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- import Check from "../Core/Check.js";
- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import destroyObject from "../Core/destroyObject.js";
- import DeveloperError from "../Core/DeveloperError.js";
- import Framebuffer from "./Framebuffer.js";
- /**
- * Creates a multisampling wrapper around two framebuffers with optional initial
- * color and depth-stencil attachments. The first framebuffer has multisampled
- * renderbuffer attachments and is bound to READ_FRAMEBUFFER during the blit. The
- * second is bound to DRAW_FRAMEBUFFER during the blit, and has texture attachments
- * to store the copied pixels.
- *
- * @param {object} options The initial framebuffer attachments. <code>context</code>, <code>width</code>, and <code>height</code> are required. The possible properties are <code>colorTextures</code>, <code>colorRenderbuffers</code>, <code>depthStencilTexture</code>, <code>depthStencilRenderbuffer</code>, and <code>destroyAttachments</code>.
- *
- * @exception {DeveloperError} Both color renderbuffer and texture attachments must be provided.
- * @exception {DeveloperError} Both depth-stencil renderbuffer and texture attachments must be provided.
- *
- * @private
- * @constructor
- */
- function MultisampleFramebuffer(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- const context = options.context;
- const width = options.width;
- const height = options.height;
- //>>includeStart('debug', pragmas.debug);
- Check.defined("options.context", context);
- Check.defined("options.width", width);
- Check.defined("options.height", height);
- //>>includeEnd('debug');
- this._width = width;
- this._height = height;
- const colorRenderbuffers = options.colorRenderbuffers;
- const colorTextures = options.colorTextures;
- if (defined(colorRenderbuffers) !== defined(colorTextures)) {
- throw new DeveloperError(
- "Both color renderbuffer and texture attachments must be provided."
- );
- }
- const depthStencilRenderbuffer = options.depthStencilRenderbuffer;
- const depthStencilTexture = options.depthStencilTexture;
- if (defined(depthStencilRenderbuffer) !== defined(depthStencilTexture)) {
- throw new DeveloperError(
- "Both depth-stencil renderbuffer and texture attachments must be provided."
- );
- }
- this._renderFramebuffer = new Framebuffer({
- context: context,
- colorRenderbuffers: colorRenderbuffers,
- depthStencilRenderbuffer: depthStencilRenderbuffer,
- destroyAttachments: options.destroyAttachments,
- });
- this._colorFramebuffer = new Framebuffer({
- context: context,
- colorTextures: colorTextures,
- depthStencilTexture: depthStencilTexture,
- destroyAttachments: options.destroyAttachments,
- });
- }
- MultisampleFramebuffer.prototype.getRenderFramebuffer = function () {
- return this._renderFramebuffer;
- };
- MultisampleFramebuffer.prototype.getColorFramebuffer = function () {
- return this._colorFramebuffer;
- };
- MultisampleFramebuffer.prototype.blitFramebuffers = function (
- context,
- blitStencil
- ) {
- this._renderFramebuffer.bindRead();
- this._colorFramebuffer.bindDraw();
- const gl = context._gl;
- let mask = 0;
- if (this._colorFramebuffer._colorTextures.length > 0) {
- mask |= gl.COLOR_BUFFER_BIT;
- }
- if (defined(this._colorFramebuffer.depthStencilTexture)) {
- mask |= gl.DEPTH_BUFFER_BIT | (blitStencil ? gl.STENCIL_BUFFER_BIT : 0);
- }
- gl.blitFramebuffer(
- 0,
- 0,
- this._width,
- this._height,
- 0,
- 0,
- this._width,
- this._height,
- mask,
- gl.NEAREST
- );
- gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
- gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
- };
- MultisampleFramebuffer.prototype.isDestroyed = function () {
- return false;
- };
- MultisampleFramebuffer.prototype.destroy = function () {
- this._renderFramebuffer.destroy();
- this._colorFramebuffer.destroy();
- return destroyObject(this);
- };
- export default MultisampleFramebuffer;
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