBLeft = a.comparePoint(b.leftSE.point);
- if (aCmpBLeft < 0) return 1;
- if (aCmpBLeft > 0) return -1; // is the A right endpoint colinear to segment B ?
- var bCmpARight = b.comparePoint(a.rightSE.point);
- if (bCmpARight !== 0) return bCmpARight; // colinear segments, consider the one with left-more
- // left endpoint to be first (arbitrary?)
- return -1;
- } // is left endpoint of segment A the right-more?
- if (alx > blx) {
- if (aly < bly && aly < bry) return -1;
- if (aly > bly && aly > bry) return 1; // is the A left endpoint colinear to segment B?
- var bCmpALeft = b.comparePoint(a.leftSE.point);
- if (bCmpALeft !== 0) return bCmpALeft; // is the B right endpoint colinear to segment A?
- var aCmpBRight = a.comparePoint(b.rightSE.point);
- if (aCmpBRight < 0) return 1;
- if (aCmpBRight > 0) return -1; // colinear segments, consider the one with left-more
- // left endpoint to be first (arbitrary?)
- return 1;
- } // if we get here, the two left endpoints are in the same
- // vertical plane, ie alx === blx
- // consider the lower left-endpoint to come first
- if (aly < bly) return -1;
- if (aly > bly) return 1; // left endpoints are identical
- // check for colinearity by using the left-more right endpoint
- // is the A right endpoint more left-more?
- if (arx < brx) {
- var _bCmpARight = b.comparePoint(a.rightSE.point);
- if (_bCmpARight !== 0) return _bCmpARight;
- } // is the B right endpoint more left-more?
- if (arx > brx) {
- var _aCmpBRight = a.comparePoint(b.rightSE.point);
- if (_aCmpBRight < 0) return 1;
- if (_aCmpBRight > 0) return -1;
- }
- if (arx !== brx) {
- // are these two [almost] vertical segments with opposite orientation?
- // if so, the one with the lower right endpoint comes first
- var ay = ary - aly;
- var ax = arx - alx;
- var by = bry - bly;
- var bx = brx - blx;
- if (ay > ax && by < bx) return 1;
- if (ay < ax && by > bx) return -1;
- } // we have colinear segments with matching orientation
- // consider the one with more left-more right endpoint to be first
- if (arx > brx) return 1;
- if (arx < brx) return -1; // if we get here, two two right endpoints are in the same
- // vertical plane, ie arx === brx
- // consider the lower right-endpoint to come first
- if (ary < bry) return -1;
- if (ary > bry) return 1; // right endpoints identical as well, so the segments are idential
- // fall back on creation order as consistent tie-breaker
- if (a.id < b.id) return -1;
- if (a.id > b.id) return 1; // identical segment, ie a === b
- return 0;
- }
- /* Warning: a reference to ringWindings input will be stored,
- * and possibly will be later modified */
- }]);
- function Segment(leftSE, rightSE, rings, windings) {
- _classCallCheck(this, Segment);
- this.id = ++segmentId;
- this.leftSE = leftSE;
- leftSE.segment = this;
- leftSE.otherSE = rightSE;
- this.rightSE = rightSE;
- rightSE.segment = this;
- rightSE.otherSE = leftSE;
- this.rings = rings;
- this.windings = windings; // left unset for performance, set later in algorithm
- // this.ringOut, this.consumedBy, this.prev
- }
- _createClass(Segment, [{
- key: "replaceRightSE",
- /* When a segment is split, the rightSE is replaced with a new sweep event */
- value: function replaceRightSE(newRightSE) {
- this.rightSE = newRightSE;
- this.rightSE.segment = this;
- this.rightSE.otherSE = this.leftSE;
- this.leftSE.otherSE = this.rightSE;
- }
- }, {
- key: "bbox",
- value: function bbox() {
- var y1 = this.leftSE.point.y;
- var y2 = this.rightSE.point.y;
- return {
- ll: {
- x: this.leftSE.point.x,
- y: y1 < y2 ? y1 : y2
- },
- ur: {
- x: this.rightSE.point.x,
- y: y1 > y2 ? y1 : y2
- }
- };
- }
- /* A vector from the left point to the right */
- }, {
- key: "vector",
- value: function vector() {
- return {
- x: this.rightSE.point.x - this.leftSE.point.x,
- y: this.rightSE.point.y - this.leftSE.point.y
- };
- }
- }, {
- key: "isAnEndpoint",
- value: function isAnEndpoint(pt) {
- return pt.x === this.leftSE.point.x && pt.y === this.leftSE.point.y || pt.x === this.rightSE.point.x && pt.y === this.rightSE.point.y;
- }
- /* Compare this segment with a point.
- *
- * A point P is considered to be colinear to a segment if there
- * exists a distance D such that if we travel along the segment
- * from one * endpoint towards the other a distance D, we find
- * ourselves at point P.
- *
- * Return value indicates:
- *
- * 1: point lies above the segment (to the left of vertical)
- * 0: point is colinear to segment
- * -1: point lies below the segment (to the right of vertical)
- */
- }, {
- key: "comparePoint",
- value: function comparePoint(point) {
- if (this.isAnEndpoint(point)) return 0;
- var lPt = this.leftSE.point;
- var rPt = this.rightSE.point;
- var v = this.vector(); // Exactly vertical segments.
- if (lPt.x === rPt.x) {
- if (point.x === lPt.x) return 0;
- return point.x < lPt.x ? 1 : -1;
- } // Nearly vertical segments with an intersection.
- // Check to see where a point on the line with matching Y coordinate is.
- var yDist = (point.y - lPt.y) / v.y;
- var xFromYDist = lPt.x + yDist * v.x;
- if (point.x === xFromYDist) return 0; // General case.
- // Check to see where a point on the line with matching X coordinate is.
- var xDist = (point.x - lPt.x) / v.x;
- var yFromXDist = lPt.y + xDist * v.y;
- if (point.y === yFromXDist) return 0;
- return point.y < yFromXDist ? -1 : 1;
- }
- /**
- * Given another segment, returns the first non-trivial intersection
- * between the two segments (in terms of sweep line ordering), if it exists.
- *
- * A 'non-trivial' intersection is one that will cause one or both of the
- * segments to be split(). As such, 'trivial' vs. 'non-trivial' intersection:
- *
- * * endpoint of segA with endpoint of segB --> trivial
- * * endpoint of segA with point along segB --> non-trivial
- * * endpoint of segB with point along segA --> non-trivial
- * * point along segA with point along segB --> non-trivial
- *
- * If no non-trivial intersection exists, return null
- * Else, return null.
- */
- }, {
- key: "getIntersection",
- value: function getIntersection(other) {
- // If bboxes don't overlap, there can't be any intersections
- var tBbox = this.bbox();
- var oBbox = other.bbox();
- var bboxOverlap = getBboxOverlap(tBbox, oBbox);
- if (bboxOverlap === null) return null; // We first check to see if the endpoints can be considered intersections.
- // This will 'snap' intersections to endpoints if possible, and will
- // handle cases of colinearity.
- var tlp = this.leftSE.point;
- var trp = this.rightSE.point;
- var olp = other.leftSE.point;
- var orp = other.rightSE.point; // does each endpoint touch the other segment?
- // note that we restrict the 'touching' definition to only allow segments
- // to touch endpoints that lie forward from where we are in the sweep line pass
- var touchesOtherLSE = isInBbox(tBbox, olp) && this.comparePoint(olp) === 0;
- var touchesThisLSE = isInBbox(oBbox, tlp) && other.comparePoint(tlp) === 0;
- var touchesOtherRSE = isInBbox(tBbox, orp) && this.comparePoint(orp) === 0;
- var touchesThisRSE = isInBbox(oBbox, trp) && other.comparePoint(trp) === 0; // do left endpoints match?
- if (touchesThisLSE && touchesOtherLSE) {
- // these two cases are for colinear segments with matching left
- // endpoints, and one segment being longer than the other
- if (touchesThisRSE && !touchesOtherRSE) return trp;
- if (!touchesThisRSE && touchesOtherRSE) return orp; // either the two segments match exactly (two trival intersections)
- // or just on their left endpoint (one trivial intersection
- return null;
- } // does this left endpoint matches (other doesn't)
- if (touchesThisLSE) {
- // check for segments that just intersect on opposing endpoints
- if (touchesOtherRSE) {
- if (tlp.x === orp.x && tlp.y === orp.y) return null;
- } // t-intersection on left endpoint
- return tlp;
- } // does other left endpoint matches (this doesn't)
- if (touchesOtherLSE) {
- // check for segments that just intersect on opposing endpoints
- if (touchesThisRSE) {
- if (trp.x === olp.x && trp.y === olp.y) return null;
- } // t-intersection on left endpoint
- return olp;
- } // trivial intersection on right endpoints
- if (touchesThisRSE && touchesOtherRSE) return null; // t-intersections on just one right endpoint
- if (touchesThisRSE) return trp;
- if (touchesOtherRSE) return orp; // None of our endpoints intersect. Look for a general intersection between
- // infinite lines laid over the segments
- var pt = intersection(tlp, this.vector(), olp, other.vector()); // are the segments parrallel? Note that if they were colinear with overlap,
- // they would have an endpoint intersection and that case was already handled above
- if (pt === null) return null; // is the intersection found between the lines not on the segments?
- if (!isInBbox(bboxOverlap, pt)) return null; // round the the computed point if needed
- return rounder.round(pt.x, pt.y);
- }
- /**
- * Split the given segment into multiple segments on the given points.
- * * Each existing segment will retain its leftSE and a new rightSE will be
- * generated for it.
- * * A new segment will be generated which will adopt the original segment's
- * rightSE, and a new leftSE will be generated for it.
- * * If there are more than two points given to split on, new segments
- * in the middle will be generated with new leftSE and rightSE's.
- * * An array of the newly generated SweepEvents will be returned.
- *
- * Warning: input array of points is modified
- */
- }, {
- key: "split",
- value: function split(point) {
- var newEvents = [];
- var alreadyLinked = point.events !== undefined;
- var newLeftSE = new SweepEvent(point, true);
- var newRightSE = new SweepEvent(point, false);
- var oldRightSE = this.rightSE;
- this.replaceRightSE(newRightSE);
- newEvents.push(newRightSE);
- newEvents.push(newLeftSE);
- var newSeg = new Segment(newLeftSE, oldRightSE, this.rings.slice(), this.windings.slice()); // when splitting a nearly vertical downward-facing segment,
- // sometimes one of the resulting new segments is vertical, in which
- // case its left and right events may need to be swapped
- if (SweepEvent.comparePoints(newSeg.leftSE.point, newSeg.rightSE.point) > 0) {
- newSeg.swapEvents();
- }
- if (SweepEvent.comparePoints(this.leftSE.point, this.rightSE.point) > 0) {
- this.swapEvents();
- } // in the point we just used to create new sweep events with was already
- // linked to other events, we need to check if either of the affected
- // segments should be consumed
- if (alreadyLinked) {
- newLeftSE.checkForConsuming();
- newRightSE.checkForConsuming();
- }
- return newEvents;
- }
- /* Swap which event is left and right */
- }, {
- key: "swapEvents",
- value: function swapEvents() {
- var tmpEvt = this.rightSE;
- this.rightSE = this.leftSE;
- this.leftSE = tmpEvt;
- this.leftSE.isLeft = true;
- this.rightSE.isLeft = false;
- for (var i = 0, iMax = this.windings.length; i < iMax; i++) {
- this.windings[i] *= -1;
- }
- }
- /* Consume another segment. We take their rings under our wing
- * and mark them as consumed. Use for perfectly overlapping segments */
- }, {
- key: "consume",
- value: function consume(other) {
- var consumer = this;
- var consumee = other;
- while (consumer.consumedBy) {
- consumer = consumer.consumedBy;
- }
- while (consumee.consumedBy) {
- consumee = consumee.consumedBy;
- }
- var cmp = Segment.compare(consumer, consumee);
- if (cmp === 0) return; // already consumed
- // the winner of the consumption is the earlier segment
- // according to sweep line ordering
- if (cmp > 0) {
- var tmp = consumer;
- consumer = consumee;
- consumee = tmp;
- } // make sure a segment doesn't consume it's prev
- if (consumer.prev === consumee) {
- var _tmp = consumer;
- consumer = consumee;
- consumee = _tmp;
- }
- for (var i = 0, iMax = consumee.rings.length; i < iMax; i++) {
- var ring = consumee.rings[i];
- var winding = consumee.windings[i];
- var index = consumer.rings.indexOf(ring);
- if (index === -1) {
- consumer.rings.push(ring);
- consumer.windings.push(winding);
- } else consumer.windings[index] += winding;
- }
- consumee.rings = null;
- consumee.windings = null;
- consumee.consumedBy = consumer; // mark sweep events consumed as to maintain ordering in sweep event queue
- consumee.leftSE.consumedBy = consumer.leftSE;
- consumee.rightSE.consumedBy = consumer.rightSE;
- }
- /* The first segment previous segment chain that is in the result */
- }, {
- key: "prevInResult",
- value: function prevInResult() {
- if (this._prevInResult !== undefined) return this._prevInResult;
- if (!this.prev) this._prevInResult = null;else if (this.prev.isInResult()) this._prevInResult = this.prev;else this._prevInResult = this.prev.prevInResult();
- return this._prevInResult;
- }
- }, {
- key: "beforeState",
- value: function beforeState() {
- if (this._beforeState !== undefined) return this._beforeState;
- if (!this.prev) this._beforeState = {
- rings: [],
- windings: [],
- multiPolys: []
- };else {
- var seg = this.prev.consumedBy || this.prev;
- this._beforeState = seg.afterState();
- }
- return this._beforeState;
- }
- }, {
- key: "afterState",
- value: function afterState() {
- if (this._afterState !== undefined) return this._afterState;
- var beforeState = this.beforeState();
- this._afterState = {
- rings: beforeState.rings.slice(0),
- windings: beforeState.windings.slice(0),
- multiPolys: []
- };
- var ringsAfter = this._afterState.rings;
- var windingsAfter = this._afterState.windings;
- var mpsAfter = this._afterState.multiPolys; // calculate ringsAfter, windingsAfter
- for (var i = 0, iMax = this.rings.length; i < iMax; i++) {
- var ring = this.rings[i];
- var winding = this.windings[i];
- var index = ringsAfter.indexOf(ring);
- if (index === -1) {
- ringsAfter.push(ring);
- windingsAfter.push(winding);
- } else windingsAfter[index] += winding;
- } // calcualte polysAfter
- var polysAfter = [];
- var polysExclude = [];
- for (var _i = 0, _iMax = ringsAfter.length; _i < _iMax; _i++) {
- if (windingsAfter[_i] === 0) continue; // non-zero rule
- var _ring = ringsAfter[_i];
- var poly = _ring.poly;
- if (polysExclude.indexOf(poly) !== -1) continue;
- if (_ring.isExterior) polysAfter.push(poly);else {
- if (polysExclude.indexOf(poly) === -1) polysExclude.push(poly);
- var _index = polysAfter.indexOf(_ring.poly);
- if (_index !== -1) polysAfter.splice(_index, 1);
- }
- } // calculate multiPolysAfter
- for (var _i2 = 0, _iMax2 = polysAfter.length; _i2 < _iMax2; _i2++) {
- var mp = polysAfter[_i2].multiPoly;
- if (mpsAfter.indexOf(mp) === -1) mpsAfter.push(mp);
- }
- return this._afterState;
- }
- /* Is this segment part of the final result? */
- }, {
- key: "isInResult",
- value: function isInResult() {
- // if we've been consumed, we're not in the result
- if (this.consumedBy) return false;
- if (this._isInResult !== undefined) return this._isInResult;
- var mpsBefore = this.beforeState().multiPolys;
- var mpsAfter = this.afterState().multiPolys;
- switch (operation.type) {
- case 'union':
- {
- // UNION - included iff:
- // * On one side of us there is 0 poly interiors AND
- // * On the other side there is 1 or more.
- var noBefores = mpsBefore.length === 0;
- var noAfters = mpsAfter.length === 0;
- this._isInResult = noBefores !== noAfters;
- break;
- }
- case 'intersection':
- {
- // INTERSECTION - included iff:
- // * on one side of us all multipolys are rep. with poly interiors AND
- // * on the other side of us, not all multipolys are repsented
- // with poly interiors
- var least;
- var most;
- if (mpsBefore.length < mpsAfter.length) {
- least = mpsBefore.length;
- most = mpsAfter.length;
- } else {
- least = mpsAfter.length;
- most = mpsBefore.length;
- }
- this._isInResult = most === operation.numMultiPolys && least < most;
- break;
- }
- case 'xor':
- {
- // XOR - included iff:
- // * the difference between the number of multipolys represented
- // with poly interiors on our two sides is an odd number
- var diff = Math.abs(mpsBefore.length - mpsAfter.length);
- this._isInResult = diff % 2 === 1;
- break;
- }
- case 'difference':
- {
- // DIFFERENCE included iff:
- // * on exactly one side, we have just the subject
- var isJustSubject = function isJustSubject(mps) {
- return mps.length === 1 && mps[0].isSubject;
- };
- this._isInResult = isJustSubject(mpsBefore) !== isJustSubject(mpsAfter);
- break;
- }
- default:
- throw new Error("Unrecognized operation type found ".concat(operation.type));
- }
- return this._isInResult;
- }
- }], [{
- key: "fromRing",
- value: function fromRing(pt1, pt2, ring) {
- var leftPt, rightPt, winding; // ordering the two points according to sweep line ordering
- var cmpPts = SweepEvent.comparePoints(pt1, pt2);
- if (cmpPts < 0) {
- leftPt = pt1;
- rightPt = pt2;
- winding = 1;
- } else if (cmpPts > 0) {
- leftPt = pt2;
- rightPt = pt1;
- winding = -1;
- } else throw new Error("Tried to create degenerate segment at [".concat(pt1.x, ", ").concat(pt1.y, "]"));
- var leftSE = new SweepEvent(leftPt, true);
- var rightSE = new SweepEvent(rightPt, false);
- return new Segment(leftSE, rightSE, [ring], [winding]);
- }
- }]);
- return Segment;
- }();
- var RingIn = /*#__PURE__*/function () {
- function RingIn(geomRing, poly, isExterior) {
- _classCallCheck(this, RingIn);
- if (!Array.isArray(geomRing) || geomRing.length === 0) {
- throw new Error('Input geometry is not a valid Polygon or MultiPolygon');
- }
- this.poly = poly;
- this.isExterior = isExterior;
- this.segments = [];
- if (typeof geomRing[0][0] !== 'number' || typeof geomRing[0][1] !== 'number') {
- throw new Error('Input geometry is not a valid Polygon or MultiPolygon');
- }
- var firstPoint = rounder.round(geomRing[0][0], geomRing[0][1]);
- this.bbox = {
- ll: {
- x: firstPoint.x,
- y: firstPoint.y
- },
- ur: {
- x: firstPoint.x,
- y: firstPoint.y
- }
- };
- var prevPoint = firstPoint;
- for (var i = 1, iMax = geomRing.length; i < iMax; i++) {
- if (typeof geomRing[i][0] !== 'number' || typeof geomRing[i][1] !== 'number') {
- throw new Error('Input geometry is not a valid Polygon or MultiPolygon');
- }
- var point = rounder.round(geomRing[i][0], geomRing[i][1]); // skip repeated points
- if (point.x === prevPoint.x && point.y === prevPoint.y) continue;
- this.segments.push(Segment.fromRing(prevPoint, point, this));
- if (point.x < this.bbox.ll.x) this.bbox.ll.x = point.x;
- if (point.y < this.bbox.ll.y) this.bbox.ll.y = point.y;
- if (point.x > this.bbox.ur.x) this.bbox.ur.x = point.x;
- if (point.y > this.bbox.ur.y) this.bbox.ur.y = point.y;
- prevPoint = point;
- } // add segment from last to first if last is not the same as first
- if (firstPoint.x !== prevPoint.x || firstPoint.y !== prevPoint.y) {
- this.segments.push(Segment.fromRing(prevPoint, firstPoint, this));
- }
- }
- _createClass(RingIn, [{
- key: "getSweepEvents",
- value: function getSweepEvents() {
- var sweepEvents = [];
- for (var i = 0, iMax = this.segments.length; i < iMax; i++) {
- var segment = this.segments[i];
- sweepEvents.push(segment.leftSE);
- sweepEvents.push(segment.rightSE);
- }
- return sweepEvents;
- }
- }]);
- return RingIn;
- }();
- var PolyIn = /*#__PURE__*/function () {
- function PolyIn(geomPoly, multiPoly) {
- _classCallCheck(this, PolyIn);
- if (!Array.isArray(geomPoly)) {
- throw new Error('Input geometry is not a valid Polygon or MultiPolygon');
- }
- this.exteriorRing = new RingIn(geomPoly[0], this, true); // copy by value
- this.bbox = {
- ll: {
- x: this.exteriorRing.bbox.ll.x,
- y: this.exteriorRing.bbox.ll.y
- },
- ur: {
- x: this.exteriorRing.bbox.ur.x,
- y: this.exteriorRing.bbox.ur.y
- }
- };
- this.interiorRings = [];
- for (var i = 1, iMax = geomPoly.length; i < iMax; i++) {
- var ring = new RingIn(geomPoly[i], this, false);
- if (ring.bbox.ll.x < this.bbox.ll.x) this.bbox.ll.x = ring.bbox.ll.x;
- if (ring.bbox.ll.y < this.bbox.ll.y) this.bbox.ll.y = ring.bbox.ll.y;
- if (ring.bbox.ur.x > this.bbox.ur.x) this.bbox.ur.x = ring.bbox.ur.x;
- if (ring.bbox.ur.y > this.bbox.ur.y) this.bbox.ur.y = ring.bbox.ur.y;
- this.interiorRings.push(ring);
- }
- this.multiPoly = multiPoly;
- }
- _createClass(PolyIn, [{
- key: "getSweepEvents",
- value: function getSweepEvents() {
- var sweepEvents = this.exteriorRing.getSweepEvents();
- for (var i = 0, iMax = this.interiorRings.length; i < iMax; i++) {
- var ringSweepEvents = this.interiorRings[i].getSweepEvents();
- for (var j = 0, jMax = ringSweepEvents.length; j < jMax; j++) {
- sweepEvents.push(ringSweepEvents[j]);
- }
- }
- return sweepEvents;
- }
- }]);
- return PolyIn;
- }();
- var MultiPolyIn = /*#__PURE__*/function () {
- function MultiPolyIn(geom, isSubject) {
- _classCallCheck(this, MultiPolyIn);
- if (!Array.isArray(geom)) {
- throw new Error('Input geometry is not a valid Polygon or MultiPolygon');
- }
- try {
- // if the input looks like a polygon, convert it to a multipolygon
- if (typeof geom[0][0][0] === 'number') geom = [geom];
- } catch (ex) {// The input is either malformed or has empty arrays.
- // In either case, it will be handled later on.
- }
- this.polys = [];
- this.bbox = {
- ll: {
- x: Number.POSITIVE_INFINITY,
- y: Number.POSITIVE_INFINITY
- },
- ur: {
- x: Number.NEGATIVE_INFINITY,
- y: Number.NEGATIVE_INFINITY
- }
- };
- for (var i = 0, iMax = geom.length; i < iMax; i++) {
- var poly = new PolyIn(geom[i], this);
- if (poly.bbox.ll.x < this.bbox.ll.x) this.bbox.ll.x = poly.bbox.ll.x;
- if (poly.bbox.ll.y < this.bbox.ll.y) this.bbox.ll.y = poly.bbox.ll.y;
- if (poly.bbox.ur.x > this.bbox.ur.x) this.bbox.ur.x = poly.bbox.ur.x;
- if (poly.bbox.ur.y > this.bbox.ur.y) this.bbox.ur.y = poly.bbox.ur.y;
- this.polys.push(poly);
- }
- this.isSubject = isSubject;
- }
- _createClass(MultiPolyIn, [{
- key: "getSweepEvents",
- value: function getSweepEvents() {
- var sweepEvents = [];
- for (var i = 0, iMax = this.polys.length; i < iMax; i++) {
- var polySweepEvents = this.polys[i].getSweepEvents();
- for (var j = 0, jMax = polySweepEvents.length; j < jMax; j++) {
- sweepEvents.push(polySweepEvents[j]);
- }
- }
- return sweepEvents;
- }
- }]);
- return MultiPolyIn;
- }();
- var RingOut = /*#__PURE__*/function () {
- _createClass(RingOut, null, [{
- key: "factory",
- /* Given the segments from the sweep line pass, compute & return a series
- * of closed rings from all the segments marked to be part of the result */
- value: function factory(allSegments) {
- var ringsOut = [];
- for (var i = 0, iMax = allSegments.length; i < iMax; i++) {
- var segment = allSegments[i];
- if (!segment.isInResult() || segment.ringOut) continue;
- var prevEvent = null;
- var event = segment.leftSE;
- var nextEvent = segment.rightSE;
- var events = [event];
- var startingPoint = event.point;
- var intersectionLEs = [];
- /* Walk the chain of linked events to form a closed ring */
- while (true) {
- prevEvent = event;
- event = nextEvent;
- events.push(event);
- /* Is the ring complete? */
- if (event.point === startingPoint) break;
- while (true) {
- var availableLEs = event.getAvailableLinkedEvents();
- /* Did we hit a dead end? This shouldn't happen. Indicates some earlier
- * part of the algorithm malfunctioned... please file a bug report. */
- if (availableLEs.length === 0) {
- var firstPt = events[0].point;
- var lastPt = events[events.length - 1].point;
- throw new Error("Unable to complete output ring starting at [".concat(firstPt.x, ",") + " ".concat(firstPt.y, "]. Last matching segment found ends at") + " [".concat(lastPt.x, ", ").concat(lastPt.y, "]."));
- }
- /* Only one way to go, so cotinue on the path */
- if (availableLEs.length === 1) {
- nextEvent = availableLEs[0].otherSE;
- break;
- }
- /* We must have an intersection. Check for a completed loop */
- var indexLE = null;
- for (var j = 0, jMax = intersectionLEs.length; j < jMax; j++) {
- if (intersectionLEs[j].point === event.point) {
- indexLE = j;
- break;
- }
- }
- /* Found a completed loop. Cut that off and make a ring */
- if (indexLE !== null) {
- var intersectionLE = intersectionLEs.splice(indexLE)[0];
- var ringEvents = events.splice(intersectionLE.index);
- ringEvents.unshift(ringEvents[0].otherSE);
- ringsOut.push(new RingOut(ringEvents.reverse()));
- continue;
- }
- /* register the intersection */
- intersectionLEs.push({
- index: events.length,
- point: event.point
- });
- /* Choose the left-most option to continue the walk */
- var comparator = event.getLeftmostComparator(prevEvent);
- nextEvent = availableLEs.sort(comparator)[0].otherSE;
- break;
- }
- }
- ringsOut.push(new RingOut(events));
- }
- return ringsOut;
- }
- }]);
- function RingOut(events) {
- _classCallCheck(this, RingOut);
- this.events = events;
- for (var i = 0, iMax = events.length; i < iMax; i++) {
- events[i].segment.ringOut = this;
- }
- this.poly = null;
- }
- _createClass(RingOut, [{
- key: "getGeom",
- value: function getGeom() {
- // Remove superfluous points (ie extra points along a straight line),
- var prevPt = this.events[0].point;
- var points = [prevPt];
- for (var i = 1, iMax = this.events.length - 1; i < iMax; i++) {
- var _pt = this.events[i].point;
- var _nextPt = this.events[i + 1].point;
- if (compareVectorAngles(_pt, prevPt, _nextPt) === 0) continue;
- points.push(_pt);
- prevPt = _pt;
- } // ring was all (within rounding error of angle calc) colinear points
- if (points.length === 1) return null; // check if the starting point is necessary
- var pt = points[0];
- var nextPt = points[1];
- if (compareVectorAngles(pt, prevPt, nextPt) === 0) points.shift();
- points.push(points[0]);
- var step = this.isExteriorRing() ? 1 : -1;
- var iStart = this.isExteriorRing() ? 0 : points.length - 1;
- var iEnd = this.isExteriorRing() ? points.length : -1;
- var orderedPoints = [];
- for (var _i = iStart; _i != iEnd; _i += step) {
- orderedPoints.push([points[_i].x, points[_i].y]);
- }
- return orderedPoints;
- }
- }, {
- key: "isExteriorRing",
- value: function isExteriorRing() {
- if (this._isExteriorRing === undefined) {
- var enclosing = this.enclosingRing();
- this._isExteriorRing = enclosing ? !enclosing.isExteriorRing() : true;
- }
- return this._isExteriorRing;
- }
- }, {
- key: "enclosingRing",
- value: function enclosingRing() {
- if (this._enclosingRing === undefined) {
- this._enclosingRing = this._calcEnclosingRing();
- }
- return this._enclosingRing;
- }
- /* Returns the ring that encloses this one, if any */
- }, {
- key: "_calcEnclosingRing",
- value: function _calcEnclosingRing() {
- // start with the ealier sweep line event so that the prevSeg
- // chain doesn't lead us inside of a loop of ours
- var leftMostEvt = this.events[0];
- for (var i = 1, iMax = this.events.length; i < iMax; i++) {
- var evt = this.events[i];
- if (SweepEvent.compare(leftMostEvt, evt) > 0) leftMostEvt = evt;
- }
- var prevSeg = leftMostEvt.segment.prevInResult();
- var prevPrevSeg = prevSeg ? prevSeg.prevInResult() : null;
- while (true) {
- // no segment found, thus no ring can enclose us
- if (!prevSeg) return null; // no segments below prev segment found, thus the ring of the prev
- // segment must loop back around and enclose us
- if (!prevPrevSeg) return prevSeg.ringOut; // if the two segments are of different rings, the ring of the prev
- // segment must either loop around us or the ring of the prev prev
- // seg, which would make us and the ring of the prev peers
- if (prevPrevSeg.ringOut !== prevSeg.ringOut) {
- if (prevPrevSeg.ringOut.enclosingRing() !== prevSeg.ringOut) {
- return prevSeg.ringOut;
- } else return prevSeg.ringOut.enclosingRing();
- } // two segments are from the same ring, so this was a penisula
- // of that ring. iterate downward, keep searching
- prevSeg = prevPrevSeg.prevInResult();
- prevPrevSeg = prevSeg ? prevSeg.prevInResult() : null;
- }
- }
- }]);
- return RingOut;
- }();
- var PolyOut = /*#__PURE__*/function () {
- function PolyOut(exteriorRing) {
- _classCallCheck(this, PolyOut);
- this.exteriorRing = exteriorRing;
- exteriorRing.poly = this;
- this.interiorRings = [];
- }
- _createClass(PolyOut, [{
- key: "addInterior",
- value: function addInterior(ring) {
- this.interiorRings.push(ring);
- ring.poly = this;
- }
- }, {
- key: "getGeom",
- value: function getGeom() {
- var geom = [this.exteriorRing.getGeom()]; // exterior ring was all (within rounding error of angle calc) colinear points
- if (geom[0] === null) return null;
- for (var i = 0, iMax = this.interiorRings.length; i < iMax; i++) {
- var ringGeom = this.interiorRings[i].getGeom(); // interior ring was all (within rounding error of angle calc) colinear points
- if (ringGeom === null) continue;
- geom.push(ringGeom);
- }
- return geom;
- }
- }]);
- return PolyOut;
- }();
- var MultiPolyOut = /*#__PURE__*/function () {
- function MultiPolyOut(rings) {
- _classCallCheck(this, MultiPolyOut);
- this.rings = rings;
- this.polys = this._composePolys(rings);
- }
- _createClass(MultiPolyOut, [{
- key: "getGeom",
- value: function getGeom() {
- var geom = [];
- for (var i = 0, iMax = this.polys.length; i < iMax; i++) {
- var polyGeom = this.polys[i].getGeom(); // exterior ring was all (within rounding error of angle calc) colinear points
- if (polyGeom === null) continue;
- geom.push(polyGeom);
- }
- return geom;
- }
- }, {
- key: "_composePolys",
- value: function _composePolys(rings) {
- var polys = [];
- for (var i = 0, iMax = rings.length; i < iMax; i++) {
- var ring = rings[i];
- if (ring.poly) continue;
- if (ring.isExteriorRing()) polys.push(new PolyOut(ring));else {
- var enclosingRing = ring.enclosingRing();
- if (!enclosingRing.poly) polys.push(new PolyOut(enclosingRing));
- enclosingRing.poly.addInterior(ring);
- }
- }
- return polys;
- }
- }]);
- return MultiPolyOut;
- }();
- /**
- * NOTE: We must be careful not to change any segments while
- * they are in the SplayTree. AFAIK, there's no way to tell
- * the tree to rebalance itself - thus before splitting
- * a segment that's in the tree, we remove it from the tree,
- * do the split, then re-insert it. (Even though splitting a
- * segment *shouldn't* change its correct position in the
- * sweep line tree, the reality is because of rounding errors,
- * it sometimes does.)
- */
- var SweepLine = /*#__PURE__*/function () {
- function SweepLine(queue) {
- var comparator = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Segment.compare;
- _classCallCheck(this, SweepLine);
- this.queue = queue;
- this.tree = new Tree(comparator);
- this.segments = [];
- }
- _createClass(SweepLine, [{
- key: "process",
- value: function process(event) {
- var segment = event.segment;
- var newEvents = []; // if we've already been consumed by another segment,
- // clean up our body parts and get out
- if (event.consumedBy) {
- if (event.isLeft) this.queue.remove(event.otherSE);else this.tree.remove(segment);
- return newEvents;
- }
- var node = event.isLeft ? this.tree.insert(segment) : this.tree.find(segment);
- if (!node) throw new Error("Unable to find segment #".concat(segment.id, " ") + "[".concat(segment.leftSE.point.x, ", ").concat(segment.leftSE.point.y, "] -> ") + "[".concat(segment.rightSE.point.x, ", ").concat(segment.rightSE.point.y, "] ") + 'in SweepLine tree. Please submit a bug report.');
- var prevNode = node;
- var nextNode = node;
- var prevSeg = undefined;
- var nextSeg = undefined; // skip consumed segments still in tree
- while (prevSeg === undefined) {
- prevNode = this.tree.prev(prevNode);
- if (prevNode === null) prevSeg = null;else if (prevNode.key.consumedBy === undefined) prevSeg = prevNode.key;
- } // skip consumed segments still in tree
- while (nextSeg === undefined) {
- nextNode = this.tree.next(nextNode);
- if (nextNode === null) nextSeg = null;else if (nextNode.key.consumedBy === undefined) nextSeg = nextNode.key;
- }
- if (event.isLeft) {
- // Check for intersections against the previous segment in the sweep line
- var prevMySplitter = null;
- if (prevSeg) {
- var prevInter = prevSeg.getIntersection(segment);
- if (prevInter !== null) {
- if (!segment.isAnEndpoint(prevInter)) prevMySplitter = prevInter;
- if (!prevSeg.isAnEndpoint(prevInter)) {
- var newEventsFromSplit = this._splitSafely(prevSeg, prevInter);
- for (var i = 0, iMax = newEventsFromSplit.length; i < iMax; i++) {
- newEvents.push(newEventsFromSplit[i]);
- }
- }
- }
- } // Check for intersections against the next segment in the sweep line
- var nextMySplitter = null;
- if (nextSeg) {
- var nextInter = nextSeg.getIntersection(segment);
- if (nextInter !== null) {
- if (!segment.isAnEndpoint(nextInter)) nextMySplitter = nextInter;
- if (!nextSeg.isAnEndpoint(nextInter)) {
- var _newEventsFromSplit = this._splitSafely(nextSeg, nextInter);
- for (var _i = 0, _iMax = _newEventsFromSplit.length; _i < _iMax; _i++) {
- newEvents.push(_newEventsFromSplit[_i]);
- }
- }
- }
- } // For simplicity, even if we find more than one intersection we only
- // spilt on the 'earliest' (sweep-line style) of the intersections.
- // The other intersection will be handled in a future process().
- if (prevMySplitter !== null || nextMySplitter !== null) {
- var mySplitter = null;
- if (prevMySplitter === null) mySplitter = nextMySplitter;else if (nextMySplitter === null) mySplitter = prevMySplitter;else {
- var cmpSplitters = SweepEvent.comparePoints(prevMySplitter, nextMySplitter);
- mySplitter = cmpSplitters <= 0 ? prevMySplitter : nextMySplitter;
- } // Rounding errors can cause changes in ordering,
- // so remove afected segments and right sweep events before splitting
- this.queue.remove(segment.rightSE);
- newEvents.push(segment.rightSE);
- var _newEventsFromSplit2 = segment.split(mySplitter);
- for (var _i2 = 0, _iMax2 = _newEventsFromSplit2.length; _i2 < _iMax2; _i2++) {
- newEvents.push(_newEventsFromSplit2[_i2]);
- }
- }
- if (newEvents.length > 0) {
- // We found some intersections, so re-do the current event to
- // make sure sweep line ordering is totally consistent for later
- // use with the segment 'prev' pointers
- this.tree.remove(segment);
- newEvents.push(event);
- } else {
- // done with left event
- this.segments.push(segment);
- segment.prev = prevSeg;
- }
- } else {
- // event.isRight
- // since we're about to be removed from the sweep line, check for
- // intersections between our previous and next segments
- if (prevSeg && nextSeg) {
- var inter = prevSeg.getIntersection(nextSeg);
- if (inter !== null) {
- if (!prevSeg.isAnEndpoint(inter)) {
- var _newEventsFromSplit3 = this._splitSafely(prevSeg, inter);
- for (var _i3 = 0, _iMax3 = _newEventsFromSplit3.length; _i3 < _iMax3; _i3++) {
- newEvents.push(_newEventsFromSplit3[_i3]);
- }
- }
- if (!nextSeg.isAnEndpoint(inter)) {
- var _newEventsFromSplit4 = this._splitSafely(nextSeg, inter);
- for (var _i4 = 0, _iMax4 = _newEventsFromSplit4.length; _i4 < _iMax4; _i4++) {
- newEvents.push(_newEventsFromSplit4[_i4]);
- }
- }
- }
- }
- this.tree.remove(segment);
- }
- return newEvents;
- }
- /* Safely split a segment that is currently in the datastructures
- * IE - a segment other than the one that is currently being processed. */
- }, {
- key: "_splitSafely",
- value: function _splitSafely(seg, pt) {
- // Rounding errors can cause changes in ordering,
- // so remove afected segments and right sweep events before splitting
- // removeNode() doesn't work, so have re-find the seg
- // https://github.com/w8r/splay-tree/pull/5
- this.tree.remove(seg);
- var rightSE = seg.rightSE;
- this.queue.remove(rightSE);
- var newEvents = seg.split(pt);
- newEvents.push(rightSE); // splitting can trigger consumption
- if (seg.consumedBy === undefined) this.tree.insert(seg);
- return newEvents;
- }
- }]);
- return SweepLine;
- }();
- var POLYGON_CLIPPING_MAX_QUEUE_SIZE = typeof process !== 'undefined' && process.env.POLYGON_CLIPPING_MAX_QUEUE_SIZE || 1000000;
- var POLYGON_CLIPPING_MAX_SWEEPLINE_SEGMENTS = typeof process !== 'undefined' && process.env.POLYGON_CLIPPING_MAX_SWEEPLINE_SEGMENTS || 1000000;
- var Operation = /*#__PURE__*/function () {
- function Operation() {
- _classCallCheck(this, Operation);
- }
- _createClass(Operation, [{
- key: "run",
- value: function run(type, geom, moreGeoms) {
- operation.type = type;
- rounder.reset();
- /* Convert inputs to MultiPoly objects */
- var multipolys = [new MultiPolyIn(geom, true)];
- for (var i = 0, iMax = moreGeoms.length; i < iMax; i++) {
- multipolys.push(new MultiPolyIn(moreGeoms[i], false));
- }
- operation.numMultiPolys = multipolys.length;
- /* BBox optimization for difference operation
- * If the bbox of a multipolygon that's part of the clipping doesn't
- * intersect the bbox of the subject at all, we can just drop that
- * multiploygon. */
- if (operation.type === 'difference') {
- // in place removal
- var subject = multipolys[0];
- var _i = 1;
- while (_i < multipolys.length) {
- if (getBboxOverlap(multipolys[_i].bbox, subject.bbox) !== null) _i++;else multipolys.splice(_i, 1);
- }
- }
- /* BBox optimization for intersection operation
- * If we can find any pair of multipolygons whose bbox does not overlap,
- * then the result will be empty. */
- if (operation.type === 'intersection') {
- // TODO: this is O(n^2) in number of polygons. By sorting the bboxes,
- // it could be optimized to O(n * ln(n))
- for (var _i2 = 0, _iMax = multipolys.length; _i2 < _iMax; _i2++) {
- var mpA = multipolys[_i2];
- for (var j = _i2 + 1, jMax = multipolys.length; j < jMax; j++) {
- if (getBboxOverlap(mpA.bbox, multipolys[j].bbox) === null) return [];
- }
- }
- }
- /* Put segment endpoints in a priority queue */
- var queue = new Tree(SweepEvent.compare);
- for (var _i3 = 0, _iMax2 = multipolys.length; _i3 < _iMax2; _i3++) {
- var sweepEvents = multipolys[_i3].getSweepEvents();
- for (var _j = 0, _jMax = sweepEvents.length; _j < _jMax; _j++) {
- queue.insert(sweepEvents[_j]);
- if (queue.size > POLYGON_CLIPPING_MAX_QUEUE_SIZE) {
- // prevents an infinite loop, an otherwise common manifestation of bugs
- throw new Error('Infinite loop when putting segment endpoints in a priority queue ' + '(queue size too big). Please file a bug report.');
- }
- }
- }
- /* Pass the sweep line over those endpoints */
- var sweepLine = new SweepLine(queue);
- var prevQueueSize = queue.size;
- var node = queue.pop();
- while (node) {
- var evt = node.key;
- if (queue.size === prevQueueSize) {
- // prevents an infinite loop, an otherwise common manifestation of bugs
- var seg = evt.segment;
- throw new Error("Unable to pop() ".concat(evt.isLeft ? 'left' : 'right', " SweepEvent ") + "[".concat(evt.point.x, ", ").concat(evt.point.y, "] from segment #").concat(seg.id, " ") + "[".concat(seg.leftSE.point.x, ", ").concat(seg.leftSE.point.y, "] -> ") + "[".concat(seg.rightSE.point.x, ", ").concat(seg.rightSE.point.y, "] from queue. ") + 'Please file a bug report.');
- }
- if (queue.size > POLYGON_CLIPPING_MAX_QUEUE_SIZE) {
- // prevents an infinite loop, an otherwise common manifestation of bugs
- throw new Error('Infinite loop when passing sweep line over endpoints ' + '(queue size too big). Please file a bug report.');
- }
- if (sweepLine.segments.length > POLYGON_CLIPPING_MAX_SWEEPLINE_SEGMENTS) {
- // prevents an infinite loop, an otherwise common manifestation of bugs
- throw new Error('Infinite loop when passing sweep line over endpoints ' + '(too many sweep line segments). Please file a bug report.');
- }
- var newEvents = sweepLine.process(evt);
- for (var _i4 = 0, _iMax3 = newEvents.length; _i4 < _iMax3; _i4++) {
- var _evt = newEvents[_i4];
- if (_evt.consumedBy === undefined) queue.insert(_evt);
- }
- prevQueueSize = queue.size;
- node = queue.pop();
- } // free some memory we don't need anymore
- rounder.reset();
- /* Collect and compile segments we're keeping into a multipolygon */
- var ringsOut = RingOut.factory(sweepLine.segments);
- var result = new MultiPolyOut(ringsOut);
- return result.getGeom();
- }
- }]);
- return Operation;
- }(); // singleton available by import
- var operation = new Operation();
- var union = function union(geom) {
- for (var _len = arguments.length, moreGeoms = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
- moreGeoms[_key - 1] = arguments[_key];
- }
- return operation.run('union', geom, moreGeoms);
- };
- var intersection$1 = function intersection(geom) {
- for (var _len2 = arguments.length, moreGeoms = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
- moreGeoms[_key2 - 1] = arguments[_key2];
- }
- return operation.run('intersection', geom, moreGeoms);
- };
- var xor = function xor(geom) {
- for (var _len3 = arguments.length, moreGeoms = new Array(_len3 > 1 ? _len3 - 1 : 0), _key3 = 1; _key3 < _len3; _key3++) {
- moreGeoms[_key3 - 1] = arguments[_key3];
- }
- return operation.run('xor', geom, moreGeoms);
- };
- var difference = function difference(subjectGeom) {
- for (var _len4 = arguments.length, clippingGeoms = new Array(_len4 > 1 ? _len4 - 1 : 0), _key4 = 1; _key4 < _len4; _key4++) {
- clippingGeoms[_key4 - 1] = arguments[_key4];
- }
- return operation.run('difference', subjectGeom, clippingGeoms);
- };
- var index = {
- union: union,
- intersection: intersection$1,
- xor: xor,
- difference: difference
- };
- return index;
- })));
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