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- import Cartesian2 from "../Core/Cartesian2.js";
- import Cartesian3 from "../Core/Cartesian3.js";
- import Cartesian4 from "../Core/Cartesian4.js";
- import Color from "../Core/Color.js";
- import defined from "../Core/defined.js";
- import DeveloperError from "../Core/DeveloperError.js";
- import Matrix2 from "../Core/Matrix2.js";
- import Matrix3 from "../Core/Matrix3.js";
- import Matrix4 from "../Core/Matrix4.js";
- import RuntimeError from "../Core/RuntimeError.js";
- /**
- * @private
- * @constructor
- */
- function createUniform(gl, activeUniform, uniformName, location) {
- switch (activeUniform.type) {
- case gl.FLOAT:
- return new UniformFloat(gl, activeUniform, uniformName, location);
- case gl.FLOAT_VEC2:
- return new UniformFloatVec2(gl, activeUniform, uniformName, location);
- case gl.FLOAT_VEC3:
- return new UniformFloatVec3(gl, activeUniform, uniformName, location);
- case gl.FLOAT_VEC4:
- return new UniformFloatVec4(gl, activeUniform, uniformName, location);
- case gl.SAMPLER_2D:
- case gl.SAMPLER_CUBE:
- return new UniformSampler(gl, activeUniform, uniformName, location);
- case gl.INT:
- case gl.BOOL:
- return new UniformInt(gl, activeUniform, uniformName, location);
- case gl.INT_VEC2:
- case gl.BOOL_VEC2:
- return new UniformIntVec2(gl, activeUniform, uniformName, location);
- case gl.INT_VEC3:
- case gl.BOOL_VEC3:
- return new UniformIntVec3(gl, activeUniform, uniformName, location);
- case gl.INT_VEC4:
- case gl.BOOL_VEC4:
- return new UniformIntVec4(gl, activeUniform, uniformName, location);
- case gl.FLOAT_MAT2:
- return new UniformMat2(gl, activeUniform, uniformName, location);
- case gl.FLOAT_MAT3:
- return new UniformMat3(gl, activeUniform, uniformName, location);
- case gl.FLOAT_MAT4:
- return new UniformMat4(gl, activeUniform, uniformName, location);
- default:
- throw new RuntimeError(
- `Unrecognized uniform type: ${activeUniform.type} for uniform "${uniformName}".`
- );
- }
- }
- /**
- * @private
- * @constructor
- */
- function UniformFloat(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._value = 0.0;
- this._gl = gl;
- this._location = location;
- }
- UniformFloat.prototype.set = function () {
- if (this.value !== this._value) {
- this._value = this.value;
- this._gl.uniform1f(this._location, this.value);
- }
- };
- ///////////////////////////////////////////////////////////////////////////
- /**
- * @private
- * @constructor
- */
- function UniformFloatVec2(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._value = new Cartesian2();
- this._gl = gl;
- this._location = location;
- }
- UniformFloatVec2.prototype.set = function () {
- const v = this.value;
- if (!Cartesian2.equals(v, this._value)) {
- Cartesian2.clone(v, this._value);
- this._gl.uniform2f(this._location, v.x, v.y);
- }
- };
- ///////////////////////////////////////////////////////////////////////////
- /**
- * @private
- * @constructor
- */
- function UniformFloatVec3(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._value = undefined;
- this._gl = gl;
- this._location = location;
- }
- UniformFloatVec3.prototype.set = function () {
- const v = this.value;
- if (defined(v.red)) {
- if (!Color.equals(v, this._value)) {
- this._value = Color.clone(v, this._value);
- this._gl.uniform3f(this._location, v.red, v.green, v.blue);
- }
- } else if (defined(v.x)) {
- if (!Cartesian3.equals(v, this._value)) {
- this._value = Cartesian3.clone(v, this._value);
- this._gl.uniform3f(this._location, v.x, v.y, v.z);
- }
- } else {
- //>>includeStart('debug', pragmas.debug);
- throw new DeveloperError(`Invalid vec3 value for uniform "${this.name}".`);
- //>>includeEnd('debug');
- }
- };
- ///////////////////////////////////////////////////////////////////////////
- /**
- * @private
- * @constructor
- */
- function UniformFloatVec4(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._value = undefined;
- this._gl = gl;
- this._location = location;
- }
- UniformFloatVec4.prototype.set = function () {
- const v = this.value;
- if (defined(v.red)) {
- if (!Color.equals(v, this._value)) {
- this._value = Color.clone(v, this._value);
- this._gl.uniform4f(this._location, v.red, v.green, v.blue, v.alpha);
- }
- } else if (defined(v.x)) {
- if (!Cartesian4.equals(v, this._value)) {
- this._value = Cartesian4.clone(v, this._value);
- this._gl.uniform4f(this._location, v.x, v.y, v.z, v.w);
- }
- } else {
- //>>includeStart('debug', pragmas.debug);
- throw new DeveloperError(`Invalid vec4 value for uniform "${this.name}".`);
- //>>includeEnd('debug');
- }
- };
- ///////////////////////////////////////////////////////////////////////////
- /**
- * @private
- * @constructor
- */
- function UniformSampler(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._gl = gl;
- this._location = location;
- this.textureUnitIndex = undefined;
- }
- UniformSampler.prototype.set = function () {
- const gl = this._gl;
- gl.activeTexture(gl.TEXTURE0 + this.textureUnitIndex);
- const v = this.value;
- gl.bindTexture(v._target, v._texture);
- };
- UniformSampler.prototype._setSampler = function (textureUnitIndex) {
- this.textureUnitIndex = textureUnitIndex;
- this._gl.uniform1i(this._location, textureUnitIndex);
- return textureUnitIndex + 1;
- };
- ///////////////////////////////////////////////////////////////////////////
- /**
- * @private
- * @constructor
- */
- function UniformInt(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._value = 0.0;
- this._gl = gl;
- this._location = location;
- }
- UniformInt.prototype.set = function () {
- if (this.value !== this._value) {
- this._value = this.value;
- this._gl.uniform1i(this._location, this.value);
- }
- };
- ///////////////////////////////////////////////////////////////////////////
- /**
- * @private
- * @constructor
- */
- function UniformIntVec2(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._value = new Cartesian2();
- this._gl = gl;
- this._location = location;
- }
- UniformIntVec2.prototype.set = function () {
- const v = this.value;
- if (!Cartesian2.equals(v, this._value)) {
- Cartesian2.clone(v, this._value);
- this._gl.uniform2i(this._location, v.x, v.y);
- }
- };
- ///////////////////////////////////////////////////////////////////////////
- /**
- * @private
- * @constructor
- */
- function UniformIntVec3(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._value = new Cartesian3();
- this._gl = gl;
- this._location = location;
- }
- UniformIntVec3.prototype.set = function () {
- const v = this.value;
- if (!Cartesian3.equals(v, this._value)) {
- Cartesian3.clone(v, this._value);
- this._gl.uniform3i(this._location, v.x, v.y, v.z);
- }
- };
- ///////////////////////////////////////////////////////////////////////////
- /**
- * @private
- * @constructor
- */
- function UniformIntVec4(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._value = new Cartesian4();
- this._gl = gl;
- this._location = location;
- }
- UniformIntVec4.prototype.set = function () {
- const v = this.value;
- if (!Cartesian4.equals(v, this._value)) {
- Cartesian4.clone(v, this._value);
- this._gl.uniform4i(this._location, v.x, v.y, v.z, v.w);
- }
- };
- ///////////////////////////////////////////////////////////////////////////
- const scratchUniformArray = new Float32Array(4);
- /**
- * @private
- * @constructor
- */
- function UniformMat2(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._value = new Matrix2();
- this._gl = gl;
- this._location = location;
- }
- UniformMat2.prototype.set = function () {
- if (!Matrix2.equalsArray(this.value, this._value, 0)) {
- Matrix2.clone(this.value, this._value);
- const array = Matrix2.toArray(this.value, scratchUniformArray);
- this._gl.uniformMatrix2fv(this._location, false, array);
- }
- };
- ///////////////////////////////////////////////////////////////////////////
- const scratchMat3Array = new Float32Array(9);
- /**
- * @private
- * @constructor
- */
- function UniformMat3(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._value = new Matrix3();
- this._gl = gl;
- this._location = location;
- }
- UniformMat3.prototype.set = function () {
- if (!Matrix3.equalsArray(this.value, this._value, 0)) {
- Matrix3.clone(this.value, this._value);
- const array = Matrix3.toArray(this.value, scratchMat3Array);
- this._gl.uniformMatrix3fv(this._location, false, array);
- }
- };
- ///////////////////////////////////////////////////////////////////////////
- const scratchMat4Array = new Float32Array(16);
- /**
- * @private
- * @constructor
- */
- function UniformMat4(gl, activeUniform, uniformName, location) {
- /**
- * @type {string}
- * @readonly
- */
- this.name = uniformName;
- this.value = undefined;
- this._value = new Matrix4();
- this._gl = gl;
- this._location = location;
- }
- UniformMat4.prototype.set = function () {
- if (!Matrix4.equalsArray(this.value, this._value, 0)) {
- Matrix4.clone(this.value, this._value);
- const array = Matrix4.toArray(this.value, scratchMat4Array);
- this._gl.uniformMatrix4fv(this._location, false, array);
- }
- };
- export default createUniform;
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