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							- import Cartesian3 from "../Core/Cartesian3.js";
 
- import Check from "../Core/Check.js";
 
- import defaultValue from "../Core/defaultValue.js";
 
- import CesiumMath from "../Core/Math.js";
 
- /**
 
-  * A ParticleEmitter that emits particles from a circle.
 
-  * Particles will be positioned within a circle and have initial velocities going along the z vector.
 
-  *
 
-  * @alias CircleEmitter
 
-  * @constructor
 
-  *
 
-  * @param {number} [radius=1.0] The radius of the circle in meters.
 
-  */
 
- function CircleEmitter(radius) {
 
-   radius = defaultValue(radius, 1.0);
 
-   //>>includeStart('debug', pragmas.debug);
 
-   Check.typeOf.number.greaterThan("radius", radius, 0.0);
 
-   //>>includeEnd('debug');
 
-   this._radius = defaultValue(radius, 1.0);
 
- }
 
- Object.defineProperties(CircleEmitter.prototype, {
 
-   /**
 
-    * The radius of the circle in meters.
 
-    * @memberof CircleEmitter.prototype
 
-    * @type {number}
 
-    * @default 1.0
 
-    */
 
-   radius: {
 
-     get: function () {
 
-       return this._radius;
 
-     },
 
-     set: function (value) {
 
-       //>>includeStart('debug', pragmas.debug);
 
-       Check.typeOf.number.greaterThan("value", value, 0.0);
 
-       //>>includeEnd('debug');
 
-       this._radius = value;
 
-     },
 
-   },
 
- });
 
- /**
 
-  * Initializes the given {@link Particle} by setting it's position and velocity.
 
-  *
 
-  * @private
 
-  * @param {Particle} particle The particle to initialize.
 
-  */
 
- CircleEmitter.prototype.emit = function (particle) {
 
-   const theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI);
 
-   const rad = CesiumMath.randomBetween(0.0, this._radius);
 
-   const x = rad * Math.cos(theta);
 
-   const y = rad * Math.sin(theta);
 
-   const z = 0.0;
 
-   particle.position = Cartesian3.fromElements(x, y, z, particle.position);
 
-   particle.velocity = Cartesian3.clone(Cartesian3.UNIT_Z, particle.velocity);
 
- };
 
- export default CircleEmitter;
 
 
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