123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 |
- /**
- * The state for a particular rendering pass. This is used to supplement the state
- * in a command being executed.
- *
- * @private
- * @constructor
- */
- function PassState(context) {
- /**
- * The context used to execute commands for this pass.
- *
- * @type {Context}
- */
- this.context = context;
- /**
- * The framebuffer to render to. This framebuffer is used unless a {@link DrawCommand}
- * or {@link ClearCommand} explicitly define a framebuffer, which is used for off-screen
- * rendering.
- *
- * @type {Framebuffer}
- * @default undefined
- */
- this.framebuffer = undefined;
- /**
- * When defined, this overrides the blending property of a {@link DrawCommand}'s render state.
- * This is used to, for example, to allow the renderer to turn off blending during the picking pass.
- * <p>
- * When this is <code>undefined</code>, the {@link DrawCommand}'s property is used.
- * </p>
- *
- * @type {boolean}
- * @default undefined
- */
- this.blendingEnabled = undefined;
- /**
- * When defined, this overrides the scissor test property of a {@link DrawCommand}'s render state.
- * This is used to, for example, to allow the renderer to scissor out the pick region during the picking pass.
- * <p>
- * When this is <code>undefined</code>, the {@link DrawCommand}'s property is used.
- * </p>
- *
- * @type {object}
- * @default undefined
- */
- this.scissorTest = undefined;
- /**
- * The viewport used when one is not defined by a {@link DrawCommand}'s render state.
- * @type {BoundingRectangle}
- * @default undefined
- */
- this.viewport = undefined;
- }
- export default PassState;
|