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- import Cartesian3 from "../Core/Cartesian3.js";
- import Check from "../Core/Check.js";
- import defaultValue from "../Core/defaultValue.js";
- import CesiumMath from "../Core/Math.js";
- /**
- * A ParticleEmitter that emits particles from a circle.
- * Particles will be positioned within a circle and have initial velocities going along the z vector.
- *
- * @alias CircleEmitter
- * @constructor
- *
- * @param {number} [radius=1.0] The radius of the circle in meters.
- */
- function CircleEmitter(radius) {
- radius = defaultValue(radius, 1.0);
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.number.greaterThan("radius", radius, 0.0);
- //>>includeEnd('debug');
- this._radius = defaultValue(radius, 1.0);
- }
- Object.defineProperties(CircleEmitter.prototype, {
- /**
- * The radius of the circle in meters.
- * @memberof CircleEmitter.prototype
- * @type {number}
- * @default 1.0
- */
- radius: {
- get: function () {
- return this._radius;
- },
- set: function (value) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.number.greaterThan("value", value, 0.0);
- //>>includeEnd('debug');
- this._radius = value;
- },
- },
- });
- /**
- * Initializes the given {@link Particle} by setting it's position and velocity.
- *
- * @private
- * @param {Particle} particle The particle to initialize.
- */
- CircleEmitter.prototype.emit = function (particle) {
- const theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI);
- const rad = CesiumMath.randomBetween(0.0, this._radius);
- const x = rad * Math.cos(theta);
- const y = rad * Math.sin(theta);
- const z = 0.0;
- particle.position = Cartesian3.fromElements(x, y, z, particle.position);
- particle.velocity = Cartesian3.clone(Cartesian3.UNIT_Z, particle.velocity);
- };
- export default CircleEmitter;
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