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- import Check from "../Core/Check.js";
- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import GltfLoaderUtil from "./GltfLoaderUtil.js";
- import MetadataType from "./MetadataType.js";
- import MetadataComponentType from "./MetadataComponentType.js";
- /**
- * A property in a property texture.
- *
- * <p>
- * See the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension} as well as the
- * previous {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} for glTF.
- * </p>
- *
- * @param {object} options Object with the following properties:
- * @param {object} options.property The property JSON object.
- * @param {MetadataClassProperty} options.classProperty The class property.
- * @param {Object<number, Texture>} options.textures An object mapping texture IDs to {@link Texture} objects.
- *
- * @alias PropertyTextureProperty
- * @constructor
- *
- * @private
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- */
- function PropertyTextureProperty(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- const property = options.property;
- const classProperty = options.classProperty;
- const textures = options.textures;
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("options.property", property);
- Check.typeOf.object("options.classProperty", classProperty);
- Check.typeOf.object("options.textures", textures);
- //>>includeEnd('debug');
- // in EXT_structural_metadata, the property is a valid glTF textureInfo
- const channels = defined(property.channels) ? property.channels : [0];
- const textureInfo = property;
- const textureReader = GltfLoaderUtil.createModelTextureReader({
- textureInfo: textureInfo,
- channels: reformatChannels(channels),
- texture: textures[textureInfo.index],
- });
- this._min = property.min;
- this._max = property.max;
- let offset = property.offset;
- let scale = property.scale;
- // This needs to be set before handling default values
- const hasValueTransform =
- classProperty.hasValueTransform || defined(offset) || defined(scale);
- // If the property attribute does not define an offset/scale, it inherits from
- // the class property. The class property handles setting the default of
- // identity: (offset 0, scale 1) with the same scalar/vector/matrix types.
- // array types are disallowed by the spec.
- offset = defaultValue(offset, classProperty.offset);
- scale = defaultValue(scale, classProperty.scale);
- // offset and scale are applied on the GPU, so unpack the values
- // as math types we can use in uniform callbacks.
- offset = classProperty.unpackVectorAndMatrixTypes(offset);
- scale = classProperty.unpackVectorAndMatrixTypes(scale);
- this._offset = offset;
- this._scale = scale;
- this._hasValueTransform = hasValueTransform;
- this._textureReader = textureReader;
- this._classProperty = classProperty;
- this._extras = property.extras;
- this._extensions = property.extensions;
- }
- Object.defineProperties(PropertyTextureProperty.prototype, {
- /**
- * The texture reader.
- *
- * @memberof PropertyTextureProperty.prototype
- * @type {ModelComponents.TextureReader}
- * @readonly
- * @private
- */
- textureReader: {
- get: function () {
- return this._textureReader;
- },
- },
- /**
- * True if offset/scale should be applied. If both offset/scale were
- * undefined, they default to identity so this property is set false
- *
- * @memberof PropertyTextureProperty.prototype
- * @type {boolean}
- * @readonly
- * @private
- */
- hasValueTransform: {
- get: function () {
- return this._hasValueTransform;
- },
- },
- /**
- * The offset to be added to property values as part of the value transform.
- *
- * @memberof PropertyTextureProperty.prototype
- * @type {number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4}
- * @readonly
- * @private
- */
- offset: {
- get: function () {
- return this._offset;
- },
- },
- /**
- * The scale to be multiplied to property values as part of the value transform.
- *
- * @memberof PropertyTextureProperty.prototype
- * @type {number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4}
- * @readonly
- * @private
- */
- scale: {
- get: function () {
- return this._scale;
- },
- },
- /**
- * The properties inherited from this property's class
- *
- * @memberof PropertyTextureProperty.prototype
- * @type {MetadataClassProperty}
- * @readonly
- * @private
- */
- classProperty: {
- get: function () {
- return this._classProperty;
- },
- },
- /**
- * Extra user-defined properties.
- *
- * @memberof PropertyTextureProperty.prototype
- * @type {*}
- * @readonly
- * @private
- */
- extras: {
- get: function () {
- return this._extras;
- },
- },
- /**
- * An object containing extensions.
- *
- * @memberof PropertyTextureProperty.prototype
- * @type {*}
- * @readonly
- * @private
- */
- extensions: {
- get: function () {
- return this._extensions;
- },
- },
- });
- PropertyTextureProperty.prototype.isGpuCompatible = function () {
- const classProperty = this._classProperty;
- const type = classProperty.type;
- const componentType = classProperty.componentType;
- if (classProperty.isArray) {
- // only support arrays of 1-4 UINT8 scalars (normalized or unnormalized)
- return (
- !classProperty.isVariableLengthArray &&
- classProperty.arrayLength <= 4 &&
- type === MetadataType.SCALAR &&
- componentType === MetadataComponentType.UINT8
- );
- }
- if (MetadataType.isVectorType(type) || type === MetadataType.SCALAR) {
- return componentType === MetadataComponentType.UINT8;
- }
- // For this initial implementation, only UINT8-based properties
- // are supported.
- return false;
- };
- const floatTypesByComponentCount = [undefined, "float", "vec2", "vec3", "vec4"];
- const integerTypesByComponentCount = [
- undefined,
- "int",
- "ivec2",
- "ivec3",
- "ivec4",
- ];
- PropertyTextureProperty.prototype.getGlslType = function () {
- const classProperty = this._classProperty;
- let componentCount = MetadataType.getComponentCount(classProperty.type);
- if (classProperty.isArray) {
- // fixed-sized arrays of length 2-4 UINT8s are represented as vectors as the
- // shader since those are more useful in GLSL.
- componentCount = classProperty.arrayLength;
- }
- // Normalized UINT8 properties are float types in the shader
- if (classProperty.normalized) {
- return floatTypesByComponentCount[componentCount];
- }
- // other UINT8-based properties are represented as integer types.
- return integerTypesByComponentCount[componentCount];
- };
- PropertyTextureProperty.prototype.unpackInShader = function (packedValueGlsl) {
- const classProperty = this._classProperty;
- // no unpacking needed if for normalized types
- if (classProperty.normalized) {
- return packedValueGlsl;
- }
- // integer types are read from the texture as normalized float values.
- // these need to be rescaled to [0, 255] and cast to the appropriate integer
- // type.
- const glslType = this.getGlslType();
- return `${glslType}(255.0 * ${packedValueGlsl})`;
- };
- /**
- * Reformat from an array of channel indices like <code>[0, 1]</code> to a
- * string of channels as would be used in GLSL swizzling (e.g. "rg")
- *
- * @param {number[]} channels the channel indices
- * @return {string} The channels as a string of "r", "g", "b" or "a" characters.
- * @private
- */
- function reformatChannels(channels) {
- return channels
- .map(function (channelIndex) {
- return "rgba".charAt(channelIndex);
- })
- .join("");
- }
- export default PropertyTextureProperty;
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