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- import Color from "../Core/Color.js";
- import defined from "../Core/defined.js";
- /**
- * A feature of a {@link Cesium3DTileset}.
- * <p>
- * Provides access to a feature's properties stored in the tile's batch table, as well
- * as the ability to show/hide a feature and change its highlight color via
- * {@link Cesium3DTileFeature#show} and {@link Cesium3DTileFeature#color}, respectively.
- * </p>
- * <p>
- * Modifications to a <code>Cesium3DTileFeature</code> object have the lifetime of the tile's
- * content. If the tile's content is unloaded, e.g., due to it going out of view and needing
- * to free space in the cache for visible tiles, listen to the {@link Cesium3DTileset#tileUnload} event to save any
- * modifications. Also listen to the {@link Cesium3DTileset#tileVisible} event to reapply any modifications.
- * </p>
- * <p>
- * Do not construct this directly. Access it through {@link Cesium3DTileContent#getFeature}
- * or picking using {@link Scene#pick}.
- * </p>
- *
- * @alias Cesium3DTileFeature
- * @constructor
- *
- * @example
- * // On mouse over, display all the properties for a feature in the console log.
- * handler.setInputAction(function(movement) {
- * const feature = scene.pick(movement.endPosition);
- * if (feature instanceof Cesium.Cesium3DTileFeature) {
- * const propertyIds = feature.getPropertyIds();
- * const length = propertyIds.length;
- * for (let i = 0; i < length; ++i) {
- * const propertyId = propertyIds[i];
- * console.log(`{propertyId}: ${feature.getProperty(propertyId)}`);
- * }
- * }
- * }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
- */
- function Cesium3DTileFeature(content, batchId) {
- this._content = content;
- this._batchId = batchId;
- this._color = undefined; // for calling getColor
- }
- Object.defineProperties(Cesium3DTileFeature.prototype, {
- /**
- * Gets or sets if the feature will be shown. This is set for all features
- * when a style's show is evaluated.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @type {boolean}
- *
- * @default true
- */
- show: {
- get: function () {
- return this._content.batchTable.getShow(this._batchId);
- },
- set: function (value) {
- this._content.batchTable.setShow(this._batchId, value);
- },
- },
- /**
- * Gets or sets the highlight color multiplied with the feature's color. When
- * this is white, the feature's color is not changed. This is set for all features
- * when a style's color is evaluated.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @type {Color}
- *
- * @default {@link Color.WHITE}
- */
- color: {
- get: function () {
- if (!defined(this._color)) {
- this._color = new Color();
- }
- return this._content.batchTable.getColor(this._batchId, this._color);
- },
- set: function (value) {
- this._content.batchTable.setColor(this._batchId, value);
- },
- },
- /**
- * Gets a typed array containing the ECEF positions of the polyline.
- * Returns undefined if {@link Cesium3DTileset#vectorKeepDecodedPositions} is false
- * or the feature is not a polyline in a vector tile.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- *
- * @type {Float64Array}
- */
- polylinePositions: {
- get: function () {
- if (!defined(this._content.getPolylinePositions)) {
- return undefined;
- }
- return this._content.getPolylinePositions(this._batchId);
- },
- },
- /**
- * Gets the content of the tile containing the feature.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @type {Cesium3DTileContent}
- *
- * @readonly
- * @private
- */
- content: {
- get: function () {
- return this._content;
- },
- },
- /**
- * Gets the tileset containing the feature.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @type {Cesium3DTileset}
- *
- * @readonly
- */
- tileset: {
- get: function () {
- return this._content.tileset;
- },
- },
- /**
- * All objects returned by {@link Scene#pick} have a <code>primitive</code> property. This returns
- * the tileset containing the feature.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @type {Cesium3DTileset}
- *
- * @readonly
- */
- primitive: {
- get: function () {
- return this._content.tileset;
- },
- },
- /**
- * Get the feature ID associated with this feature. For 3D Tiles 1.0, the
- * batch ID is returned. For EXT_mesh_features, this is the feature ID from
- * the selected feature ID set.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @type {number}
- *
- * @readonly
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- */
- featureId: {
- get: function () {
- return this._batchId;
- },
- },
- /**
- * @private
- */
- pickId: {
- get: function () {
- return this._content.batchTable.getPickColor(this._batchId);
- },
- },
- });
- /**
- * Returns whether the feature contains this property. This includes properties from this feature's
- * class and inherited classes when using a batch table hierarchy.
- *
- * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy}
- *
- * @param {string} name The case-sensitive name of the property.
- * @returns {boolean} Whether the feature contains this property.
- */
- Cesium3DTileFeature.prototype.hasProperty = function (name) {
- return this._content.batchTable.hasProperty(this._batchId, name);
- };
- /**
- * Returns an array of property IDs for the feature. This includes properties from this feature's
- * class and inherited classes when using a batch table hierarchy.
- *
- * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy}
- *
- * @param {string[]} [results] An array into which to store the results.
- * @returns {string[]} The IDs of the feature's properties.
- */
- Cesium3DTileFeature.prototype.getPropertyIds = function (results) {
- return this._content.batchTable.getPropertyIds(this._batchId, results);
- };
- /**
- * Returns a copy of the value of the feature's property with the given name. This includes properties from this feature's
- * class and inherited classes when using a batch table hierarchy.
- *
- * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy}
- *
- * @param {string} name The case-sensitive name of the property.
- * @returns {*} The value of the property or <code>undefined</code> if the feature does not have this property.
- *
- * @example
- * // Display all the properties for a feature in the console log.
- * const propertyIds = feature.getPropertyIds();
- * const length = propertyIds.length;
- * for (let i = 0; i < length; ++i) {
- * const propertyId = propertyIds[i];
- * console.log(`{propertyId}: ${feature.getProperty(propertyId)}`);
- * }
- */
- Cesium3DTileFeature.prototype.getProperty = function (name) {
- return this._content.batchTable.getProperty(this._batchId, name);
- };
- /**
- * Returns a copy of the feature's property with the given name, examining all
- * the metadata from 3D Tiles 1.0 formats, the EXT_structural_metadata and legacy
- * EXT_feature_metadata glTF extensions, and the metadata present either in the
- * tileset JSON (3D Tiles 1.1) or in the 3DTILES_metadata 3D Tiles extension.
- * Metadata is checked against name from most specific to most general and the
- * first match is returned. Metadata is checked in this order:
- *
- * <ol>
- * <li>Batch table (structural metadata) property by semantic</li>
- * <li>Batch table (structural metadata) property by property ID</li>
- * <li>Content metadata property by semantic</li>
- * <li>Content metadata property by property</li>
- * <li>Tile metadata property by semantic</li>
- * <li>Tile metadata property by property ID</li>
- * <li>Subtree metadata property by semantic</li>
- * <li>Subtree metadata property by property ID</li>
- * <li>Group metadata property by semantic</li>
- * <li>Group metadata property by property ID</li>
- * <li>Tileset metadata property by semantic</li>
- * <li>Tileset metadata property by property ID</li>
- * <li>Otherwise, return undefined</li>
- * </ol>
- * <p>
- * For 3D Tiles Next details, see the {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_metadata|3DTILES_metadata Extension}
- * for 3D Tiles, as well as the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension}
- * for glTF. For the legacy glTF extension, see {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension}
- * </p>
- *
- * @param {Cesium3DTileContent} content The content for accessing the metadata
- * @param {number} batchId The batch ID (or feature ID) of the feature to get a property for
- * @param {string} name The semantic or property ID of the feature. Semantics are checked before property IDs in each granularity of metadata.
- * @return {*} The value of the property or <code>undefined</code> if the feature does not have this property.
- *
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- */
- Cesium3DTileFeature.getPropertyInherited = function (content, batchId, name) {
- const batchTable = content.batchTable;
- if (defined(batchTable)) {
- if (batchTable.hasPropertyBySemantic(batchId, name)) {
- return batchTable.getPropertyBySemantic(batchId, name);
- }
- if (batchTable.hasProperty(batchId, name)) {
- return batchTable.getProperty(batchId, name);
- }
- }
- const contentMetadata = content.metadata;
- if (defined(contentMetadata)) {
- if (contentMetadata.hasPropertyBySemantic(name)) {
- return contentMetadata.getPropertyBySemantic(name);
- }
- if (contentMetadata.hasProperty(name)) {
- return contentMetadata.getProperty(name);
- }
- }
- const tile = content.tile;
- const tileMetadata = tile.metadata;
- if (defined(tileMetadata)) {
- if (tileMetadata.hasPropertyBySemantic(name)) {
- return tileMetadata.getPropertyBySemantic(name);
- }
- if (tileMetadata.hasProperty(name)) {
- return tileMetadata.getProperty(name);
- }
- }
- let subtreeMetadata;
- if (defined(tile.implicitSubtree)) {
- subtreeMetadata = tile.implicitSubtree.metadata;
- }
- if (defined(subtreeMetadata)) {
- if (subtreeMetadata.hasPropertyBySemantic(name)) {
- return subtreeMetadata.getPropertyBySemantic(name);
- }
- if (subtreeMetadata.hasProperty(name)) {
- return subtreeMetadata.getProperty(name);
- }
- }
- const groupMetadata = defined(content.group)
- ? content.group.metadata
- : undefined;
- if (defined(groupMetadata)) {
- if (groupMetadata.hasPropertyBySemantic(name)) {
- return groupMetadata.getPropertyBySemantic(name);
- }
- if (groupMetadata.hasProperty(name)) {
- return groupMetadata.getProperty(name);
- }
- }
- const tilesetMetadata = content.tileset.metadata;
- if (defined(tilesetMetadata)) {
- if (tilesetMetadata.hasPropertyBySemantic(name)) {
- return tilesetMetadata.getPropertyBySemantic(name);
- }
- if (tilesetMetadata.hasProperty(name)) {
- return tilesetMetadata.getProperty(name);
- }
- }
- return undefined;
- };
- /**
- * Returns a copy of the value of the feature's property with the given name.
- * If the feature is contained within a tileset that has metadata (3D Tiles 1.1)
- * or uses the <code>3DTILES_metadata</code> extension, tileset, group and tile
- * metadata is inherited.
- * <p>
- * To resolve name conflicts, this method resolves names from most specific to
- * least specific by metadata granularity in the order: feature, tile, group,
- * tileset. Within each granularity, semantics are resolved first, then other
- * properties.
- * </p>
- * @param {string} name The case-sensitive name of the property.
- * @returns {*} The value of the property or <code>undefined</code> if the feature does not have this property.
- * @private
- */
- Cesium3DTileFeature.prototype.getPropertyInherited = function (name) {
- return Cesium3DTileFeature.getPropertyInherited(
- this._content,
- this._batchId,
- name
- );
- };
- /**
- * Sets the value of the feature's property with the given name.
- * <p>
- * If a property with the given name doesn't exist, it is created.
- * </p>
- *
- * @param {string} name The case-sensitive name of the property.
- * @param {*} value The value of the property that will be copied.
- *
- * @exception {DeveloperError} Inherited batch table hierarchy property is read only.
- *
- * @example
- * const height = feature.getProperty('Height'); // e.g., the height of a building
- *
- * @example
- * const name = 'clicked';
- * if (feature.getProperty(name)) {
- * console.log('already clicked');
- * } else {
- * feature.setProperty(name, true);
- * console.log('first click');
- * }
- */
- Cesium3DTileFeature.prototype.setProperty = function (name, value) {
- this._content.batchTable.setProperty(this._batchId, name, value);
- // PERFORMANCE_IDEA: Probably overkill, but maybe only mark the tile dirty if the
- // property is in one of the style's expressions or - if it can be done quickly -
- // if the new property value changed the result of an expression.
- this._content.featurePropertiesDirty = true;
- };
- /**
- * Returns whether the feature's class name equals <code>className</code>. Unlike {@link Cesium3DTileFeature#isClass}
- * this function only checks the feature's exact class and not inherited classes.
- * <p>
- * This function returns <code>false</code> if no batch table hierarchy is present.
- * </p>
- *
- * @param {string} className The name to check against.
- * @returns {boolean} Whether the feature's class name equals <code>className</code>
- *
- * @private
- */
- Cesium3DTileFeature.prototype.isExactClass = function (className) {
- return this._content.batchTable.isExactClass(this._batchId, className);
- };
- /**
- * Returns whether the feature's class or any inherited classes are named <code>className</code>.
- * <p>
- * This function returns <code>false</code> if no batch table hierarchy is present.
- * </p>
- *
- * @param {string} className The name to check against.
- * @returns {boolean} Whether the feature's class or inherited classes are named <code>className</code>
- *
- * @private
- */
- Cesium3DTileFeature.prototype.isClass = function (className) {
- return this._content.batchTable.isClass(this._batchId, className);
- };
- /**
- * Returns the feature's class name.
- * <p>
- * This function returns <code>undefined</code> if no batch table hierarchy is present.
- * </p>
- *
- * @returns {string} The feature's class name.
- *
- * @private
- */
- Cesium3DTileFeature.prototype.getExactClassName = function () {
- return this._content.batchTable.getExactClassName(this._batchId);
- };
- export default Cesium3DTileFeature;
|