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- define(['./defaultValue-fe22d8c0', './Matrix3-41c58dde', './Matrix2-e1298525', './Transforms-bc45e707', './Check-6ede7e26', './ComponentDatatype-cf1fa08e', './GeometryAttribute-a466e9c7', './GeometryAttributes-ad136444', './GeometryInstance-34d9e21e', './GeometryOffsetAttribute-9ad0019c', './GeometryPipeline-dcf79306', './IndexDatatype-2643aa47', './Math-0a2ac845', './PolygonPipeline-1fe328c0', './RectangleGeometryLibrary-a23c9ebe', './VertexFormat-030f11ff', './RuntimeError-ef395448', './combine-d9581036', './WebGLConstants-0b1ce7ba', './AttributeCompression-f9f6c717', './EncodedCartesian3-57415c8a', './IntersectionTests-88c49b2e', './Plane-4c3d403b', './EllipsoidRhumbLine-ef872433'], (function (defaultValue, Matrix3, Matrix2, Transforms, Check, ComponentDatatype, GeometryAttribute, GeometryAttributes, GeometryInstance, GeometryOffsetAttribute, GeometryPipeline, IndexDatatype, Math$1, PolygonPipeline, RectangleGeometryLibrary, VertexFormat, RuntimeError, combine, WebGLConstants, AttributeCompression, EncodedCartesian3, IntersectionTests, Plane, EllipsoidRhumbLine) { 'use strict';
- const positionScratch = new Matrix3.Cartesian3();
- const normalScratch = new Matrix3.Cartesian3();
- const tangentScratch = new Matrix3.Cartesian3();
- const bitangentScratch = new Matrix3.Cartesian3();
- const rectangleScratch = new Matrix2.Rectangle();
- const stScratch = new Matrix2.Cartesian2();
- const bottomBoundingSphere = new Transforms.BoundingSphere();
- const topBoundingSphere = new Transforms.BoundingSphere();
- function createAttributes(vertexFormat, attributes) {
- const geo = new GeometryAttribute.Geometry({
- attributes: new GeometryAttributes.GeometryAttributes(),
- primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
- });
- geo.attributes.position = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
- componentsPerAttribute: 3,
- values: attributes.positions,
- });
- if (vertexFormat.normal) {
- geo.attributes.normal = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: attributes.normals,
- });
- }
- if (vertexFormat.tangent) {
- geo.attributes.tangent = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: attributes.tangents,
- });
- }
- if (vertexFormat.bitangent) {
- geo.attributes.bitangent = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: attributes.bitangents,
- });
- }
- return geo;
- }
- function calculateAttributes(
- positions,
- vertexFormat,
- ellipsoid,
- tangentRotationMatrix
- ) {
- const length = positions.length;
- const normals = vertexFormat.normal ? new Float32Array(length) : undefined;
- const tangents = vertexFormat.tangent ? new Float32Array(length) : undefined;
- const bitangents = vertexFormat.bitangent
- ? new Float32Array(length)
- : undefined;
- let attrIndex = 0;
- const bitangent = bitangentScratch;
- const tangent = tangentScratch;
- let normal = normalScratch;
- if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
- for (let i = 0; i < length; i += 3) {
- const p = Matrix3.Cartesian3.fromArray(positions, i, positionScratch);
- const attrIndex1 = attrIndex + 1;
- const attrIndex2 = attrIndex + 2;
- normal = ellipsoid.geodeticSurfaceNormal(p, normal);
- if (vertexFormat.tangent || vertexFormat.bitangent) {
- Matrix3.Cartesian3.cross(Matrix3.Cartesian3.UNIT_Z, normal, tangent);
- Matrix3.Matrix3.multiplyByVector(tangentRotationMatrix, tangent, tangent);
- Matrix3.Cartesian3.normalize(tangent, tangent);
- if (vertexFormat.bitangent) {
- Matrix3.Cartesian3.normalize(
- Matrix3.Cartesian3.cross(normal, tangent, bitangent),
- bitangent
- );
- }
- }
- if (vertexFormat.normal) {
- normals[attrIndex] = normal.x;
- normals[attrIndex1] = normal.y;
- normals[attrIndex2] = normal.z;
- }
- if (vertexFormat.tangent) {
- tangents[attrIndex] = tangent.x;
- tangents[attrIndex1] = tangent.y;
- tangents[attrIndex2] = tangent.z;
- }
- if (vertexFormat.bitangent) {
- bitangents[attrIndex] = bitangent.x;
- bitangents[attrIndex1] = bitangent.y;
- bitangents[attrIndex2] = bitangent.z;
- }
- attrIndex += 3;
- }
- }
- return createAttributes(vertexFormat, {
- positions: positions,
- normals: normals,
- tangents: tangents,
- bitangents: bitangents,
- });
- }
- const v1Scratch = new Matrix3.Cartesian3();
- const v2Scratch = new Matrix3.Cartesian3();
- function calculateAttributesWall(positions, vertexFormat, ellipsoid) {
- const length = positions.length;
- const normals = vertexFormat.normal ? new Float32Array(length) : undefined;
- const tangents = vertexFormat.tangent ? new Float32Array(length) : undefined;
- const bitangents = vertexFormat.bitangent
- ? new Float32Array(length)
- : undefined;
- let normalIndex = 0;
- let tangentIndex = 0;
- let bitangentIndex = 0;
- let recomputeNormal = true;
- let bitangent = bitangentScratch;
- let tangent = tangentScratch;
- let normal = normalScratch;
- if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
- for (let i = 0; i < length; i += 6) {
- const p = Matrix3.Cartesian3.fromArray(positions, i, positionScratch);
- const p1 = Matrix3.Cartesian3.fromArray(positions, (i + 6) % length, v1Scratch);
- if (recomputeNormal) {
- const p2 = Matrix3.Cartesian3.fromArray(positions, (i + 3) % length, v2Scratch);
- Matrix3.Cartesian3.subtract(p1, p, p1);
- Matrix3.Cartesian3.subtract(p2, p, p2);
- normal = Matrix3.Cartesian3.normalize(Matrix3.Cartesian3.cross(p2, p1, normal), normal);
- recomputeNormal = false;
- }
- if (Matrix3.Cartesian3.equalsEpsilon(p1, p, Math$1.CesiumMath.EPSILON10)) {
- // if we've reached a corner
- recomputeNormal = true;
- }
- if (vertexFormat.tangent || vertexFormat.bitangent) {
- bitangent = ellipsoid.geodeticSurfaceNormal(p, bitangent);
- if (vertexFormat.tangent) {
- tangent = Matrix3.Cartesian3.normalize(
- Matrix3.Cartesian3.cross(bitangent, normal, tangent),
- tangent
- );
- }
- }
- if (vertexFormat.normal) {
- normals[normalIndex++] = normal.x;
- normals[normalIndex++] = normal.y;
- normals[normalIndex++] = normal.z;
- normals[normalIndex++] = normal.x;
- normals[normalIndex++] = normal.y;
- normals[normalIndex++] = normal.z;
- }
- if (vertexFormat.tangent) {
- tangents[tangentIndex++] = tangent.x;
- tangents[tangentIndex++] = tangent.y;
- tangents[tangentIndex++] = tangent.z;
- tangents[tangentIndex++] = tangent.x;
- tangents[tangentIndex++] = tangent.y;
- tangents[tangentIndex++] = tangent.z;
- }
- if (vertexFormat.bitangent) {
- bitangents[bitangentIndex++] = bitangent.x;
- bitangents[bitangentIndex++] = bitangent.y;
- bitangents[bitangentIndex++] = bitangent.z;
- bitangents[bitangentIndex++] = bitangent.x;
- bitangents[bitangentIndex++] = bitangent.y;
- bitangents[bitangentIndex++] = bitangent.z;
- }
- }
- }
- return createAttributes(vertexFormat, {
- positions: positions,
- normals: normals,
- tangents: tangents,
- bitangents: bitangents,
- });
- }
- function constructRectangle(rectangleGeometry, computedOptions) {
- const vertexFormat = rectangleGeometry._vertexFormat;
- const ellipsoid = rectangleGeometry._ellipsoid;
- const height = computedOptions.height;
- const width = computedOptions.width;
- const northCap = computedOptions.northCap;
- const southCap = computedOptions.southCap;
- let rowStart = 0;
- let rowEnd = height;
- let rowHeight = height;
- let size = 0;
- if (northCap) {
- rowStart = 1;
- rowHeight -= 1;
- size += 1;
- }
- if (southCap) {
- rowEnd -= 1;
- rowHeight -= 1;
- size += 1;
- }
- size += width * rowHeight;
- const positions = vertexFormat.position
- ? new Float64Array(size * 3)
- : undefined;
- const textureCoordinates = vertexFormat.st
- ? new Float32Array(size * 2)
- : undefined;
- let posIndex = 0;
- let stIndex = 0;
- const position = positionScratch;
- const st = stScratch;
- let minX = Number.MAX_VALUE;
- let minY = Number.MAX_VALUE;
- let maxX = -Number.MAX_VALUE;
- let maxY = -Number.MAX_VALUE;
- for (let row = rowStart; row < rowEnd; ++row) {
- for (let col = 0; col < width; ++col) {
- RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(
- computedOptions,
- ellipsoid,
- vertexFormat.st,
- row,
- col,
- position,
- st
- );
- positions[posIndex++] = position.x;
- positions[posIndex++] = position.y;
- positions[posIndex++] = position.z;
- if (vertexFormat.st) {
- textureCoordinates[stIndex++] = st.x;
- textureCoordinates[stIndex++] = st.y;
- minX = Math.min(minX, st.x);
- minY = Math.min(minY, st.y);
- maxX = Math.max(maxX, st.x);
- maxY = Math.max(maxY, st.y);
- }
- }
- }
- if (northCap) {
- RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(
- computedOptions,
- ellipsoid,
- vertexFormat.st,
- 0,
- 0,
- position,
- st
- );
- positions[posIndex++] = position.x;
- positions[posIndex++] = position.y;
- positions[posIndex++] = position.z;
- if (vertexFormat.st) {
- textureCoordinates[stIndex++] = st.x;
- textureCoordinates[stIndex++] = st.y;
- minX = st.x;
- minY = st.y;
- maxX = st.x;
- maxY = st.y;
- }
- }
- if (southCap) {
- RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(
- computedOptions,
- ellipsoid,
- vertexFormat.st,
- height - 1,
- 0,
- position,
- st
- );
- positions[posIndex++] = position.x;
- positions[posIndex++] = position.y;
- positions[posIndex] = position.z;
- if (vertexFormat.st) {
- textureCoordinates[stIndex++] = st.x;
- textureCoordinates[stIndex] = st.y;
- minX = Math.min(minX, st.x);
- minY = Math.min(minY, st.y);
- maxX = Math.max(maxX, st.x);
- maxY = Math.max(maxY, st.y);
- }
- }
- if (
- vertexFormat.st &&
- (minX < 0.0 || minY < 0.0 || maxX > 1.0 || maxY > 1.0)
- ) {
- for (let k = 0; k < textureCoordinates.length; k += 2) {
- textureCoordinates[k] = (textureCoordinates[k] - minX) / (maxX - minX);
- textureCoordinates[k + 1] =
- (textureCoordinates[k + 1] - minY) / (maxY - minY);
- }
- }
- const geo = calculateAttributes(
- positions,
- vertexFormat,
- ellipsoid,
- computedOptions.tangentRotationMatrix
- );
- let indicesSize = 6 * (width - 1) * (rowHeight - 1);
- if (northCap) {
- indicesSize += 3 * (width - 1);
- }
- if (southCap) {
- indicesSize += 3 * (width - 1);
- }
- const indices = IndexDatatype.IndexDatatype.createTypedArray(size, indicesSize);
- let index = 0;
- let indicesIndex = 0;
- let i;
- for (i = 0; i < rowHeight - 1; ++i) {
- for (let j = 0; j < width - 1; ++j) {
- const upperLeft = index;
- const lowerLeft = upperLeft + width;
- const lowerRight = lowerLeft + 1;
- const upperRight = upperLeft + 1;
- indices[indicesIndex++] = upperLeft;
- indices[indicesIndex++] = lowerLeft;
- indices[indicesIndex++] = upperRight;
- indices[indicesIndex++] = upperRight;
- indices[indicesIndex++] = lowerLeft;
- indices[indicesIndex++] = lowerRight;
- ++index;
- }
- ++index;
- }
- if (northCap || southCap) {
- let northIndex = size - 1;
- const southIndex = size - 1;
- if (northCap && southCap) {
- northIndex = size - 2;
- }
- let p1;
- let p2;
- index = 0;
- if (northCap) {
- for (i = 0; i < width - 1; i++) {
- p1 = index;
- p2 = p1 + 1;
- indices[indicesIndex++] = northIndex;
- indices[indicesIndex++] = p1;
- indices[indicesIndex++] = p2;
- ++index;
- }
- }
- if (southCap) {
- index = (rowHeight - 1) * width;
- for (i = 0; i < width - 1; i++) {
- p1 = index;
- p2 = p1 + 1;
- indices[indicesIndex++] = p1;
- indices[indicesIndex++] = southIndex;
- indices[indicesIndex++] = p2;
- ++index;
- }
- }
- }
- geo.indices = indices;
- if (vertexFormat.st) {
- geo.attributes.st = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 2,
- values: textureCoordinates,
- });
- }
- return geo;
- }
- function addWallPositions(
- wallPositions,
- posIndex,
- i,
- topPositions,
- bottomPositions
- ) {
- wallPositions[posIndex++] = topPositions[i];
- wallPositions[posIndex++] = topPositions[i + 1];
- wallPositions[posIndex++] = topPositions[i + 2];
- wallPositions[posIndex++] = bottomPositions[i];
- wallPositions[posIndex++] = bottomPositions[i + 1];
- wallPositions[posIndex] = bottomPositions[i + 2];
- return wallPositions;
- }
- function addWallTextureCoordinates(wallTextures, stIndex, i, st) {
- wallTextures[stIndex++] = st[i];
- wallTextures[stIndex++] = st[i + 1];
- wallTextures[stIndex++] = st[i];
- wallTextures[stIndex] = st[i + 1];
- return wallTextures;
- }
- const scratchVertexFormat = new VertexFormat.VertexFormat();
- function constructExtrudedRectangle(rectangleGeometry, computedOptions) {
- const shadowVolume = rectangleGeometry._shadowVolume;
- const offsetAttributeValue = rectangleGeometry._offsetAttribute;
- const vertexFormat = rectangleGeometry._vertexFormat;
- const minHeight = rectangleGeometry._extrudedHeight;
- const maxHeight = rectangleGeometry._surfaceHeight;
- const ellipsoid = rectangleGeometry._ellipsoid;
- const height = computedOptions.height;
- const width = computedOptions.width;
- let i;
- if (shadowVolume) {
- const newVertexFormat = VertexFormat.VertexFormat.clone(
- vertexFormat,
- scratchVertexFormat
- );
- newVertexFormat.normal = true;
- rectangleGeometry._vertexFormat = newVertexFormat;
- }
- const topBottomGeo = constructRectangle(rectangleGeometry, computedOptions);
- if (shadowVolume) {
- rectangleGeometry._vertexFormat = vertexFormat;
- }
- let topPositions = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(
- topBottomGeo.attributes.position.values,
- maxHeight,
- ellipsoid,
- false
- );
- topPositions = new Float64Array(topPositions);
- let length = topPositions.length;
- const newLength = length * 2;
- const positions = new Float64Array(newLength);
- positions.set(topPositions);
- const bottomPositions = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(
- topBottomGeo.attributes.position.values,
- minHeight,
- ellipsoid
- );
- positions.set(bottomPositions, length);
- topBottomGeo.attributes.position.values = positions;
- const normals = vertexFormat.normal ? new Float32Array(newLength) : undefined;
- const tangents = vertexFormat.tangent
- ? new Float32Array(newLength)
- : undefined;
- const bitangents = vertexFormat.bitangent
- ? new Float32Array(newLength)
- : undefined;
- const textures = vertexFormat.st
- ? new Float32Array((newLength / 3) * 2)
- : undefined;
- let topSt;
- let topNormals;
- if (vertexFormat.normal) {
- topNormals = topBottomGeo.attributes.normal.values;
- normals.set(topNormals);
- for (i = 0; i < length; i++) {
- topNormals[i] = -topNormals[i];
- }
- normals.set(topNormals, length);
- topBottomGeo.attributes.normal.values = normals;
- }
- if (shadowVolume) {
- topNormals = topBottomGeo.attributes.normal.values;
- if (!vertexFormat.normal) {
- topBottomGeo.attributes.normal = undefined;
- }
- const extrudeNormals = new Float32Array(newLength);
- for (i = 0; i < length; i++) {
- topNormals[i] = -topNormals[i];
- }
- extrudeNormals.set(topNormals, length); //only get normals for bottom layer that's going to be pushed down
- topBottomGeo.attributes.extrudeDirection = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: extrudeNormals,
- });
- }
- let offsetValue;
- const hasOffsets = defaultValue.defined(offsetAttributeValue);
- if (hasOffsets) {
- const size = (length / 3) * 2;
- let offsetAttribute = new Uint8Array(size);
- if (offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP) {
- offsetAttribute = offsetAttribute.fill(1, 0, size / 2);
- } else {
- offsetValue =
- offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;
- offsetAttribute = offsetAttribute.fill(offsetValue);
- }
- topBottomGeo.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
- componentsPerAttribute: 1,
- values: offsetAttribute,
- });
- }
- if (vertexFormat.tangent) {
- const topTangents = topBottomGeo.attributes.tangent.values;
- tangents.set(topTangents);
- for (i = 0; i < length; i++) {
- topTangents[i] = -topTangents[i];
- }
- tangents.set(topTangents, length);
- topBottomGeo.attributes.tangent.values = tangents;
- }
- if (vertexFormat.bitangent) {
- const topBitangents = topBottomGeo.attributes.bitangent.values;
- bitangents.set(topBitangents);
- bitangents.set(topBitangents, length);
- topBottomGeo.attributes.bitangent.values = bitangents;
- }
- if (vertexFormat.st) {
- topSt = topBottomGeo.attributes.st.values;
- textures.set(topSt);
- textures.set(topSt, (length / 3) * 2);
- topBottomGeo.attributes.st.values = textures;
- }
- const indices = topBottomGeo.indices;
- const indicesLength = indices.length;
- const posLength = length / 3;
- const newIndices = IndexDatatype.IndexDatatype.createTypedArray(
- newLength / 3,
- indicesLength * 2
- );
- newIndices.set(indices);
- for (i = 0; i < indicesLength; i += 3) {
- newIndices[i + indicesLength] = indices[i + 2] + posLength;
- newIndices[i + 1 + indicesLength] = indices[i + 1] + posLength;
- newIndices[i + 2 + indicesLength] = indices[i] + posLength;
- }
- topBottomGeo.indices = newIndices;
- const northCap = computedOptions.northCap;
- const southCap = computedOptions.southCap;
- let rowHeight = height;
- let widthMultiplier = 2;
- let perimeterPositions = 0;
- let corners = 4;
- let dupliateCorners = 4;
- if (northCap) {
- widthMultiplier -= 1;
- rowHeight -= 1;
- perimeterPositions += 1;
- corners -= 2;
- dupliateCorners -= 1;
- }
- if (southCap) {
- widthMultiplier -= 1;
- rowHeight -= 1;
- perimeterPositions += 1;
- corners -= 2;
- dupliateCorners -= 1;
- }
- perimeterPositions += widthMultiplier * width + 2 * rowHeight - corners;
- const wallCount = (perimeterPositions + dupliateCorners) * 2;
- let wallPositions = new Float64Array(wallCount * 3);
- const wallExtrudeNormals = shadowVolume
- ? new Float32Array(wallCount * 3)
- : undefined;
- let wallOffsetAttribute = hasOffsets ? new Uint8Array(wallCount) : undefined;
- let wallTextures = vertexFormat.st
- ? new Float32Array(wallCount * 2)
- : undefined;
- const computeTopOffsets =
- offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP;
- if (hasOffsets && !computeTopOffsets) {
- offsetValue = offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.ALL ? 1 : 0;
- wallOffsetAttribute = wallOffsetAttribute.fill(offsetValue);
- }
- let posIndex = 0;
- let stIndex = 0;
- let extrudeNormalIndex = 0;
- let wallOffsetIndex = 0;
- const area = width * rowHeight;
- let threeI;
- for (i = 0; i < area; i += width) {
- threeI = i * 3;
- wallPositions = addWallPositions(
- wallPositions,
- posIndex,
- threeI,
- topPositions,
- bottomPositions
- );
- posIndex += 6;
- if (vertexFormat.st) {
- wallTextures = addWallTextureCoordinates(
- wallTextures,
- stIndex,
- i * 2,
- topSt
- );
- stIndex += 4;
- }
- if (shadowVolume) {
- extrudeNormalIndex += 3;
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
- }
- if (computeTopOffsets) {
- wallOffsetAttribute[wallOffsetIndex++] = 1;
- wallOffsetIndex += 1;
- }
- }
- if (!southCap) {
- for (i = area - width; i < area; i++) {
- threeI = i * 3;
- wallPositions = addWallPositions(
- wallPositions,
- posIndex,
- threeI,
- topPositions,
- bottomPositions
- );
- posIndex += 6;
- if (vertexFormat.st) {
- wallTextures = addWallTextureCoordinates(
- wallTextures,
- stIndex,
- i * 2,
- topSt
- );
- stIndex += 4;
- }
- if (shadowVolume) {
- extrudeNormalIndex += 3;
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
- }
- if (computeTopOffsets) {
- wallOffsetAttribute[wallOffsetIndex++] = 1;
- wallOffsetIndex += 1;
- }
- }
- } else {
- const southIndex = northCap ? area + 1 : area;
- threeI = southIndex * 3;
- for (i = 0; i < 2; i++) {
- // duplicate corner points
- wallPositions = addWallPositions(
- wallPositions,
- posIndex,
- threeI,
- topPositions,
- bottomPositions
- );
- posIndex += 6;
- if (vertexFormat.st) {
- wallTextures = addWallTextureCoordinates(
- wallTextures,
- stIndex,
- southIndex * 2,
- topSt
- );
- stIndex += 4;
- }
- if (shadowVolume) {
- extrudeNormalIndex += 3;
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
- }
- if (computeTopOffsets) {
- wallOffsetAttribute[wallOffsetIndex++] = 1;
- wallOffsetIndex += 1;
- }
- }
- }
- for (i = area - 1; i > 0; i -= width) {
- threeI = i * 3;
- wallPositions = addWallPositions(
- wallPositions,
- posIndex,
- threeI,
- topPositions,
- bottomPositions
- );
- posIndex += 6;
- if (vertexFormat.st) {
- wallTextures = addWallTextureCoordinates(
- wallTextures,
- stIndex,
- i * 2,
- topSt
- );
- stIndex += 4;
- }
- if (shadowVolume) {
- extrudeNormalIndex += 3;
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
- }
- if (computeTopOffsets) {
- wallOffsetAttribute[wallOffsetIndex++] = 1;
- wallOffsetIndex += 1;
- }
- }
- if (!northCap) {
- for (i = width - 1; i >= 0; i--) {
- threeI = i * 3;
- wallPositions = addWallPositions(
- wallPositions,
- posIndex,
- threeI,
- topPositions,
- bottomPositions
- );
- posIndex += 6;
- if (vertexFormat.st) {
- wallTextures = addWallTextureCoordinates(
- wallTextures,
- stIndex,
- i * 2,
- topSt
- );
- stIndex += 4;
- }
- if (shadowVolume) {
- extrudeNormalIndex += 3;
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
- }
- if (computeTopOffsets) {
- wallOffsetAttribute[wallOffsetIndex++] = 1;
- wallOffsetIndex += 1;
- }
- }
- } else {
- const northIndex = area;
- threeI = northIndex * 3;
- for (i = 0; i < 2; i++) {
- // duplicate corner points
- wallPositions = addWallPositions(
- wallPositions,
- posIndex,
- threeI,
- topPositions,
- bottomPositions
- );
- posIndex += 6;
- if (vertexFormat.st) {
- wallTextures = addWallTextureCoordinates(
- wallTextures,
- stIndex,
- northIndex * 2,
- topSt
- );
- stIndex += 4;
- }
- if (shadowVolume) {
- extrudeNormalIndex += 3;
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
- wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
- }
- if (computeTopOffsets) {
- wallOffsetAttribute[wallOffsetIndex++] = 1;
- wallOffsetIndex += 1;
- }
- }
- }
- let geo = calculateAttributesWall(wallPositions, vertexFormat, ellipsoid);
- if (vertexFormat.st) {
- geo.attributes.st = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 2,
- values: wallTextures,
- });
- }
- if (shadowVolume) {
- geo.attributes.extrudeDirection = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: wallExtrudeNormals,
- });
- }
- if (hasOffsets) {
- geo.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
- componentsPerAttribute: 1,
- values: wallOffsetAttribute,
- });
- }
- const wallIndices = IndexDatatype.IndexDatatype.createTypedArray(
- wallCount,
- perimeterPositions * 6
- );
- let upperLeft;
- let lowerLeft;
- let lowerRight;
- let upperRight;
- length = wallPositions.length / 3;
- let index = 0;
- for (i = 0; i < length - 1; i += 2) {
- upperLeft = i;
- upperRight = (upperLeft + 2) % length;
- const p1 = Matrix3.Cartesian3.fromArray(wallPositions, upperLeft * 3, v1Scratch);
- const p2 = Matrix3.Cartesian3.fromArray(wallPositions, upperRight * 3, v2Scratch);
- if (Matrix3.Cartesian3.equalsEpsilon(p1, p2, Math$1.CesiumMath.EPSILON10)) {
- continue;
- }
- lowerLeft = (upperLeft + 1) % length;
- lowerRight = (lowerLeft + 2) % length;
- wallIndices[index++] = upperLeft;
- wallIndices[index++] = lowerLeft;
- wallIndices[index++] = upperRight;
- wallIndices[index++] = upperRight;
- wallIndices[index++] = lowerLeft;
- wallIndices[index++] = lowerRight;
- }
- geo.indices = wallIndices;
- geo = GeometryPipeline.GeometryPipeline.combineInstances([
- new GeometryInstance.GeometryInstance({
- geometry: topBottomGeo,
- }),
- new GeometryInstance.GeometryInstance({
- geometry: geo,
- }),
- ]);
- return geo[0];
- }
- const scratchRectanglePoints = [
- new Matrix3.Cartesian3(),
- new Matrix3.Cartesian3(),
- new Matrix3.Cartesian3(),
- new Matrix3.Cartesian3(),
- ];
- const nwScratch = new Matrix3.Cartographic();
- const stNwScratch = new Matrix3.Cartographic();
- function computeRectangle(rectangle, granularity, rotation, ellipsoid, result) {
- if (rotation === 0.0) {
- return Matrix2.Rectangle.clone(rectangle, result);
- }
- const computedOptions = RectangleGeometryLibrary.RectangleGeometryLibrary.computeOptions(
- rectangle,
- granularity,
- rotation,
- 0,
- rectangleScratch,
- nwScratch
- );
- const height = computedOptions.height;
- const width = computedOptions.width;
- const positions = scratchRectanglePoints;
- RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(
- computedOptions,
- ellipsoid,
- false,
- 0,
- 0,
- positions[0]
- );
- RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(
- computedOptions,
- ellipsoid,
- false,
- 0,
- width - 1,
- positions[1]
- );
- RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(
- computedOptions,
- ellipsoid,
- false,
- height - 1,
- 0,
- positions[2]
- );
- RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(
- computedOptions,
- ellipsoid,
- false,
- height - 1,
- width - 1,
- positions[3]
- );
- return Matrix2.Rectangle.fromCartesianArray(positions, ellipsoid, result);
- }
- /**
- * A description of a cartographic rectangle on an ellipsoid centered at the origin. Rectangle geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}.
- *
- * @alias RectangleGeometry
- * @constructor
- *
- * @param {object} options Object with the following properties:
- * @param {Rectangle} options.rectangle A cartographic rectangle with north, south, east and west properties in radians.
- * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
- * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the rectangle lies.
- * @param {number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
- * @param {number} [options.height=0.0] The distance in meters between the rectangle and the ellipsoid surface.
- * @param {number} [options.rotation=0.0] The rotation of the rectangle, in radians. A positive rotation is counter-clockwise.
- * @param {number} [options.stRotation=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise.
- * @param {number} [options.extrudedHeight] The distance in meters between the rectangle's extruded face and the ellipsoid surface.
- *
- * @exception {DeveloperError} <code>options.rectangle.north</code> must be in the interval [<code>-Pi/2</code>, <code>Pi/2</code>].
- * @exception {DeveloperError} <code>options.rectangle.south</code> must be in the interval [<code>-Pi/2</code>, <code>Pi/2</code>].
- * @exception {DeveloperError} <code>options.rectangle.east</code> must be in the interval [<code>-Pi</code>, <code>Pi</code>].
- * @exception {DeveloperError} <code>options.rectangle.west</code> must be in the interval [<code>-Pi</code>, <code>Pi</code>].
- * @exception {DeveloperError} <code>options.rectangle.north</code> must be greater than <code>options.rectangle.south</code>.
- *
- * @see RectangleGeometry#createGeometry
- *
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Rectangle.html|Cesium Sandcastle Rectangle Demo}
- *
- * @example
- * // 1. create a rectangle
- * const rectangle = new Cesium.RectangleGeometry({
- * ellipsoid : Cesium.Ellipsoid.WGS84,
- * rectangle : Cesium.Rectangle.fromDegrees(-80.0, 39.0, -74.0, 42.0),
- * height : 10000.0
- * });
- * const geometry = Cesium.RectangleGeometry.createGeometry(rectangle);
- *
- * // 2. create an extruded rectangle without a top
- * const rectangle = new Cesium.RectangleGeometry({
- * ellipsoid : Cesium.Ellipsoid.WGS84,
- * rectangle : Cesium.Rectangle.fromDegrees(-80.0, 39.0, -74.0, 42.0),
- * height : 10000.0,
- * extrudedHeight: 300000
- * });
- * const geometry = Cesium.RectangleGeometry.createGeometry(rectangle);
- */
- function RectangleGeometry(options) {
- options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
- const rectangle = options.rectangle;
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- Matrix2.Rectangle.validate(rectangle);
- if (rectangle.north < rectangle.south) {
- throw new Check.DeveloperError(
- "options.rectangle.north must be greater than or equal to options.rectangle.south"
- );
- }
- //>>includeEnd('debug');
- const height = defaultValue.defaultValue(options.height, 0.0);
- const extrudedHeight = defaultValue.defaultValue(options.extrudedHeight, height);
- this._rectangle = Matrix2.Rectangle.clone(rectangle);
- this._granularity = defaultValue.defaultValue(
- options.granularity,
- Math$1.CesiumMath.RADIANS_PER_DEGREE
- );
- this._ellipsoid = Matrix3.Ellipsoid.clone(
- defaultValue.defaultValue(options.ellipsoid, Matrix3.Ellipsoid.WGS84)
- );
- this._surfaceHeight = Math.max(height, extrudedHeight);
- this._rotation = defaultValue.defaultValue(options.rotation, 0.0);
- this._stRotation = defaultValue.defaultValue(options.stRotation, 0.0);
- this._vertexFormat = VertexFormat.VertexFormat.clone(
- defaultValue.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT)
- );
- this._extrudedHeight = Math.min(height, extrudedHeight);
- this._shadowVolume = defaultValue.defaultValue(options.shadowVolume, false);
- this._workerName = "createRectangleGeometry";
- this._offsetAttribute = options.offsetAttribute;
- this._rotatedRectangle = undefined;
- this._textureCoordinateRotationPoints = undefined;
- }
- /**
- * The number of elements used to pack the object into an array.
- * @type {number}
- */
- RectangleGeometry.packedLength =
- Matrix2.Rectangle.packedLength +
- Matrix3.Ellipsoid.packedLength +
- VertexFormat.VertexFormat.packedLength +
- 7;
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {RectangleGeometry} value The value to pack.
- * @param {number[]} array The array to pack into.
- * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {number[]} The array that was packed into
- */
- RectangleGeometry.pack = function (value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("value", value);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
- Matrix2.Rectangle.pack(value._rectangle, array, startingIndex);
- startingIndex += Matrix2.Rectangle.packedLength;
- Matrix3.Ellipsoid.pack(value._ellipsoid, array, startingIndex);
- startingIndex += Matrix3.Ellipsoid.packedLength;
- VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);
- startingIndex += VertexFormat.VertexFormat.packedLength;
- array[startingIndex++] = value._granularity;
- array[startingIndex++] = value._surfaceHeight;
- array[startingIndex++] = value._rotation;
- array[startingIndex++] = value._stRotation;
- array[startingIndex++] = value._extrudedHeight;
- array[startingIndex++] = value._shadowVolume ? 1.0 : 0.0;
- array[startingIndex] = defaultValue.defaultValue(value._offsetAttribute, -1);
- return array;
- };
- const scratchRectangle = new Matrix2.Rectangle();
- const scratchEllipsoid = Matrix3.Ellipsoid.clone(Matrix3.Ellipsoid.UNIT_SPHERE);
- const scratchOptions = {
- rectangle: scratchRectangle,
- ellipsoid: scratchEllipsoid,
- vertexFormat: scratchVertexFormat,
- granularity: undefined,
- height: undefined,
- rotation: undefined,
- stRotation: undefined,
- extrudedHeight: undefined,
- shadowVolume: undefined,
- offsetAttribute: undefined,
- };
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {number[]} array The packed array.
- * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {RectangleGeometry} [result] The object into which to store the result.
- * @returns {RectangleGeometry} The modified result parameter or a new RectangleGeometry instance if one was not provided.
- */
- RectangleGeometry.unpack = function (array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
- const rectangle = Matrix2.Rectangle.unpack(array, startingIndex, scratchRectangle);
- startingIndex += Matrix2.Rectangle.packedLength;
- const ellipsoid = Matrix3.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
- startingIndex += Matrix3.Ellipsoid.packedLength;
- const vertexFormat = VertexFormat.VertexFormat.unpack(
- array,
- startingIndex,
- scratchVertexFormat
- );
- startingIndex += VertexFormat.VertexFormat.packedLength;
- const granularity = array[startingIndex++];
- const surfaceHeight = array[startingIndex++];
- const rotation = array[startingIndex++];
- const stRotation = array[startingIndex++];
- const extrudedHeight = array[startingIndex++];
- const shadowVolume = array[startingIndex++] === 1.0;
- const offsetAttribute = array[startingIndex];
- if (!defaultValue.defined(result)) {
- scratchOptions.granularity = granularity;
- scratchOptions.height = surfaceHeight;
- scratchOptions.rotation = rotation;
- scratchOptions.stRotation = stRotation;
- scratchOptions.extrudedHeight = extrudedHeight;
- scratchOptions.shadowVolume = shadowVolume;
- scratchOptions.offsetAttribute =
- offsetAttribute === -1 ? undefined : offsetAttribute;
- return new RectangleGeometry(scratchOptions);
- }
- result._rectangle = Matrix2.Rectangle.clone(rectangle, result._rectangle);
- result._ellipsoid = Matrix3.Ellipsoid.clone(ellipsoid, result._ellipsoid);
- result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
- result._granularity = granularity;
- result._surfaceHeight = surfaceHeight;
- result._rotation = rotation;
- result._stRotation = stRotation;
- result._extrudedHeight = extrudedHeight;
- result._shadowVolume = shadowVolume;
- result._offsetAttribute =
- offsetAttribute === -1 ? undefined : offsetAttribute;
- return result;
- };
- /**
- * Computes the bounding rectangle based on the provided options
- *
- * @param {object} options Object with the following properties:
- * @param {Rectangle} options.rectangle A cartographic rectangle with north, south, east and west properties in radians.
- * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the rectangle lies.
- * @param {number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
- * @param {number} [options.rotation=0.0] The rotation of the rectangle, in radians. A positive rotation is counter-clockwise.
- * @param {Rectangle} [result] An object in which to store the result.
- *
- * @returns {Rectangle} The result rectangle
- */
- RectangleGeometry.computeRectangle = function (options, result) {
- options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
- const rectangle = options.rectangle;
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- Matrix2.Rectangle.validate(rectangle);
- if (rectangle.north < rectangle.south) {
- throw new Check.DeveloperError(
- "options.rectangle.north must be greater than or equal to options.rectangle.south"
- );
- }
- //>>includeEnd('debug');
- const granularity = defaultValue.defaultValue(
- options.granularity,
- Math$1.CesiumMath.RADIANS_PER_DEGREE
- );
- const ellipsoid = defaultValue.defaultValue(options.ellipsoid, Matrix3.Ellipsoid.WGS84);
- const rotation = defaultValue.defaultValue(options.rotation, 0.0);
- return computeRectangle(rectangle, granularity, rotation, ellipsoid, result);
- };
- const tangentRotationMatrixScratch = new Matrix3.Matrix3();
- const quaternionScratch = new Transforms.Quaternion();
- const centerScratch = new Matrix3.Cartographic();
- /**
- * Computes the geometric representation of a rectangle, including its vertices, indices, and a bounding sphere.
- *
- * @param {RectangleGeometry} rectangleGeometry A description of the rectangle.
- * @returns {Geometry|undefined} The computed vertices and indices.
- *
- * @exception {DeveloperError} Rotated rectangle is invalid.
- */
- RectangleGeometry.createGeometry = function (rectangleGeometry) {
- if (
- Math$1.CesiumMath.equalsEpsilon(
- rectangleGeometry._rectangle.north,
- rectangleGeometry._rectangle.south,
- Math$1.CesiumMath.EPSILON10
- ) ||
- Math$1.CesiumMath.equalsEpsilon(
- rectangleGeometry._rectangle.east,
- rectangleGeometry._rectangle.west,
- Math$1.CesiumMath.EPSILON10
- )
- ) {
- return undefined;
- }
- let rectangle = rectangleGeometry._rectangle;
- const ellipsoid = rectangleGeometry._ellipsoid;
- const rotation = rectangleGeometry._rotation;
- const stRotation = rectangleGeometry._stRotation;
- const vertexFormat = rectangleGeometry._vertexFormat;
- const computedOptions = RectangleGeometryLibrary.RectangleGeometryLibrary.computeOptions(
- rectangle,
- rectangleGeometry._granularity,
- rotation,
- stRotation,
- rectangleScratch,
- nwScratch,
- stNwScratch
- );
- const tangentRotationMatrix = tangentRotationMatrixScratch;
- if (stRotation !== 0 || rotation !== 0) {
- const center = Matrix2.Rectangle.center(rectangle, centerScratch);
- const axis = ellipsoid.geodeticSurfaceNormalCartographic(center, v1Scratch);
- Transforms.Quaternion.fromAxisAngle(axis, -stRotation, quaternionScratch);
- Matrix3.Matrix3.fromQuaternion(quaternionScratch, tangentRotationMatrix);
- } else {
- Matrix3.Matrix3.clone(Matrix3.Matrix3.IDENTITY, tangentRotationMatrix);
- }
- const surfaceHeight = rectangleGeometry._surfaceHeight;
- const extrudedHeight = rectangleGeometry._extrudedHeight;
- const extrude = !Math$1.CesiumMath.equalsEpsilon(
- surfaceHeight,
- extrudedHeight,
- 0,
- Math$1.CesiumMath.EPSILON2
- );
- computedOptions.lonScalar = 1.0 / rectangleGeometry._rectangle.width;
- computedOptions.latScalar = 1.0 / rectangleGeometry._rectangle.height;
- computedOptions.tangentRotationMatrix = tangentRotationMatrix;
- let geometry;
- let boundingSphere;
- rectangle = rectangleGeometry._rectangle;
- if (extrude) {
- geometry = constructExtrudedRectangle(rectangleGeometry, computedOptions);
- const topBS = Transforms.BoundingSphere.fromRectangle3D(
- rectangle,
- ellipsoid,
- surfaceHeight,
- topBoundingSphere
- );
- const bottomBS = Transforms.BoundingSphere.fromRectangle3D(
- rectangle,
- ellipsoid,
- extrudedHeight,
- bottomBoundingSphere
- );
- boundingSphere = Transforms.BoundingSphere.union(topBS, bottomBS);
- } else {
- geometry = constructRectangle(rectangleGeometry, computedOptions);
- geometry.attributes.position.values = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(
- geometry.attributes.position.values,
- surfaceHeight,
- ellipsoid,
- false
- );
- if (defaultValue.defined(rectangleGeometry._offsetAttribute)) {
- const length = geometry.attributes.position.values.length;
- const offsetValue =
- rectangleGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE
- ? 0
- : 1;
- const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
- geometry.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
- componentsPerAttribute: 1,
- values: applyOffset,
- });
- }
- boundingSphere = Transforms.BoundingSphere.fromRectangle3D(
- rectangle,
- ellipsoid,
- surfaceHeight
- );
- }
- if (!vertexFormat.position) {
- delete geometry.attributes.position;
- }
- return new GeometryAttribute.Geometry({
- attributes: geometry.attributes,
- indices: geometry.indices,
- primitiveType: geometry.primitiveType,
- boundingSphere: boundingSphere,
- offsetAttribute: rectangleGeometry._offsetAttribute,
- });
- };
- /**
- * @private
- */
- RectangleGeometry.createShadowVolume = function (
- rectangleGeometry,
- minHeightFunc,
- maxHeightFunc
- ) {
- const granularity = rectangleGeometry._granularity;
- const ellipsoid = rectangleGeometry._ellipsoid;
- const minHeight = minHeightFunc(granularity, ellipsoid);
- const maxHeight = maxHeightFunc(granularity, ellipsoid);
- return new RectangleGeometry({
- rectangle: rectangleGeometry._rectangle,
- rotation: rectangleGeometry._rotation,
- ellipsoid: ellipsoid,
- stRotation: rectangleGeometry._stRotation,
- granularity: granularity,
- extrudedHeight: maxHeight,
- height: minHeight,
- vertexFormat: VertexFormat.VertexFormat.POSITION_ONLY,
- shadowVolume: true,
- });
- };
- const unrotatedTextureRectangleScratch = new Matrix2.Rectangle();
- const points2DScratch = [new Matrix2.Cartesian2(), new Matrix2.Cartesian2(), new Matrix2.Cartesian2()];
- const rotation2DScratch = new Matrix2.Matrix2();
- const rectangleCenterScratch = new Matrix3.Cartographic();
- function textureCoordinateRotationPoints(rectangleGeometry) {
- if (rectangleGeometry._stRotation === 0.0) {
- return [0, 0, 0, 1, 1, 0];
- }
- const rectangle = Matrix2.Rectangle.clone(
- rectangleGeometry._rectangle,
- unrotatedTextureRectangleScratch
- );
- const granularity = rectangleGeometry._granularity;
- const ellipsoid = rectangleGeometry._ellipsoid;
- // Rotate to align the texture coordinates with ENU
- const rotation = rectangleGeometry._rotation - rectangleGeometry._stRotation;
- const unrotatedTextureRectangle = computeRectangle(
- rectangle,
- granularity,
- rotation,
- ellipsoid,
- unrotatedTextureRectangleScratch
- );
- // Assume a computed "east-north" texture coordinate system based on spherical or planar tricks, bounded by `boundingRectangle`.
- // The "desired" texture coordinate system forms an oriented rectangle (un-oriented computed) around the geometry that completely and tightly bounds it.
- // We want to map from the "east-north" texture coordinate system into the "desired" system using a pair of lines (analagous planes in 2D)
- // Compute 3 corners of the "desired" texture coordinate system in "east-north" texture space by the following in cartographic space:
- // - rotate 3 of the corners in unrotatedTextureRectangle by stRotation around the center of the bounding rectangle
- // - apply the "east-north" system's normalization formula to the rotated cartographics, even though this is likely to produce values outside [0-1].
- // This gives us a set of points in the "east-north" texture coordinate system that can be used to map "east-north" texture coordinates to "desired."
- const points2D = points2DScratch;
- points2D[0].x = unrotatedTextureRectangle.west;
- points2D[0].y = unrotatedTextureRectangle.south;
- points2D[1].x = unrotatedTextureRectangle.west;
- points2D[1].y = unrotatedTextureRectangle.north;
- points2D[2].x = unrotatedTextureRectangle.east;
- points2D[2].y = unrotatedTextureRectangle.south;
- const boundingRectangle = rectangleGeometry.rectangle;
- const toDesiredInComputed = Matrix2.Matrix2.fromRotation(
- rectangleGeometry._stRotation,
- rotation2DScratch
- );
- const boundingRectangleCenter = Matrix2.Rectangle.center(
- boundingRectangle,
- rectangleCenterScratch
- );
- for (let i = 0; i < 3; ++i) {
- const point2D = points2D[i];
- point2D.x -= boundingRectangleCenter.longitude;
- point2D.y -= boundingRectangleCenter.latitude;
- Matrix2.Matrix2.multiplyByVector(toDesiredInComputed, point2D, point2D);
- point2D.x += boundingRectangleCenter.longitude;
- point2D.y += boundingRectangleCenter.latitude;
- // Convert point into east-north texture coordinate space
- point2D.x = (point2D.x - boundingRectangle.west) / boundingRectangle.width;
- point2D.y =
- (point2D.y - boundingRectangle.south) / boundingRectangle.height;
- }
- const minXYCorner = points2D[0];
- const maxYCorner = points2D[1];
- const maxXCorner = points2D[2];
- const result = new Array(6);
- Matrix2.Cartesian2.pack(minXYCorner, result);
- Matrix2.Cartesian2.pack(maxYCorner, result, 2);
- Matrix2.Cartesian2.pack(maxXCorner, result, 4);
- return result;
- }
- Object.defineProperties(RectangleGeometry.prototype, {
- /**
- * @private
- */
- rectangle: {
- get: function () {
- if (!defaultValue.defined(this._rotatedRectangle)) {
- this._rotatedRectangle = computeRectangle(
- this._rectangle,
- this._granularity,
- this._rotation,
- this._ellipsoid
- );
- }
- return this._rotatedRectangle;
- },
- },
- /**
- * For remapping texture coordinates when rendering RectangleGeometries as GroundPrimitives.
- * This version permits skew in textures by computing offsets directly in cartographic space and
- * more accurately approximates rendering RectangleGeometries with height as standard Primitives.
- * @see Geometry#_textureCoordinateRotationPoints
- * @private
- */
- textureCoordinateRotationPoints: {
- get: function () {
- if (!defaultValue.defined(this._textureCoordinateRotationPoints)) {
- this._textureCoordinateRotationPoints = textureCoordinateRotationPoints(
- this
- );
- }
- return this._textureCoordinateRotationPoints;
- },
- },
- });
- function createRectangleGeometry(rectangleGeometry, offset) {
- if (defaultValue.defined(offset)) {
- rectangleGeometry = RectangleGeometry.unpack(rectangleGeometry, offset);
- }
- rectangleGeometry._ellipsoid = Matrix3.Ellipsoid.clone(rectangleGeometry._ellipsoid);
- rectangleGeometry._rectangle = Matrix2.Rectangle.clone(rectangleGeometry._rectangle);
- return RectangleGeometry.createGeometry(rectangleGeometry);
- }
- return createRectangleGeometry;
- }));
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