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- import WebGLConstants from "../Core/WebGLConstants.js";
- /**
- * Determines the function used to compare two depths for the depth test.
- *
- * @enum {number}
- */
- const DepthFunction = {
- /**
- * The depth test never passes.
- *
- * @type {number}
- * @constant
- */
- NEVER: WebGLConstants.NEVER,
- /**
- * The depth test passes if the incoming depth is less than the stored depth.
- *
- * @type {number}
- * @constant
- */
- LESS: WebGLConstants.LESS,
- /**
- * The depth test passes if the incoming depth is equal to the stored depth.
- *
- * @type {number}
- * @constant
- */
- EQUAL: WebGLConstants.EQUAL,
- /**
- * The depth test passes if the incoming depth is less than or equal to the stored depth.
- *
- * @type {number}
- * @constant
- */
- LESS_OR_EQUAL: WebGLConstants.LEQUAL,
- /**
- * The depth test passes if the incoming depth is greater than the stored depth.
- *
- * @type {number}
- * @constant
- */
- GREATER: WebGLConstants.GREATER,
- /**
- * The depth test passes if the incoming depth is not equal to the stored depth.
- *
- * @type {number}
- * @constant
- */
- NOT_EQUAL: WebGLConstants.NOTEQUAL,
- /**
- * The depth test passes if the incoming depth is greater than or equal to the stored depth.
- *
- * @type {number}
- * @constant
- */
- GREATER_OR_EQUAL: WebGLConstants.GEQUAL,
- /**
- * The depth test always passes.
- *
- * @type {number}
- * @constant
- */
- ALWAYS: WebGLConstants.ALWAYS,
- };
- export default Object.freeze(DepthFunction);
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