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- /**
- * The lighting model to use for lighting a {@link Model}.
- *
- * @enum {number}
- *
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- */
- const LightingModel = {
- /**
- * Use unlit shading, i.e. skip lighting calculations. The model's
- * diffuse color (assumed to be linear RGB, not sRGB) is used directly
- * when computing <code>out_FragColor</code>. The alpha mode is still
- * applied.
- *
- * @type {number}
- * @constant
- */
- UNLIT: 0,
- /**
- * Use physically-based rendering lighting calculations. This includes
- * both PBR metallic roughness and PBR specular glossiness. Image-based
- * lighting is also applied when possible.
- *
- * @type {number}
- * @constant
- */
- PBR: 1,
- };
- export default Object.freeze(LightingModel);
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