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- const LoadState = Object.freeze({
- UNLOADED: 0, // Has no data and is in dormant state
- RECEIVING: 1, // Is waiting on data from the provider
- RECEIVED: 2, // Received data from the provider
- LOADED: 3, // Processed data from provider
- FAILED: 4, // Failed to receive data from the provider
- UNAVAILABLE: 5, // No data available for this tile
- });
- /**
- * @alias KeyframeNode
- * @constructor
- *
- * @param {SpatialNode} spatialNode
- * @param {number} keyframe
- *
- * @private
- */
- function KeyframeNode(spatialNode, keyframe) {
- this.spatialNode = spatialNode;
- this.keyframe = keyframe;
- this.state = LoadState.UNLOADED;
- this.metadatas = [];
- this.megatextureIndex = -1;
- this.priority = -Number.MAX_VALUE;
- this.highPriorityFrameNumber = -1;
- }
- /**
- * @param {KeyframeNode} a
- * @param {KeyframeNode} b
- */
- KeyframeNode.priorityComparator = function (a, b) {
- return a.priority - b.priority;
- };
- /**
- * @param {KeyframeNode} a
- * @param {KeyframeNode} b
- */
- KeyframeNode.searchComparator = function (a, b) {
- return a.keyframe - b.keyframe;
- };
- KeyframeNode.LoadState = LoadState;
- export default KeyframeNode;
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