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- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import FeatureDetection from "../Core/FeatureDetection.js";
- import VertexFormat from "../Core/VertexFormat.js";
- import PolylineMaterialAppearanceVS from "../Shaders/Appearances/PolylineMaterialAppearanceVS.js";
- import PolylineCommon from "../Shaders/PolylineCommon.js";
- import PolylineFS from "../Shaders/PolylineFS.js";
- import Appearance from "./Appearance.js";
- import Material from "./Material.js";
- let defaultVertexShaderSource = `${PolylineCommon}\n${PolylineMaterialAppearanceVS}`;
- const defaultFragmentShaderSource = PolylineFS;
- if (!FeatureDetection.isInternetExplorer()) {
- defaultVertexShaderSource = `#define CLIP_POLYLINE \n${defaultVertexShaderSource}`;
- }
- /**
- * An appearance for {@link PolylineGeometry} that supports shading with materials.
- *
- * @alias PolylineMaterialAppearance
- * @constructor
- *
- * @param {object} [options] Object with the following properties:
- * @param {boolean} [options.translucent=true] When <code>true</code>, the geometry is expected to appear translucent so {@link PolylineMaterialAppearance#renderState} has alpha blending enabled.
- * @param {Material} [options.material=Material.ColorType] The material used to determine the fragment color.
- * @param {string} [options.vertexShaderSource] Optional GLSL vertex shader source to override the default vertex shader.
- * @param {string} [options.fragmentShaderSource] Optional GLSL fragment shader source to override the default fragment shader.
- * @param {object} [options.renderState] Optional render state to override the default render state.
- *
- * @see {@link https://github.com/CesiumGS/cesium/wiki/Fabric|Fabric}
- *
- * @example
- * const primitive = new Cesium.Primitive({
- * geometryInstances : new Cesium.GeometryInstance({
- * geometry : new Cesium.PolylineGeometry({
- * positions : Cesium.Cartesian3.fromDegreesArray([
- * 0.0, 0.0,
- * 5.0, 0.0
- * ]),
- * width : 10.0,
- * vertexFormat : Cesium.PolylineMaterialAppearance.VERTEX_FORMAT
- * })
- * }),
- * appearance : new Cesium.PolylineMaterialAppearance({
- * material : Cesium.Material.fromType('Color')
- * })
- * });
- */
- function PolylineMaterialAppearance(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- const translucent = defaultValue(options.translucent, true);
- const closed = false;
- const vertexFormat = PolylineMaterialAppearance.VERTEX_FORMAT;
- /**
- * The material used to determine the fragment color. Unlike other {@link PolylineMaterialAppearance}
- * properties, this is not read-only, so an appearance's material can change on the fly.
- *
- * @type Material
- *
- * @default {@link Material.ColorType}
- *
- * @see {@link https://github.com/CesiumGS/cesium/wiki/Fabric|Fabric}
- */
- this.material = defined(options.material)
- ? options.material
- : Material.fromType(Material.ColorType);
- /**
- * When <code>true</code>, the geometry is expected to appear translucent so
- * {@link PolylineMaterialAppearance#renderState} has alpha blending enabled.
- *
- * @type {boolean}
- *
- * @default true
- */
- this.translucent = translucent;
- this._vertexShaderSource = defaultValue(
- options.vertexShaderSource,
- defaultVertexShaderSource
- );
- this._fragmentShaderSource = defaultValue(
- options.fragmentShaderSource,
- defaultFragmentShaderSource
- );
- this._renderState = Appearance.getDefaultRenderState(
- translucent,
- closed,
- options.renderState
- );
- this._closed = closed;
- // Non-derived members
- this._vertexFormat = vertexFormat;
- }
- Object.defineProperties(PolylineMaterialAppearance.prototype, {
- /**
- * The GLSL source code for the vertex shader.
- *
- * @memberof PolylineMaterialAppearance.prototype
- *
- * @type {string}
- * @readonly
- */
- vertexShaderSource: {
- get: function () {
- let vs = this._vertexShaderSource;
- if (
- this.material.shaderSource.search(/in\s+float\s+v_polylineAngle;/g) !==
- -1
- ) {
- vs = `#define POLYLINE_DASH\n${vs}`;
- }
- return vs;
- },
- },
- /**
- * The GLSL source code for the fragment shader.
- *
- * @memberof PolylineMaterialAppearance.prototype
- *
- * @type {string}
- * @readonly
- */
- fragmentShaderSource: {
- get: function () {
- return this._fragmentShaderSource;
- },
- },
- /**
- * The WebGL fixed-function state to use when rendering the geometry.
- * <p>
- * The render state can be explicitly defined when constructing a {@link PolylineMaterialAppearance}
- * instance, or it is set implicitly via {@link PolylineMaterialAppearance#translucent}
- * and {@link PolylineMaterialAppearance#closed}.
- * </p>
- *
- * @memberof PolylineMaterialAppearance.prototype
- *
- * @type {object}
- * @readonly
- */
- renderState: {
- get: function () {
- return this._renderState;
- },
- },
- /**
- * When <code>true</code>, the geometry is expected to be closed so
- * {@link PolylineMaterialAppearance#renderState} has backface culling enabled.
- * This is always <code>false</code> for <code>PolylineMaterialAppearance</code>.
- *
- * @memberof PolylineMaterialAppearance.prototype
- *
- * @type {boolean}
- * @readonly
- *
- * @default false
- */
- closed: {
- get: function () {
- return this._closed;
- },
- },
- /**
- * The {@link VertexFormat} that this appearance instance is compatible with.
- * A geometry can have more vertex attributes and still be compatible - at a
- * potential performance cost - but it can't have less.
- *
- * @memberof PolylineMaterialAppearance.prototype
- *
- * @type VertexFormat
- * @readonly
- *
- * @default {@link PolylineMaterialAppearance.VERTEX_FORMAT}
- */
- vertexFormat: {
- get: function () {
- return this._vertexFormat;
- },
- },
- });
- /**
- * The {@link VertexFormat} that all {@link PolylineMaterialAppearance} instances
- * are compatible with. This requires <code>position</code> and <code>st</code> attributes.
- *
- * @type VertexFormat
- *
- * @constant
- */
- PolylineMaterialAppearance.VERTEX_FORMAT = VertexFormat.POSITION_AND_ST;
- /**
- * Procedurally creates the full GLSL fragment shader source. For {@link PolylineMaterialAppearance},
- * this is derived from {@link PolylineMaterialAppearance#fragmentShaderSource} and {@link PolylineMaterialAppearance#material}.
- *
- * @function
- *
- * @returns {string} The full GLSL fragment shader source.
- */
- PolylineMaterialAppearance.prototype.getFragmentShaderSource =
- Appearance.prototype.getFragmentShaderSource;
- /**
- * Determines if the geometry is translucent based on {@link PolylineMaterialAppearance#translucent} and {@link Material#isTranslucent}.
- *
- * @function
- *
- * @returns {boolean} <code>true</code> if the appearance is translucent.
- */
- PolylineMaterialAppearance.prototype.isTranslucent =
- Appearance.prototype.isTranslucent;
- /**
- * Creates a render state. This is not the final render state instance; instead,
- * it can contain a subset of render state properties identical to the render state
- * created in the context.
- *
- * @function
- *
- * @returns {object} The render state.
- */
- PolylineMaterialAppearance.prototype.getRenderState =
- Appearance.prototype.getRenderState;
- export default PolylineMaterialAppearance;
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