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							- import WebGLConstants from "../Core/WebGLConstants.js";
 
- /**
 
-  * @private
 
-  */
 
- const MipmapHint = {
 
-   DONT_CARE: WebGLConstants.DONT_CARE,
 
-   FASTEST: WebGLConstants.FASTEST,
 
-   NICEST: WebGLConstants.NICEST,
 
-   validate: function (mipmapHint) {
 
-     return (
 
-       mipmapHint === MipmapHint.DONT_CARE ||
 
-       mipmapHint === MipmapHint.FASTEST ||
 
-       mipmapHint === MipmapHint.NICEST
 
-     );
 
-   },
 
- };
 
- export default Object.freeze(MipmapHint);
 
 
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